mirror of
https://source.quilibrium.com/quilibrium/ceremonyclient.git
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465 lines
14 KiB
Go
465 lines
14 KiB
Go
/*
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* Copyright 2017 Dgraph Labs, Inc. and Contributors
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* Modifications copyright (C) 2017 Andy Kimball and Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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Adapted from RocksDB inline skiplist.
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Key differences:
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- No optimization for sequential inserts (no "prev").
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- No custom comparator.
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- Support overwrites. This requires care when we see the same key when inserting.
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For RocksDB or LevelDB, overwrites are implemented as a newer sequence number in the key, so
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there is no need for values. We don't intend to support versioning. In-place updates of values
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would be more efficient.
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- We discard all non-concurrent code.
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- We do not support Splices. This simplifies the code a lot.
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- No AllocateNode or other pointer arithmetic.
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- We combine the findLessThan, findGreaterOrEqual, etc into one function.
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*/
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/*
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Further adapted from Badger: https://github.com/dgraph-io/badger.
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Key differences:
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- Support for previous pointers - doubly linked lists. Note that it's up to higher
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level code to deal with the intermediate state that occurs during insertion,
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where node A is linked to node B, but node B is not yet linked back to node A.
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- Iterator includes mutator functions.
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*/
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package arenaskl // import "github.com/cockroachdb/pebble/internal/arenaskl"
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import (
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"math"
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"runtime"
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"sync/atomic"
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"unsafe"
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"github.com/cockroachdb/errors"
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"github.com/cockroachdb/pebble/internal/base"
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"github.com/cockroachdb/pebble/internal/fastrand"
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)
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const (
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maxHeight = 20
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maxNodeSize = int(unsafe.Sizeof(node{}))
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linksSize = int(unsafe.Sizeof(links{}))
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pValue = 1 / math.E
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)
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// ErrRecordExists indicates that an entry with the specified key already
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// exists in the skiplist. Duplicate entries are not directly supported and
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// instead must be handled by the user by appending a unique version suffix to
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// keys.
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var ErrRecordExists = errors.New("record with this key already exists")
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// Skiplist is a fast, concurrent skiplist implementation that supports forward
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// and backward iteration. See batchskl.Skiplist for a non-concurrent
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// skiplist. Keys and values are immutable once added to the skiplist and
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// deletion is not supported. Instead, higher-level code is expected to add new
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// entries that shadow existing entries and perform deletion via tombstones. It
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// is up to the user to process these shadow entries and tombstones
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// appropriately during retrieval.
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type Skiplist struct {
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arena *Arena
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cmp base.Compare
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head *node
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tail *node
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height atomic.Uint32 // Current height. 1 <= height <= maxHeight. CAS.
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// If set to true by tests, then extra delays are added to make it easier to
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// detect unusual race conditions.
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testing bool
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}
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// Inserter TODO(peter)
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type Inserter struct {
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spl [maxHeight]splice
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height uint32
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}
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// Add TODO(peter)
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func (ins *Inserter) Add(list *Skiplist, key base.InternalKey, value []byte) error {
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return list.addInternal(key, value, ins)
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}
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var (
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probabilities [maxHeight]uint32
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)
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func init() {
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// Precompute the skiplist probabilities so that only a single random number
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// needs to be generated and so that the optimal pvalue can be used (inverse
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// of Euler's number).
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p := float64(1.0)
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for i := 0; i < maxHeight; i++ {
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probabilities[i] = uint32(float64(math.MaxUint32) * p)
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p *= pValue
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}
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}
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// NewSkiplist constructs and initializes a new, empty skiplist. All nodes, keys,
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// and values in the skiplist will be allocated from the given arena.
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func NewSkiplist(arena *Arena, cmp base.Compare) *Skiplist {
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skl := &Skiplist{}
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skl.Reset(arena, cmp)
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return skl
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}
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// Reset the skiplist to empty and re-initialize.
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func (s *Skiplist) Reset(arena *Arena, cmp base.Compare) {
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// Allocate head and tail nodes.
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head, err := newRawNode(arena, maxHeight, 0, 0)
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if err != nil {
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panic("arenaSize is not large enough to hold the head node")
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}
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head.keyOffset = 0
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tail, err := newRawNode(arena, maxHeight, 0, 0)
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if err != nil {
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panic("arenaSize is not large enough to hold the tail node")
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}
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tail.keyOffset = 0
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// Link all head/tail levels together.
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headOffset := arena.getPointerOffset(unsafe.Pointer(head))
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tailOffset := arena.getPointerOffset(unsafe.Pointer(tail))
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for i := 0; i < maxHeight; i++ {
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head.tower[i].nextOffset.Store(tailOffset)
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tail.tower[i].prevOffset.Store(headOffset)
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}
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*s = Skiplist{
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arena: arena,
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cmp: cmp,
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head: head,
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tail: tail,
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}
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s.height.Store(1)
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}
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// Height returns the height of the highest tower within any of the nodes that
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// have ever been allocated as part of this skiplist.
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func (s *Skiplist) Height() uint32 { return s.height.Load() }
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// Arena returns the arena backing this skiplist.
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func (s *Skiplist) Arena() *Arena { return s.arena }
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// Size returns the number of bytes that have allocated from the arena.
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func (s *Skiplist) Size() uint32 { return s.arena.Size() }
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// Add adds a new key if it does not yet exist. If the key already exists, then
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// Add returns ErrRecordExists. If there isn't enough room in the arena, then
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// Add returns ErrArenaFull.
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func (s *Skiplist) Add(key base.InternalKey, value []byte) error {
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var ins Inserter
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return s.addInternal(key, value, &ins)
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}
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func (s *Skiplist) addInternal(key base.InternalKey, value []byte, ins *Inserter) error {
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if s.findSplice(key, ins) {
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// Found a matching node, but handle case where it's been deleted.
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return ErrRecordExists
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}
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if s.testing {
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// Add delay to make it easier to test race between this thread
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// and another thread that sees the intermediate state between
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// finding the splice and using it.
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runtime.Gosched()
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}
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nd, height, err := s.newNode(key, value)
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if err != nil {
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return err
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}
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ndOffset := s.arena.getPointerOffset(unsafe.Pointer(nd))
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// We always insert from the base level and up. After you add a node in base
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// level, we cannot create a node in the level above because it would have
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// discovered the node in the base level.
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var found bool
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var invalidateSplice bool
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for i := 0; i < int(height); i++ {
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prev := ins.spl[i].prev
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next := ins.spl[i].next
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if prev == nil {
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// New node increased the height of the skiplist, so assume that the
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// new level has not yet been populated.
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if next != nil {
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panic("next is expected to be nil, since prev is nil")
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}
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prev = s.head
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next = s.tail
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}
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// +----------------+ +------------+ +----------------+
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// | prev | | nd | | next |
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// | prevNextOffset |---->| | | |
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// | |<----| prevOffset | | |
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// | | | nextOffset |---->| |
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// | | | |<----| nextPrevOffset |
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// +----------------+ +------------+ +----------------+
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//
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// 1. Initialize prevOffset and nextOffset to point to prev and next.
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// 2. CAS prevNextOffset to repoint from next to nd.
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// 3. CAS nextPrevOffset to repoint from prev to nd.
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for {
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prevOffset := s.arena.getPointerOffset(unsafe.Pointer(prev))
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nextOffset := s.arena.getPointerOffset(unsafe.Pointer(next))
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nd.tower[i].init(prevOffset, nextOffset)
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// Check whether next has an updated link to prev. If it does not,
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// that can mean one of two things:
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// 1. The thread that added the next node hasn't yet had a chance
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// to add the prev link (but will shortly).
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// 2. Another thread has added a new node between prev and next.
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nextPrevOffset := next.prevOffset(i)
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if nextPrevOffset != prevOffset {
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// Determine whether #1 or #2 is true by checking whether prev
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// is still pointing to next. As long as the atomic operations
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// have at least acquire/release semantics (no need for
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// sequential consistency), this works, as it is equivalent to
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// the "publication safety" pattern.
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prevNextOffset := prev.nextOffset(i)
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if prevNextOffset == nextOffset {
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// Ok, case #1 is true, so help the other thread along by
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// updating the next node's prev link.
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next.casPrevOffset(i, nextPrevOffset, prevOffset)
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}
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}
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if prev.casNextOffset(i, nextOffset, ndOffset) {
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// Managed to insert nd between prev and next, so update the next
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// node's prev link and go to the next level.
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if s.testing {
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// Add delay to make it easier to test race between this thread
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// and another thread that sees the intermediate state between
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// setting next and setting prev.
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runtime.Gosched()
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}
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next.casPrevOffset(i, prevOffset, ndOffset)
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break
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}
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// CAS failed. We need to recompute prev and next. It is unlikely to
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// be helpful to try to use a different level as we redo the search,
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// because it is unlikely that lots of nodes are inserted between prev
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// and next.
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prev, next, found = s.findSpliceForLevel(key, i, prev)
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if found {
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if i != 0 {
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panic("how can another thread have inserted a node at a non-base level?")
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}
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return ErrRecordExists
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}
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invalidateSplice = true
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}
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}
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// If we had to recompute the splice for a level, invalidate the entire
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// cached splice.
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if invalidateSplice {
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ins.height = 0
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} else {
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// The splice was valid. We inserted a node between spl[i].prev and
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// spl[i].next. Optimistically update spl[i].prev for use in a subsequent
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// call to add.
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for i := uint32(0); i < height; i++ {
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ins.spl[i].prev = nd
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}
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}
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return nil
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}
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// NewIter returns a new Iterator object. The lower and upper bound parameters
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// control the range of keys the iterator will return. Specifying for nil for
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// lower or upper bound disables the check for that boundary. Note that lower
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// bound is not checked on {SeekGE,First} and upper bound is not check on
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// {SeekLT,Last}. The user is expected to perform that check. Note that it is
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// safe for an iterator to be copied by value.
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func (s *Skiplist) NewIter(lower, upper []byte) *Iterator {
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it := iterPool.Get().(*Iterator)
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*it = Iterator{list: s, nd: s.head, lower: lower, upper: upper}
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return it
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}
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// NewFlushIter returns a new flushIterator, which is similar to an Iterator
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// but also sets the current number of the bytes that have been iterated
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// through.
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func (s *Skiplist) NewFlushIter(bytesFlushed *uint64) base.InternalIterator {
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return &flushIterator{
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Iterator: Iterator{list: s, nd: s.head},
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bytesIterated: bytesFlushed,
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}
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}
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func (s *Skiplist) newNode(
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key base.InternalKey, value []byte,
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) (nd *node, height uint32, err error) {
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height = s.randomHeight()
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nd, err = newNode(s.arena, height, key, value)
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if err != nil {
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return
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}
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// Try to increase s.height via CAS.
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listHeight := s.Height()
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for height > listHeight {
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if s.height.CompareAndSwap(listHeight, height) {
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// Successfully increased skiplist.height.
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break
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}
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listHeight = s.Height()
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}
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return
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}
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func (s *Skiplist) randomHeight() uint32 {
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rnd := fastrand.Uint32()
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h := uint32(1)
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for h < maxHeight && rnd <= probabilities[h] {
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h++
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}
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return h
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}
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func (s *Skiplist) findSplice(key base.InternalKey, ins *Inserter) (found bool) {
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listHeight := s.Height()
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var level int
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prev := s.head
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if ins.height < listHeight {
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// Our cached height is less than the list height, which means there were
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// inserts that increased the height of the list. Recompute the splice from
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// scratch.
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ins.height = listHeight
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level = int(ins.height)
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} else {
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// Our cached height is equal to the list height.
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for ; level < int(listHeight); level++ {
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spl := &ins.spl[level]
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if s.getNext(spl.prev, level) != spl.next {
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// One or more nodes have been inserted between the splice at this
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// level.
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continue
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}
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if spl.prev != s.head && !s.keyIsAfterNode(spl.prev, key) {
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// Key lies before splice.
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level = int(listHeight)
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break
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}
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if spl.next != s.tail && s.keyIsAfterNode(spl.next, key) {
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// Key lies after splice.
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level = int(listHeight)
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break
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}
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// The splice brackets the key!
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prev = spl.prev
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break
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}
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}
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for level = level - 1; level >= 0; level-- {
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var next *node
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prev, next, found = s.findSpliceForLevel(key, level, prev)
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if next == nil {
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next = s.tail
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}
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ins.spl[level].init(prev, next)
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}
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return
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}
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func (s *Skiplist) findSpliceForLevel(
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key base.InternalKey, level int, start *node,
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) (prev, next *node, found bool) {
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prev = start
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for {
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// Assume prev.key < key.
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next = s.getNext(prev, level)
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if next == s.tail {
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// Tail node, so done.
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break
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}
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offset, size := next.keyOffset, next.keySize
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nextKey := s.arena.buf[offset : offset+size]
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cmp := s.cmp(key.UserKey, nextKey)
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if cmp < 0 {
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// We are done for this level, since prev.key < key < next.key.
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break
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}
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if cmp == 0 {
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// User-key equality.
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if key.Trailer == next.keyTrailer {
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// Internal key equality.
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found = true
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break
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}
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if key.Trailer > next.keyTrailer {
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// We are done for this level, since prev.key < key < next.key.
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break
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}
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}
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// Keep moving right on this level.
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prev = next
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}
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return
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}
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func (s *Skiplist) keyIsAfterNode(nd *node, key base.InternalKey) bool {
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ndKey := s.arena.buf[nd.keyOffset : nd.keyOffset+nd.keySize]
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cmp := s.cmp(ndKey, key.UserKey)
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if cmp < 0 {
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return true
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}
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if cmp > 0 {
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return false
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}
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// User-key equality.
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if key.Trailer == nd.keyTrailer {
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// Internal key equality.
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return false
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}
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return key.Trailer < nd.keyTrailer
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}
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func (s *Skiplist) getNext(nd *node, h int) *node {
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offset := nd.tower[h].nextOffset.Load()
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return (*node)(s.arena.getPointer(offset))
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}
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func (s *Skiplist) getPrev(nd *node, h int) *node {
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offset := nd.tower[h].prevOffset.Load()
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return (*node)(s.arena.getPointer(offset))
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}
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