mirror of
https://source.quilibrium.com/quilibrium/ceremonyclient.git
synced 2024-11-11 02:35:18 +00:00
613 lines
14 KiB
Go
613 lines
14 KiB
Go
package time
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import (
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"bytes"
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"math/big"
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"sync"
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"github.com/pkg/errors"
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"go.uber.org/zap"
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"source.quilibrium.com/quilibrium/monorepo/node/config"
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"source.quilibrium.com/quilibrium/monorepo/node/crypto"
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"source.quilibrium.com/quilibrium/monorepo/node/protobufs"
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"source.quilibrium.com/quilibrium/monorepo/node/store"
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"source.quilibrium.com/quilibrium/monorepo/node/tries"
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)
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var allBitmaskFilter = []byte{
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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}
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var unknownDistance = new(big.Int).SetBytes([]byte{
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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})
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type pendingFrame struct {
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parentSelector *big.Int
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distance *big.Int
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}
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type DataTimeReel struct {
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rwMutex sync.RWMutex
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filter []byte
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engineConfig *config.EngineConfig
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logger *zap.Logger
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clockStore store.ClockStore
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frameProver crypto.FrameProver
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parentTimeReel TimeReel
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origin []byte
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initialInclusionProof *crypto.InclusionAggregateProof
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initialProverKeys [][]byte
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head *protobufs.ClockFrame
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totalDistance *big.Int
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headDistance *big.Int
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proverTrie *tries.RollingFrecencyCritbitTrie
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pending map[uint64][]*pendingFrame
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incompleteForks map[uint64][]*pendingFrame
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frames chan *protobufs.ClockFrame
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newFrameCh chan *protobufs.ClockFrame
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badFrameCh chan *protobufs.ClockFrame
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done chan bool
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}
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func NewDataTimeReel(
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filter []byte,
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logger *zap.Logger,
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clockStore store.ClockStore,
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engineConfig *config.EngineConfig,
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frameProver crypto.FrameProver,
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origin []byte,
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initialInclusionProof *crypto.InclusionAggregateProof,
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initialProverKeys [][]byte,
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) *DataTimeReel {
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if filter == nil {
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panic("filter is nil")
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}
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if logger == nil {
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panic("logger is nil")
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}
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if clockStore == nil {
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panic("clock store is nil")
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}
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if engineConfig == nil {
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panic("engine config is nil")
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}
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if frameProver == nil {
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panic("frame prover is nil")
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}
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return &DataTimeReel{
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logger: logger,
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filter: filter,
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engineConfig: engineConfig,
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clockStore: clockStore,
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frameProver: frameProver,
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origin: origin,
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initialInclusionProof: initialInclusionProof,
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initialProverKeys: initialProverKeys,
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pending: make(map[uint64][]*pendingFrame),
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incompleteForks: make(map[uint64][]*pendingFrame),
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frames: make(chan *protobufs.ClockFrame),
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newFrameCh: make(chan *protobufs.ClockFrame),
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badFrameCh: make(chan *protobufs.ClockFrame),
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done: make(chan bool),
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}
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}
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func (d *DataTimeReel) Start() error {
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trie := &tries.RollingFrecencyCritbitTrie{}
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frame, err := d.clockStore.GetLatestDataClockFrame(d.filter, trie)
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if err != nil && !errors.Is(err, store.ErrNotFound) {
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panic(err)
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}
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if frame == nil {
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d.head, d.proverTrie = d.createGenesisFrame()
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d.totalDistance = big.NewInt(0)
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} else {
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d.head = frame
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d.proverTrie = trie
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d.totalDistance = d.getTotalDistance(frame)
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}
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go d.runLoop()
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return nil
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}
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func (d *DataTimeReel) Head() (*protobufs.ClockFrame, error) {
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return d.head, nil
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}
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// Insert enqueues a structurally valid frame into the time reel. If the frame
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// is the next one in sequence, it advances the reel head forward and emits a
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// new frame on the new frame channel.
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func (d *DataTimeReel) Insert(frame *protobufs.ClockFrame) error {
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go func() {
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d.frames <- frame
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}()
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return nil
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}
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func (d *DataTimeReel) GetFrameProverTrie() *tries.RollingFrecencyCritbitTrie {
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return d.proverTrie
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}
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func (d *DataTimeReel) NewFrameCh() <-chan *protobufs.ClockFrame {
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return d.newFrameCh
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}
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func (d *DataTimeReel) BadFrameCh() <-chan *protobufs.ClockFrame {
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return d.badFrameCh
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}
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func (d *DataTimeReel) Stop() {
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d.done <- true
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}
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func (d *DataTimeReel) createGenesisFrame() (
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*protobufs.ClockFrame,
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*tries.RollingFrecencyCritbitTrie,
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) {
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if d.origin == nil {
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panic("origin is nil")
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}
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if d.initialInclusionProof == nil {
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panic("initial inclusion proof is nil")
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}
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if d.initialProverKeys == nil {
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panic("initial prover keys is nil")
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}
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difficulty := d.engineConfig.Difficulty
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if difficulty == 0 {
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difficulty = 10000
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}
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frame, trie, err := d.frameProver.CreateDataGenesisFrame(
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d.filter,
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d.origin,
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difficulty,
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d.initialInclusionProof,
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d.initialProverKeys,
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true,
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)
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if err != nil {
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panic(err)
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}
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txn, err := d.clockStore.NewTransaction()
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if err != nil {
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panic(err)
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}
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if err := d.clockStore.PutDataClockFrame(
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frame,
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trie,
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txn,
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false,
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); err != nil {
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panic(err)
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}
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if err := txn.Commit(); err != nil {
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panic(err)
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}
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return frame, trie
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}
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// Main data consensus loop
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func (d *DataTimeReel) runLoop() {
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for {
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select {
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case frame := <-d.frames:
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// Most common scenario: in order – new frame is higher number
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if d.head.FrameNumber < frame.FrameNumber {
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parent := new(big.Int).SetBytes(frame.ParentSelector)
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selector, err := frame.GetSelector()
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if err != nil {
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panic(err)
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}
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distance, err := d.GetDistance(frame)
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if err != nil {
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// If the frame arrived ahead of a master, e.g. the master data is not
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// synced, we'll go ahead and mark it as pending and process it when
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// we can, but if we had a general fault, panic:
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if !errors.Is(err, store.ErrNotFound) {
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panic(err)
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}
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d.addPending(selector, parent, unknownDistance, frame)
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continue
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}
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// If the frame has a gap from the head, mark it as pending:
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if frame.FrameNumber-d.head.FrameNumber != 1 {
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d.addPending(selector, parent, distance, frame)
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continue
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}
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// Otherwise set it as the next and process all pending
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d.setHead(frame, distance)
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d.processPending(frame)
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} else if d.head.FrameNumber == frame.FrameNumber {
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// frames are equivalent, no need to act
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if bytes.Equal(d.head.Output, frame.Output) {
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continue
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}
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distance, err := d.GetDistance(frame)
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if err != nil {
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panic(err)
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}
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// Optimization: if competing frames share a parent we can short-circuit
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// fork choice
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if bytes.Equal(d.head.ParentSelector, frame.ParentSelector) &&
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distance.Cmp(d.headDistance) < 0 {
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d.totalDistance.Sub(d.totalDistance, d.headDistance)
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d.setHead(frame, distance)
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}
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// Choose fork
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d.forkChoice(frame, distance)
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} else {
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// tag: dusk – we should have some kind of check here to avoid brutal
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// thrashing
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existing, _, err := d.clockStore.GetDataClockFrame(
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d.filter,
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frame.FrameNumber,
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)
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if err != nil {
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// if this returns an error it's either not found (which shouldn't
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// happen without corruption) or pebble is borked, either way, panic
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panic(err)
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}
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// It's a fork, but it's behind. We need to stash it until it catches
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// up (or dies off)
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if !bytes.Equal(existing.Output, frame.Output) {
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distance, err := d.GetDistance(frame)
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if err != nil {
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panic(err)
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}
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parent, selector, err := frame.GetParentAndSelector()
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if err != nil {
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panic(err)
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}
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d.addPending(selector, parent, distance, frame)
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d.processPending(d.head)
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}
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}
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case <-d.done:
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return
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}
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}
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}
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func (d *DataTimeReel) addPending(
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selector *big.Int,
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parent *big.Int,
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distance *big.Int,
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frame *protobufs.ClockFrame,
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) {
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if _, ok := d.pending[frame.FrameNumber]; !ok {
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d.pending[frame.FrameNumber] = []*pendingFrame{}
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}
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txn, err := d.clockStore.NewTransaction()
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if err != nil {
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panic(err)
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}
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if distance.Cmp(unknownDistance) == 0 {
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distance = new(big.Int).Set(unknownDistance)
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distance.Sub(distance, big.NewInt(int64(len(d.pending[frame.FrameNumber]))))
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}
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err = d.clockStore.PutCandidateDataClockFrame(
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parent.FillBytes(make([]byte, 32)),
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distance.FillBytes(make([]byte, 32)),
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selector.FillBytes(make([]byte, 32)),
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frame,
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txn,
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)
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if err != nil {
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txn.Abort()
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panic(err)
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}
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if err = txn.Commit(); err != nil {
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panic(err)
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}
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d.pending[frame.FrameNumber] = append(
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d.pending[frame.FrameNumber],
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&pendingFrame{
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parentSelector: parent,
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distance: distance,
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},
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)
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}
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func (d *DataTimeReel) processPending(frame *protobufs.ClockFrame) {
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neighbors := false
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// Flush the current pending frames
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neighborPending, ok := d.pending[frame.FrameNumber]
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for ok && neighborPending != nil {
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next := neighborPending[0]
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d.pending[frame.FrameNumber] =
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d.pending[frame.FrameNumber][1:]
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if len(d.pending[frame.FrameNumber]) == 0 {
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delete(d.pending, frame.FrameNumber)
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break
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}
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nextFrame, err := d.clockStore.GetCandidateDataClockFrame(
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d.filter,
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frame.FrameNumber,
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next.parentSelector.FillBytes(make([]byte, 32)),
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next.distance.FillBytes(make([]byte, 32)),
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)
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if err != nil && !errors.Is(err, store.ErrNotFound) {
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panic(err)
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}
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if nextFrame != nil {
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neighbors = true
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go func() {
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d.frames <- nextFrame
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}()
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}
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neighborPending, ok = d.pending[frame.FrameNumber]
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}
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if !neighbors {
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// Pull the next
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nextPending, ok := d.pending[frame.FrameNumber+1]
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if ok {
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next := nextPending[0]
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d.pending[frame.FrameNumber+1] =
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d.pending[frame.FrameNumber+1][1:]
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if len(d.pending[frame.FrameNumber+1]) == 0 {
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delete(d.pending, frame.FrameNumber+1)
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}
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nextFrame, err := d.clockStore.GetCandidateDataClockFrame(
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d.filter,
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frame.FrameNumber+1,
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next.parentSelector.FillBytes(make([]byte, 32)),
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next.distance.FillBytes(make([]byte, 32)),
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)
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if err != nil && !errors.Is(err, store.ErrNotFound) {
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panic(err)
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}
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if nextFrame != nil {
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go func() {
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d.frames <- nextFrame
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}()
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}
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}
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}
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}
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func (d *DataTimeReel) setHead(frame *protobufs.ClockFrame, distance *big.Int) {
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txn, err := d.clockStore.NewTransaction()
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if err != nil {
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panic(err)
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}
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if err := d.clockStore.PutDataClockFrame(
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frame,
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d.proverTrie,
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txn,
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false,
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); err != nil {
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panic(err)
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}
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if err = txn.Commit(); err != nil {
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panic(err)
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}
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d.head = frame
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d.totalDistance.Add(d.totalDistance, distance)
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d.headDistance = distance
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go func() {
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d.newFrameCh <- frame
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}()
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}
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// tag: dusk – store the distance with the frame
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func (d *DataTimeReel) getTotalDistance(frame *protobufs.ClockFrame) *big.Int {
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total, err := d.GetDistance(frame)
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if err != nil {
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panic(err)
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}
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for index := frame; err == nil &&
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index.FrameNumber > 0; index, err = d.clockStore.GetParentDataClockFrame(
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d.filter,
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index.FrameNumber-1,
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index.ParentSelector,
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) {
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distance, err := d.GetDistance(index)
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if err != nil {
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panic(err)
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}
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total.Add(total, distance)
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}
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return total
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}
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func (d *DataTimeReel) GetDistance(frame *protobufs.ClockFrame) (
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*big.Int,
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error,
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) {
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// tag: equinox – master filter changes
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master, err := d.clockStore.GetMasterClockFrame(
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allBitmaskFilter,
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frame.FrameNumber)
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if err != nil {
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return nil, errors.Wrap(err, "get distance")
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}
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masterSelector, err := master.GetSelector()
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if err != nil {
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return nil, errors.Wrap(err, "get distance")
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}
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discriminatorNode :=
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d.proverTrie.FindNearest(masterSelector.FillBytes(make([]byte, 32)))
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discriminator := discriminatorNode.External.Key
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addr, err := frame.GetAddress()
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if err != nil {
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return nil, errors.Wrap(err, "get distance")
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}
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distance := new(big.Int).Sub(
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new(big.Int).SetBytes(discriminator),
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new(big.Int).SetBytes(addr),
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)
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distance.Abs(distance)
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return distance, nil
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}
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func (d *DataTimeReel) forkChoice(
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frame *protobufs.ClockFrame,
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distance *big.Int,
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) {
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parentSelector, selector, err := frame.GetParentAndSelector()
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if err != nil {
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panic(err)
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}
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leftIndex := d.head
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rightIndex := frame
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leftTotal := new(big.Int).Set(d.headDistance)
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rightTotal := new(big.Int).Set(distance)
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left := d.head.ParentSelector
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right := frame.ParentSelector
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rightReplaySelectors := [][]byte{selector.FillBytes(make([]byte, 32))}
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// Walk backwards through the parents, until we find a matching parent
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// selector:
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for !bytes.Equal(left, right) {
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rightReplaySelectors = append(
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append(
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[][]byte{},
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right,
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),
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rightReplaySelectors...,
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)
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leftIndex, err = d.clockStore.GetParentDataClockFrame(
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d.filter,
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leftIndex.FrameNumber-1,
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leftIndex.ParentSelector,
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)
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if err != nil {
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panic(err)
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}
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rightIndex, err = d.clockStore.GetParentDataClockFrame(
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d.filter,
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rightIndex.FrameNumber-1,
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rightIndex.ParentSelector,
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)
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if err != nil {
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// If lineage cannot be verified, set it for later
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if errors.Is(err, store.ErrNotFound) {
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d.addPending(selector, parentSelector, distance, frame)
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return
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} else {
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panic(err)
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}
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}
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left = leftIndex.ParentSelector
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right = rightIndex.ParentSelector
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leftIndexDistance, err := d.GetDistance(leftIndex)
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if err != nil {
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panic(err)
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}
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rightIndexDistance, err := d.GetDistance(rightIndex)
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if err != nil {
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panic(err)
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}
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leftTotal.Add(leftTotal, leftIndexDistance)
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rightTotal.Add(rightTotal, rightIndexDistance)
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}
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// Choose new fork based on lightest distance sub-tree
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if rightTotal.Cmp(leftTotal) < 0 {
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for {
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if len(rightReplaySelectors) == 0 {
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break
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}
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next := rightReplaySelectors[0]
|
||
rightReplaySelectors[frame.FrameNumber] =
|
||
rightReplaySelectors[frame.FrameNumber][1:]
|
||
|
||
rightIndex, err = d.clockStore.GetParentDataClockFrame(
|
||
d.filter,
|
||
rightIndex.FrameNumber+1,
|
||
next,
|
||
)
|
||
if err != nil {
|
||
panic(err)
|
||
}
|
||
|
||
txn, err := d.clockStore.NewTransaction()
|
||
if err != nil {
|
||
panic(err)
|
||
}
|
||
|
||
if err := d.clockStore.PutDataClockFrame(
|
||
rightIndex,
|
||
d.proverTrie,
|
||
txn,
|
||
false,
|
||
); err != nil {
|
||
panic(err)
|
||
}
|
||
|
||
if err = txn.Commit(); err != nil {
|
||
panic(err)
|
||
}
|
||
}
|
||
|
||
d.head = frame
|
||
d.totalDistance.Sub(d.totalDistance, leftTotal)
|
||
d.totalDistance.Add(d.totalDistance, rightTotal)
|
||
d.headDistance = distance
|
||
go func() {
|
||
d.newFrameCh <- frame
|
||
}()
|
||
}
|
||
}
|
||
|
||
var _ TimeReel = (*DataTimeReel)(nil)
|