0g-chain/x/auction/spec/02_state.md
mergify[bot] be5bf62ab8
fix:paramaters->paramaters (#1796) (#1872)
Fix misspellings across docs & comments

(cherry picked from commit 0ea92335de)

Co-authored-by: alex <152680487+bodhi-crypo@users.noreply.github.com>
2024-04-05 07:14:49 -07:00

3.6 KiB

State

Parameters and genesis state

parameters define the rules according to which auctions are run. There is only one active parameter set at any given time. Updates to the parameter set can be made via on-chain parameter update proposals.

// Params governance parameters for auction module
type Params struct {
	MaxAuctionDuration time.Duration `json:"max_auction_duration" yaml:"max_auction_duration"` // max length of auction
	MaxBidDuration     time.Duration `json:"max_bid_duration" yaml:"max_bid_duration"` // additional time added to the auction end time after each bid, capped by the expiry.
	IncrementSurplus    sdk.Dec       `json:"increment_surplus" yaml:"increment_surplus"`       // percentage change (of auc.Bid) required for a new bid on a surplus auction
	IncrementDebt       sdk.Dec       `json:"increment_debt" yaml:"increment_debt"`             // percentage change (of auc.Lot) required for a new bid on a debt auction
	IncrementCollateral sdk.Dec       `json:"increment_collateral" yaml:"increment_collateral"` // percentage change (of auc.Bid or auc.Lot) required for a new bid on a collateral auction
}

GenesisState defines the state that must be persisted when the blockchain stops/restarts in order for normal function of the auction module to resume.

// GenesisState - auction state that must be provided at genesis
type GenesisState struct {
	NextAuctionID uint64          `json:"next_auction_id" yaml:"next_auction_id"` // auctionID that will be used for the next created auction
	Params        Params          `json:"auction_params" yaml:"auction_params"` // auction params
	Auctions      Auctions `json:"genesis_auctions" yaml:"genesis_auctions"` // auctions currently in the store
}

Base types

// Auction is an interface to several types of auction.
type Auction interface {
	GetID() uint64
	WithID(uint64) Auction
	GetEndTime() time.Time
}

// BaseAuction is a common type shared by all Auctions.
type BaseAuction struct {
	ID         uint64
	Initiator  string         // Module name that starts the auction. Pays out Lot.
	Lot        sdk.Coin       // Coins that will paid out by Initiator to the winning bidder.
	Bidder     sdk.AccAddress // Latest bidder. Receiver of Lot.
	Bid        sdk.Coin       // Coins paid into the auction the bidder.
	EndTime    time.Time      // Current auction closing time. Triggers at the end of the block with time ≥ EndTime.
	MaxEndTime time.Time      // Maximum closing time. Auctions can close before this but never after.
}

// SurplusAuction is a forward auction that burns what it receives from bids.
// It is normally used to sell off excess pegged asset acquired by the CDP system.
type SurplusAuction struct {
	BaseAuction
}

// DebtAuction is a reverse auction that mints what it pays out.
// It is normally used to acquire pegged asset to cover the CDP system's debts that were not covered by selling collateral.
type DebtAuction struct {
	BaseAuction
}

// WeightedAddresses is a type for storing some addresses and associated weights.
type WeightedAddresses struct {
	Addresses []sdk.AccAddress
	Weights   []sdkmath.Int
}

// CollateralAuction is a two phase auction.
// Initially, in forward auction phase, bids can be placed up to a max bid.
// Then it switches to a reverse auction phase, where the initial amount up for auction is bid down.
// Unsold Lot is sent to LotReturns, being divided among the addresses by weight.
// Collateral auctions are normally used to sell off collateral seized from CDPs.
type CollateralAuction struct {
	BaseAuction
	MaxBid     sdk.Coin
	LotReturns WeightedAddresses
}