mirror of
https://source.quilibrium.com/quilibrium/ceremonyclient.git
synced 2024-11-11 02:35:18 +00:00
162 lines
4.1 KiB
Go
162 lines
4.1 KiB
Go
package main
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import (
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"fmt"
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"io"
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"log"
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"sync"
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"github.com/libp2p/go-libp2p/core/host"
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"github.com/libp2p/go-libp2p/core/network"
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proto "github.com/gogo/protobuf/proto"
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uuid "github.com/google/uuid"
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p2p "github.com/libp2p/go-libp2p/examples/multipro/pb"
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)
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// pattern: /protocol-name/request-or-response-message/version
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const pingRequest = "/ping/pingreq/0.0.1"
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const pingResponse = "/ping/pingresp/0.0.1"
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// PingProtocol type
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type PingProtocol struct {
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node *Node // local host
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mu sync.Mutex
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requests map[string]*p2p.PingRequest // used to access request data from response handlers. Protected by mu
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done chan bool // only for demo purposes to stop main from terminating
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}
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func NewPingProtocol(node *Node, done chan bool) *PingProtocol {
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p := &PingProtocol{node: node, requests: make(map[string]*p2p.PingRequest), done: done}
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node.SetStreamHandler(pingRequest, p.onPingRequest)
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node.SetStreamHandler(pingResponse, p.onPingResponse)
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return p
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}
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// remote peer requests handler
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func (p *PingProtocol) onPingRequest(s network.Stream) {
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// get request data
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data := &p2p.PingRequest{}
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buf, err := io.ReadAll(s)
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if err != nil {
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s.Reset()
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log.Println(err)
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return
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}
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s.Close()
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// unmarshal it
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err = proto.Unmarshal(buf, data)
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if err != nil {
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log.Println(err)
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return
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}
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log.Printf("%s: Received ping request from %s. Message: %s", s.Conn().LocalPeer(), s.Conn().RemotePeer(), data.Message)
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valid := p.node.authenticateMessage(data, data.MessageData)
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if !valid {
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log.Println("Failed to authenticate message")
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return
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}
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// generate response message
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log.Printf("%s: Sending ping response to %s. Message id: %s...", s.Conn().LocalPeer(), s.Conn().RemotePeer(), data.MessageData.Id)
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resp := &p2p.PingResponse{MessageData: p.node.NewMessageData(data.MessageData.Id, false),
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Message: fmt.Sprintf("Ping response from %s", p.node.ID())}
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// sign the data
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signature, err := p.node.signProtoMessage(resp)
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if err != nil {
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log.Println("failed to sign response")
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return
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}
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// add the signature to the message
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resp.MessageData.Sign = signature
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// send the response
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ok := p.node.sendProtoMessage(s.Conn().RemotePeer(), pingResponse, resp)
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if ok {
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log.Printf("%s: Ping response to %s sent.", s.Conn().LocalPeer().String(), s.Conn().RemotePeer().String())
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}
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p.done <- true
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}
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// remote ping response handler
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func (p *PingProtocol) onPingResponse(s network.Stream) {
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data := &p2p.PingResponse{}
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buf, err := io.ReadAll(s)
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if err != nil {
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s.Reset()
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log.Println(err)
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return
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}
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s.Close()
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// unmarshal it
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err = proto.Unmarshal(buf, data)
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if err != nil {
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log.Println(err)
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return
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}
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valid := p.node.authenticateMessage(data, data.MessageData)
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if !valid {
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log.Println("Failed to authenticate message")
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return
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}
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// locate request data and remove it if found
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p.mu.Lock()
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_, ok := p.requests[data.MessageData.Id]
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if ok {
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// remove request from map as we have processed it here
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delete(p.requests, data.MessageData.Id)
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} else {
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log.Println("Failed to locate request data boject for response")
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p.mu.Unlock()
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return
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}
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p.mu.Unlock()
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log.Printf("%s: Received ping response from %s. Message id:%s. Message: %s.", s.Conn().LocalPeer(), s.Conn().RemotePeer(), data.MessageData.Id, data.Message)
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p.done <- true
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}
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func (p *PingProtocol) Ping(host host.Host) bool {
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log.Printf("%s: Sending ping to: %s....", p.node.ID(), host.ID())
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// create message data
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req := &p2p.PingRequest{MessageData: p.node.NewMessageData(uuid.New().String(), false),
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Message: fmt.Sprintf("Ping from %s", p.node.ID())}
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// sign the data
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signature, err := p.node.signProtoMessage(req)
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if err != nil {
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log.Println("failed to sign pb data")
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return false
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}
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// add the signature to the message
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req.MessageData.Sign = signature
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// store ref request so response handler has access to it
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p.mu.Lock()
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p.requests[req.MessageData.Id] = req
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p.mu.Unlock()
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ok := p.node.sendProtoMessage(host.ID(), pingRequest, req)
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if !ok {
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return false
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}
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log.Printf("%s: Ping to: %s was sent. Message Id: %s, Message: %s", p.node.ID(), host.ID(), req.MessageData.Id, req.Message)
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return true
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}
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