mirror of
https://source.quilibrium.com/quilibrium/ceremonyclient.git
synced 2024-11-10 18:25:17 +00:00
302 lines
5.6 KiB
Go
302 lines
5.6 KiB
Go
package tries
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import (
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"bytes"
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"encoding/gob"
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"encoding/hex"
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"strings"
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"sync"
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"github.com/pkg/errors"
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)
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type RewardNode struct {
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Internal *RewardInternalNode
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External *RewardExternalNode
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}
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type RewardInternalNode struct {
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Child [2]RewardNode
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ByteNumber uint32
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Bits byte
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}
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type RewardExternalNode struct {
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Key []byte
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EarliestFrame uint64
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LatestFrame uint64
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Total uint64
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}
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type RewardCritbitTrie struct {
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Root *RewardNode
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mu sync.RWMutex
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}
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func (t *RewardCritbitTrie) Serialize() ([]byte, error) {
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t.mu.RLock()
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defer t.mu.RUnlock()
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var b bytes.Buffer
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enc := gob.NewEncoder(&b)
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if err := enc.Encode(t.Root); err != nil {
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return nil, errors.Wrap(err, "serialize")
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}
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return b.Bytes(), nil
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}
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func (t *RewardCritbitTrie) Deserialize(buf []byte) error {
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t.mu.Lock()
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defer t.mu.Unlock()
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var b bytes.Buffer
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b.Write(buf)
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dec := gob.NewDecoder(&b)
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if err := dec.Decode(&t.Root); err != nil {
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return errors.Wrap(err, "deserialize")
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}
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return nil
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}
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func (t *RewardCritbitTrie) Contains(address []byte) bool {
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t.mu.RLock()
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defer t.mu.RUnlock()
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p := t.findNearest(address)
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return p != nil &&
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p.External != nil &&
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bytes.Equal(p.External.Key, address)
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}
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func (t *RewardCritbitTrie) Get(
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address []byte,
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) (earliestFrame uint64, latestFrame uint64, total uint64) {
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t.mu.RLock()
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defer t.mu.RUnlock()
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p := t.findNearest(address)
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if p != nil &&
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p.External != nil &&
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bytes.Equal(p.External.Key, address) {
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return p.External.EarliestFrame, p.External.LatestFrame, p.External.Total
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}
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return 0, 0, 0
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}
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func (t *RewardCritbitTrie) findNearest(
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address []byte,
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) *RewardNode {
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blen := uint32(len(address))
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p := t.Root
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if p == nil {
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return nil
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}
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for p.Internal != nil {
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right := p.Internal.ByteNumber < blen &&
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address[p.Internal.ByteNumber]&p.Internal.Bits != 0
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if right {
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p = &p.Internal.Child[1]
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} else {
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p = &p.Internal.Child[0]
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}
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}
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return p
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}
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func (t *RewardCritbitTrie) Add(
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address []byte,
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latestFrame uint64,
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reward uint64,
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) {
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t.mu.Lock()
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defer t.mu.Unlock()
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if t.Root == nil {
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t.Root = &RewardNode{
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External: &RewardExternalNode{
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Key: address,
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EarliestFrame: latestFrame,
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LatestFrame: latestFrame,
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Total: reward,
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},
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}
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return
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}
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p := t.findNearest(address)
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byteNumber, bits := p.critBit(address)
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if byteNumber < 0 {
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if p.External.LatestFrame < latestFrame {
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p.External.LatestFrame = latestFrame
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}
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if p.External.EarliestFrame > latestFrame {
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p.External.EarliestFrame = latestFrame
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}
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p.External.Total += reward
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return
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}
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node := &RewardInternalNode{
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ByteNumber: uint32(byteNumber),
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Bits: bits,
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}
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blen := uint32(len(address))
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right := node.ByteNumber < blen &&
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address[node.ByteNumber]&node.Bits != 0
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e := &RewardExternalNode{
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Key: address,
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EarliestFrame: latestFrame,
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LatestFrame: latestFrame,
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Total: reward,
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}
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if right {
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node.Child[1].External = e
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} else {
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node.Child[0].External = e
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}
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p = t.Root
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for m := p.Internal; m != nil; m = p.Internal {
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if m.ByteNumber > uint32(byteNumber) ||
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m.ByteNumber == uint32(byteNumber) && m.Bits < bits {
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break
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}
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if m.ByteNumber < blen && address[m.ByteNumber]&m.Bits != 0 {
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p = &m.Child[1]
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} else {
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p = &m.Child[0]
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}
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}
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if p.Internal != nil {
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// inverse the direction
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if right {
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node.Child[0].Internal = p.Internal
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} else {
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node.Child[1].Internal = p.Internal
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}
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} else {
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if right {
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node.Child[0].External = p.External
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} else {
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node.Child[1].External = p.External
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p.External = nil
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}
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}
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p.Internal = node
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}
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func (t *RewardCritbitTrie) Remove(address []byte) {
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t.mu.Lock()
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defer t.mu.Unlock()
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if t.Root == nil {
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return
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}
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blen := uint32(len(address))
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var gp *RewardNode
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p := t.Root
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var right bool
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for m := p.Internal; m != nil; m = p.Internal {
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right = p.Internal.ByteNumber < blen &&
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address[p.Internal.ByteNumber]&p.Internal.Bits != 0
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if right {
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gp, p = p, &m.Child[1]
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} else {
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gp, p = p, &m.Child[0]
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}
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}
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if !bytes.Equal(p.External.Key, address) {
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return
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}
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if gp == nil {
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p.External = nil
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} else {
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if right {
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gp.External, gp.Internal = gp.Internal.Child[0].External,
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gp.Internal.Child[0].Internal
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} else {
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gp.External, gp.Internal = gp.Internal.Child[1].External,
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gp.Internal.Child[1].Internal
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}
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}
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}
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func (n *RewardNode) String() string {
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if n.External != nil {
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return hex.EncodeToString(n.External.Key)
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} else {
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nodes := []string{}
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for i := range n.Internal.Child {
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nodes = append(nodes, n.Internal.Child[i].String())
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}
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return strings.Join(nodes, ",")
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}
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}
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func (n *RewardNode) Bits() []byte {
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if n.External != nil {
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return n.External.Key
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} else {
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return nil
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}
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}
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func (n *RewardNode) Info() (latestFrame uint64, total uint64) {
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if n.External != nil {
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return n.External.LatestFrame, n.External.Total
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} else {
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return 0, 0
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}
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}
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func (n *RewardNode) critBit(
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address []byte,
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) (byteNumber int, bits byte) {
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smallestLen := len(n.External.Key)
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if len(address) < smallestLen {
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smallestLen = len(address)
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}
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for byteNumber = 0; byteNumber < smallestLen; byteNumber++ {
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if l, r := address[byteNumber], n.External.Key[byteNumber]; l != r {
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b := l ^ r
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b |= b >> 1
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b |= b >> 2
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b |= b >> 4
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bits = b &^ (b >> 1)
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return
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}
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}
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if len(n.External.Key) < len(address) {
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b := address[byteNumber]
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b |= b >> 1
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b |= b >> 2
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b |= b >> 4
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bits = b &^ (b >> 1)
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} else if len(n.External.Key) > len(address) {
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b := n.External.Key[byteNumber]
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b |= b >> 1
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b |= b >> 2
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b |= b >> 4
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bits = b &^ (b >> 1)
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} else {
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byteNumber = -1
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}
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return
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}
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