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221 lines
5.8 KiB
Markdown
221 lines
5.8 KiB
Markdown
# go-libp2p-pubsub chat example
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This example project builds a chat room application using go-libp2p-pubsub. The app runs in the terminal,
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and uses a text UI to show messages from other peers:
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![An animation showing three terminal windows, each running the example application.](./chat-example.gif)
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The goal of this example is to demonstrate the basic usage of the `PubSub` API, without getting into
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the details of configuration.
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## Running
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Clone this repo, then `cd` into the `examples/pubsub/chat` directory:
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```shell
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git clone https://github.com/libp2p/go-libp2p
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cd go-libp2p/examples/pubsub/chat
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```
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Now you can either run with `go run`, or build and run the binary:
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```shell
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go run .
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# or, build and run separately
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go build .
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./chat
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```
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To set a nickname, use the `-nick` flag:
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```shell
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go run . -nick=zoidberg
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```
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You can join a specific chat room with the `-room` flag:
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```shell
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go run . -room=planet-express
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```
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It's usually more fun to chat with others, so open a new terminal and run the app again.
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If you set a custom chat room name with the `-room` flag, make sure you use the same one
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for both apps. Once the new instance starts, the two chat apps should discover each other
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automatically using mDNS, and typing a message into one app will send it to any others that are open.
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To quit, hit `Ctrl-C`, or type `/quit` into the input field.
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## Code Overview
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In [`main.go`](./main.go), we create a new libp2p `Host` and then create a new `PubSub` service
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using the GossipSub router:
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```go
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func main() {
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// (omitted) parse flags, etc...
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// create a new libp2p Host that listens on a random TCP port
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h, err := libp2p.New(libp2p.ListenAddrStrings("/ip4/0.0.0.0/tcp/0"))
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if err != nil {
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panic(err)
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}
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// create a new PubSub service using the GossipSub router
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ps, err := pubsub.NewGossipSub(ctx, h)
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if err != nil {
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panic(err)
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}
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// (omitted) setup mDNS discovery...
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}
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```
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We configure the host to use local mDNS discovery, so that we can find other peers to chat with
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on the local network. We also parse a few command line flags, so we can set a friendly nickname,
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or choose a chat room by name.
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Once we have a `Host` with an attached `PubSub` service, we join a `ChatRoom`:
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```go
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// still in the main func
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cr, err := JoinChatRoom(ctx, ps, h.ID(), nick, room)
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if err != nil {
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panic(err)
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}
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```
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`ChatRoom` is a custom struct defined in [`chatroom.go`](./chatroom.go):
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```go
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// ChatRoom represents a subscription to a single PubSub topic. Messages
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// can be published to the topic with ChatRoom.Publish, and received
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// messages are pushed to the Messages channel.
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type ChatRoom struct {
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// Messages is a channel of messages received from other peers in the chat room
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Messages chan *ChatMessage
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ctx context.Context
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ps *pubsub.PubSub
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topic *pubsub.Topic
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sub *pubsub.Subscription
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roomName string
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self peer.ID
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nick string
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}
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```
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A `ChatRoom` subscribes to a PubSub `Topic`, and reads messages from the `Subscription`. We're sending our messages
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wrapped inside of a `ChatMessage` struct:
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```go
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type ChatMessage struct {
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Message string
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SenderID string
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SenderNick string
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}
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```
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This lets us attach friendly nicknames to the messages for display. A real app might want to make sure that
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nicks are unique, but we just let anyone claim whatever nick they want and send it along with their messages.
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The `ChatMessage`s are encoded to JSON and published to the PubSub topic, in the `Data` field of a `pubsub.Message`.
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We could have used any encoding, as long as everyone in the topic agrees on the format, but JSON is simple and good
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enough for our purposes.
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To send messages, we have a `Publish` method, which wraps messages in `ChatMessage` structs, encodes them, and publishes
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to the `pubsub.Topic`:
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```go
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func (cr *ChatRoom) Publish(message string) error {
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m := ChatMessage{
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Message: message,
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SenderID: cr.self.String(),
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SenderNick: cr.nick,
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}
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msgBytes, err := json.Marshal(m)
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if err != nil {
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return err
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}
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return cr.topic.Publish(cr.ctx, msgBytes)
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}
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```
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In the background, the `ChatRoom` runs a `readLoop` goroutine, which reads messages from the `pubsub.Subscription`,
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decodes the `ChatMessage` JSON, and sends the `ChatMessage`s on a channel:
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```go
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func (cr *ChatRoom) readLoop() {
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for {
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msg, err := cr.sub.Next(cr.ctx)
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if err != nil {
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close(cr.Messages)
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return
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}
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// only forward messages delivered by others
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if msg.ReceivedFrom == cr.self {
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continue
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}
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cm := new(ChatMessage)
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err = json.Unmarshal(msg.Data, cm)
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if err != nil {
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continue
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}
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// send valid messages onto the Messages channel
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cr.Messages <- cm
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}
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}
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```
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There's also a `ListPeers` method, which just wraps the method of the same name in the `PubSub` service:
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```go
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func (cr *ChatRoom) ListPeers() []peer.ID {
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return cr.ps.ListPeers(topicName(cr.roomName))
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}
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```
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That's pretty much it for the `ChatRoom`!
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Back in `main.go`, once we've created our `ChatRoom`, we pass it
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to `NewChatUI`, which constructs a three panel text UI for entering and viewing chat messages, because UIs
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are fun.
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The `ChatUI` is defined in [`ui.go`](./ui.go), and the interesting bit is in the `handleEvents` event loop
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method:
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```go
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func (ui *ChatUI) handleEvents() {
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peerRefreshTicker := time.NewTicker(time.Second)
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defer peerRefreshTicker.Stop()
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for {
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select {
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case input := <-ui.inputCh:
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// when the user types in a line, publish it to the chat room and print to the message window
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err := ui.cr.Publish(input)
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if err != nil {
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printErr("publish error: %s", err)
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}
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ui.displaySelfMessage(input)
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case m := <-ui.cr.Messages:
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// when we receive a message from the chat room, print it to the message window
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ui.displayChatMessage(m)
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case <-peerRefreshTicker.C:
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// refresh the list of peers in the chat room periodically
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ui.refreshPeers()
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case <-ui.cr.ctx.Done():
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return
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case <-ui.doneCh:
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return
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}
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}
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}
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```
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