mirror of
https://source.quilibrium.com/quilibrium/ceremonyclient.git
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484 lines
15 KiB
Go
484 lines
15 KiB
Go
// Copyright 2018 The LevelDB-Go and Pebble Authors. All rights reserved. Use
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// of this source code is governed by a BSD-style license that can be found in
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// the LICENSE file.
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package keyspan
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import (
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"fmt"
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"sort"
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"github.com/cockroachdb/pebble/internal/base"
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"github.com/cockroachdb/pebble/internal/invariants"
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)
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type spansByStartKey struct {
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cmp base.Compare
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buf []Span
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}
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func (v *spansByStartKey) Len() int { return len(v.buf) }
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func (v *spansByStartKey) Less(i, j int) bool {
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return v.cmp(v.buf[i].Start, v.buf[j].Start) < 0
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}
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func (v *spansByStartKey) Swap(i, j int) {
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v.buf[i], v.buf[j] = v.buf[j], v.buf[i]
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}
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type spansByEndKey struct {
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cmp base.Compare
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buf []Span
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}
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func (v *spansByEndKey) Len() int { return len(v.buf) }
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func (v *spansByEndKey) Less(i, j int) bool {
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return v.cmp(v.buf[i].End, v.buf[j].End) < 0
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}
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func (v *spansByEndKey) Swap(i, j int) {
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v.buf[i], v.buf[j] = v.buf[j], v.buf[i]
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}
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// keysBySeqNumKind sorts spans by the start key's sequence number in
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// descending order. If two spans have equal sequence number, they're compared
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// by key kind in descending order. This ordering matches the ordering of
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// base.InternalCompare among keys with matching user keys.
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type keysBySeqNumKind []Key
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func (v *keysBySeqNumKind) Len() int { return len(*v) }
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func (v *keysBySeqNumKind) Less(i, j int) bool { return (*v)[i].Trailer > (*v)[j].Trailer }
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func (v *keysBySeqNumKind) Swap(i, j int) { (*v)[i], (*v)[j] = (*v)[j], (*v)[i] }
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// Sort the spans by start key. This is the ordering required by the
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// Fragmenter. Usually spans are naturally sorted by their start key,
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// but that isn't true for range deletion tombstones in the legacy
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// range-del-v1 block format.
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func Sort(cmp base.Compare, spans []Span) {
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sorter := spansByStartKey{
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cmp: cmp,
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buf: spans,
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}
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sort.Sort(&sorter)
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}
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// Fragmenter fragments a set of spans such that overlapping spans are
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// split at their overlap points. The fragmented spans are output to the
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// supplied Output function.
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type Fragmenter struct {
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Cmp base.Compare
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Format base.FormatKey
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// Emit is called to emit a fragmented span and its keys. Every key defined
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// within the emitted Span applies to the entirety of the Span's key span.
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// Keys are ordered in decreasing order of their sequence numbers, and if
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// equal, decreasing order of key kind.
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Emit func(Span)
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// pending contains the list of pending fragments that have not been
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// flushed to the block writer. Note that the spans have not been
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// fragmented on the end keys yet. That happens as the spans are
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// flushed. All pending spans have the same Start.
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pending []Span
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// doneBuf is used to buffer completed span fragments when flushing to a
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// specific key (e.g. TruncateAndFlushTo). It is cached in the Fragmenter to
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// allow reuse.
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doneBuf []Span
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// sortBuf is used to sort fragments by end key when flushing.
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sortBuf spansByEndKey
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// flushBuf is used to sort keys by (seqnum,kind) before emitting.
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flushBuf keysBySeqNumKind
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// flushedKey is the key that fragments have been flushed up to. Any
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// additional spans added to the fragmenter must have a start key >=
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// flushedKey. A nil value indicates flushedKey has not been set.
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flushedKey []byte
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finished bool
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}
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func (f *Fragmenter) checkInvariants(buf []Span) {
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for i := 1; i < len(buf); i++ {
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if f.Cmp(buf[i].Start, buf[i].End) >= 0 {
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panic(fmt.Sprintf("pebble: empty pending span invariant violated: %s", buf[i]))
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}
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if f.Cmp(buf[i-1].Start, buf[i].Start) != 0 {
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panic(fmt.Sprintf("pebble: pending span invariant violated: %s %s",
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f.Format(buf[i-1].Start), f.Format(buf[i].Start)))
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}
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}
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}
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// Add adds a span to the fragmenter. Spans may overlap and the
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// fragmenter will internally split them. The spans must be presented in
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// increasing start key order. That is, Add must be called with a series
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// of spans like:
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//
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// a---e
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// c---g
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// c-----i
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// j---n
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// j-l
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//
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// We need to fragment the spans at overlap points. In the above
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// example, we'd create:
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//
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// a-c-e
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// c-e-g
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// c-e-g-i
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// j-l-n
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// j-l
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//
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// The fragments need to be output sorted by start key, and for equal start
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// keys, sorted by descending sequence number. This last part requires a mild
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// bit of care as the fragments are not created in descending sequence number
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// order.
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//
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// Once a start key has been seen, we know that we'll never see a smaller
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// start key and can thus flush all of the fragments that lie before that
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// start key.
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//
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// Walking through the example above, we start with:
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//
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// a---e
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//
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// Next we add [c,g) resulting in:
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//
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// a-c-e
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// c---g
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//
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// The fragment [a,c) is flushed leaving the pending spans as:
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//
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// c-e
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// c---g
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//
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// The next span is [c,i):
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//
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// c-e
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// c---g
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// c-----i
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//
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// No fragments are flushed. The next span is [j,n):
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//
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// c-e
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// c---g
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// c-----i
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// j---n
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//
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// The fragments [c,e), [c,g) and [c,i) are flushed. We sort these fragments
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// by their end key, then split the fragments on the end keys:
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//
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// c-e
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// c-e-g
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// c-e---i
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//
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// The [c,e) fragments all get flushed leaving:
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//
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// e-g
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// e---i
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//
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// This process continues until there are no more fragments to flush.
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//
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// WARNING: the slices backing Start, End, Keys, Key.Suffix and Key.Value are
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// all retained after this method returns and should not be modified. This is
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// safe for spans that are added from a memtable or batch. It is partially
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// unsafe for a span read from an sstable. Specifically, the Keys slice of a
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// Span returned during sstable iteration is only valid until the next iterator
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// operation. The stability of the user keys depend on whether the block is
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// prefix compressed, and in practice Pebble never prefix compresses range
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// deletion and range key blocks, so these keys are stable. Because of this key
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// stability, typically callers only need to perform a shallow clone of the Span
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// before Add-ing it to the fragmenter.
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//
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// Add requires the provided span's keys are sorted in Trailer descending order.
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func (f *Fragmenter) Add(s Span) {
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if f.finished {
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panic("pebble: span fragmenter already finished")
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} else if s.KeysOrder != ByTrailerDesc {
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panic("pebble: span keys unexpectedly not in trailer descending order")
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}
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if f.flushedKey != nil {
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switch c := f.Cmp(s.Start, f.flushedKey); {
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case c < 0:
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panic(fmt.Sprintf("pebble: start key (%s) < flushed key (%s)",
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f.Format(s.Start), f.Format(f.flushedKey)))
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}
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}
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if f.Cmp(s.Start, s.End) >= 0 {
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// An empty span, we can ignore it.
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return
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}
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if invariants.RaceEnabled {
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f.checkInvariants(f.pending)
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defer func() { f.checkInvariants(f.pending) }()
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}
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if len(f.pending) > 0 {
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// Since all of the pending spans have the same start key, we only need
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// to compare against the first one.
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switch c := f.Cmp(f.pending[0].Start, s.Start); {
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case c > 0:
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panic(fmt.Sprintf("pebble: keys must be added in order: %s > %s",
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f.Format(f.pending[0].Start), f.Format(s.Start)))
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case c == 0:
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// The new span has the same start key as the existing pending
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// spans. Add it to the pending buffer.
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f.pending = append(f.pending, s)
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return
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}
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// At this point we know that the new start key is greater than the pending
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// spans start keys.
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f.truncateAndFlush(s.Start)
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}
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f.pending = append(f.pending, s)
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}
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// Cover is returned by Framenter.Covers and describes a span's relationship to
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// a key at a particular snapshot.
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type Cover int8
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const (
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// NoCover indicates the tested key does not fall within the span's bounds,
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// or the span contains no keys with sequence numbers higher than the key's.
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NoCover Cover = iota
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// CoversInvisibly indicates the tested key does fall within the span's
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// bounds and the span contains at least one key with a higher sequence
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// number, but none visible at the provided snapshot.
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CoversInvisibly
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// CoversVisibly indicates the tested key does fall within the span's
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// bounds, and the span constains at least one key with a sequence number
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// higher than the key's sequence number that is visible at the provided
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// snapshot.
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CoversVisibly
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)
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// Covers returns an enum indicating whether the specified key is covered by one
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// of the pending keys. The provided key must be consistent with the ordering of
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// the spans. That is, it is invalid to specify a key here that is out of order
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// with the span start keys passed to Add.
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func (f *Fragmenter) Covers(key base.InternalKey, snapshot uint64) Cover {
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if f.finished {
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panic("pebble: span fragmenter already finished")
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}
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if len(f.pending) == 0 {
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return NoCover
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}
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if f.Cmp(f.pending[0].Start, key.UserKey) > 0 {
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panic(fmt.Sprintf("pebble: keys must be in order: %s > %s",
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f.Format(f.pending[0].Start), key.Pretty(f.Format)))
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}
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cover := NoCover
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seqNum := key.SeqNum()
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for _, s := range f.pending {
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if f.Cmp(key.UserKey, s.End) < 0 {
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// NB: A range deletion tombstone does not delete a point operation
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// at the same sequence number, and broadly a span is not considered
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// to cover a point operation at the same sequence number.
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for i := range s.Keys {
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if kseq := s.Keys[i].SeqNum(); kseq > seqNum {
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// This key from the span has a higher sequence number than
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// `key`. It covers `key`, although the span's key might not
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// be visible if its snapshot is too high.
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//
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// Batch keys are always be visible.
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if kseq < snapshot || kseq&base.InternalKeySeqNumBatch != 0 {
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return CoversVisibly
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}
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// s.Keys[i] is not visible.
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cover = CoversInvisibly
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}
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}
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}
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}
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return cover
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}
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// Empty returns true if all fragments added so far have finished flushing.
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func (f *Fragmenter) Empty() bool {
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return f.finished || len(f.pending) == 0
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}
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// TruncateAndFlushTo flushes all of the fragments with a start key <= key,
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// truncating spans to the specified end key. Used during compaction to force
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// emitting of spans which straddle an sstable boundary. Consider
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// the scenario:
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//
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// a---------k#10
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// f#8
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// f#7
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//
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// Let's say the next user key after f is g. Calling TruncateAndFlushTo(g) will
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// flush this span:
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//
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// a-------g#10
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// f#8
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// f#7
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//
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// And leave this one in f.pending:
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//
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// g----k#10
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//
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// WARNING: The fragmenter could hold on to the specified end key. Ensure it's
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// a safe byte slice that could outlast the current sstable output, and one
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// that will never be modified.
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func (f *Fragmenter) TruncateAndFlushTo(key []byte) {
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if f.finished {
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panic("pebble: span fragmenter already finished")
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}
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if f.flushedKey != nil {
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switch c := f.Cmp(key, f.flushedKey); {
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case c < 0:
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panic(fmt.Sprintf("pebble: start key (%s) < flushed key (%s)",
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f.Format(key), f.Format(f.flushedKey)))
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}
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}
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if invariants.RaceEnabled {
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f.checkInvariants(f.pending)
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defer func() { f.checkInvariants(f.pending) }()
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}
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if len(f.pending) > 0 {
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// Since all of the pending spans have the same start key, we only need
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// to compare against the first one.
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switch c := f.Cmp(f.pending[0].Start, key); {
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case c > 0:
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panic(fmt.Sprintf("pebble: keys must be added in order: %s > %s",
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f.Format(f.pending[0].Start), f.Format(key)))
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case c == 0:
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return
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}
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}
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f.truncateAndFlush(key)
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}
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// Start returns the start key of the first span in the pending buffer, or nil
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// if there are no pending spans. The start key of all pending spans is the same
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// as that of the first one.
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func (f *Fragmenter) Start() []byte {
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if len(f.pending) > 0 {
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return f.pending[0].Start
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}
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return nil
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}
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// Flushes all pending spans up to key (exclusive).
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//
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// WARNING: The specified key is stored without making a copy, so all callers
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// must ensure it is safe.
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func (f *Fragmenter) truncateAndFlush(key []byte) {
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f.flushedKey = append(f.flushedKey[:0], key...)
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done := f.doneBuf[:0]
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pending := f.pending
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f.pending = f.pending[:0]
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// pending and f.pending share the same underlying storage. As we iterate
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// over pending we append to f.pending, but only one entry is appended in
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// each iteration, after we have read the entry being overwritten.
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for _, s := range pending {
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if f.Cmp(key, s.End) < 0 {
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// s: a--+--e
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// new: c------
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if f.Cmp(s.Start, key) < 0 {
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done = append(done, Span{
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Start: s.Start,
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End: key,
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Keys: s.Keys,
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})
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}
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f.pending = append(f.pending, Span{
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Start: key,
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End: s.End,
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Keys: s.Keys,
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})
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} else {
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// s: a-----e
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// new: e----
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done = append(done, s)
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}
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}
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f.doneBuf = done[:0]
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f.flush(done, nil)
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}
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// flush a group of range spans to the block. The spans are required to all have
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// the same start key. We flush all span fragments until startKey > lastKey. If
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// lastKey is nil, all span fragments are flushed. The specification of a
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// non-nil lastKey occurs for range deletion tombstones during compaction where
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// we want to flush (but not truncate) all range tombstones that start at or
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// before the first key in the next sstable. Consider:
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//
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// a---e#10
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// a------h#9
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//
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// If a compaction splits the sstables at key c we want the first sstable to
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// contain the tombstones [a,e)#10 and [a,e)#9. Fragmentation would naturally
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// produce a tombstone [e,h)#9, but we don't need to output that tombstone to
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// the first sstable.
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func (f *Fragmenter) flush(buf []Span, lastKey []byte) {
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if invariants.RaceEnabled {
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f.checkInvariants(buf)
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}
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// Sort the spans by end key. This will allow us to walk over the spans and
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// easily determine the next split point (the smallest end-key).
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f.sortBuf.cmp = f.Cmp
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f.sortBuf.buf = buf
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sort.Sort(&f.sortBuf)
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// Loop over the spans, splitting by end key.
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for len(buf) > 0 {
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// A prefix of spans will end at split. remove represents the count of
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// that prefix.
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remove := 1
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split := buf[0].End
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f.flushBuf = append(f.flushBuf[:0], buf[0].Keys...)
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for i := 1; i < len(buf); i++ {
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if f.Cmp(split, buf[i].End) == 0 {
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remove++
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}
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f.flushBuf = append(f.flushBuf, buf[i].Keys...)
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}
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sort.Sort(&f.flushBuf)
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f.Emit(Span{
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Start: buf[0].Start,
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End: split,
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// Copy the sorted keys to a new slice.
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//
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// This allocation is an unfortunate side effect of the Fragmenter and
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// the expectation that the spans it produces are available in-memory
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// indefinitely.
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//
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// Eventually, we should be able to replace the fragmenter with the
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// keyspan.MergingIter which will perform just-in-time
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// fragmentation, and only guaranteeing the memory lifetime for the
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// current span. The MergingIter fragments while only needing to
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// access one Span per level. It only accesses the Span at the
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// current position for each level. During compactions, we can write
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// these spans to sstables without retaining previous Spans.
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Keys: append([]Key(nil), f.flushBuf...),
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})
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if lastKey != nil && f.Cmp(split, lastKey) > 0 {
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break
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}
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// Adjust the start key for every remaining span.
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buf = buf[remove:]
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for i := range buf {
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buf[i].Start = split
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}
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}
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}
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// Finish flushes any remaining fragments to the output. It is an error to call
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// this if any other spans will be added.
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func (f *Fragmenter) Finish() {
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if f.finished {
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panic("pebble: span fragmenter already finished")
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}
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f.flush(f.pending, nil)
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f.finished = true
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}
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