ceremonyclient/go-libp2p/p2p/protocol/circuitv2/client/conn.go
Cassandra Heart 6a7cbab864
perf grinding at the extremes
- removed defer/recover/panic where warranted
- found and eliminated race conditions when extremely high connection pressure was hit
- resolved race condition in blossomsub around mesh maintenance
- incorporated resource manager scaling to work off low/hi watermark values
2024-08-21 14:45:31 -05:00

164 lines
3.8 KiB
Go

package client
import (
"fmt"
"net"
"time"
"github.com/libp2p/go-libp2p/core/network"
"github.com/libp2p/go-libp2p/core/peer"
tpt "github.com/libp2p/go-libp2p/core/transport"
ma "github.com/multiformats/go-multiaddr"
manet "github.com/multiformats/go-multiaddr/net"
)
// HopTagWeight is the connection manager weight for connections carrying relay hop streams
var HopTagWeight = 5
type statLimitDuration struct{}
type statLimitData struct{}
var (
StatLimitDuration = statLimitDuration{}
StatLimitData = statLimitData{}
)
type Conn struct {
stream network.Stream
remote peer.AddrInfo
stat network.ConnStats
client *Client
}
type NetAddr struct {
Relay string
Remote string
}
var _ net.Addr = (*NetAddr)(nil)
func (n *NetAddr) Network() string {
return "libp2p-circuit-relay"
}
func (n *NetAddr) String() string {
return fmt.Sprintf("relay[%s-%s]", n.Remote, n.Relay)
}
// Conn interface
var _ manet.Conn = (*Conn)(nil)
func (c *Conn) Close() error {
c.untagHop()
return c.stream.Reset()
}
func (c *Conn) Read(buf []byte) (int, error) {
return c.stream.Read(buf)
}
func (c *Conn) Write(buf []byte) (int, error) {
return c.stream.Write(buf)
}
func (c *Conn) SetDeadline(t time.Time) error {
return c.stream.SetDeadline(t)
}
func (c *Conn) SetReadDeadline(t time.Time) error {
return c.stream.SetReadDeadline(t)
}
func (c *Conn) SetWriteDeadline(t time.Time) error {
return c.stream.SetWriteDeadline(t)
}
// TODO: is it okay to cast c.Conn().RemotePeer() into a multiaddr? might be "user input"
func (c *Conn) RemoteMultiaddr() ma.Multiaddr {
// TODO: We should be able to do this directly without converting to/from a string.
relayAddr, err := ma.NewComponent(
ma.ProtocolWithCode(ma.P_P2P).Name,
c.stream.Conn().RemotePeer().String(),
)
if err != nil {
panic(err)
}
return ma.Join(c.stream.Conn().RemoteMultiaddr(), relayAddr, circuitAddr)
}
func (c *Conn) LocalMultiaddr() ma.Multiaddr {
return c.stream.Conn().LocalMultiaddr()
}
func (c *Conn) LocalAddr() net.Addr {
na, err := manet.ToNetAddr(c.stream.Conn().LocalMultiaddr())
if err != nil {
log.Error("failed to convert local multiaddr to net addr:", err)
return nil
}
return na
}
func (c *Conn) RemoteAddr() net.Addr {
return &NetAddr{
Relay: c.stream.Conn().RemotePeer().String(),
Remote: c.remote.ID.String(),
}
}
// ConnStat interface
var _ network.ConnStat = (*Conn)(nil)
func (c *Conn) Stat() network.ConnStats {
return c.stat
}
// tagHop tags the underlying relay connection so that it can be (somewhat) protected from the
// connection manager as it is an important connection that proxies other connections.
// This is handled here so that the user code doesnt need to bother with this and avoid
// clown shoes situations where a high value peer connection is behind a relayed connection and it is
// implicitly because the connection manager closed the underlying relay connection.
func (c *Conn) tagHop() {
c.client.mx.Lock()
p := c.stream.Conn().RemotePeer()
c.client.hopCount[p]++
if c.client.hopCount[p] == 1 {
c.client.host.ConnManager().TagPeer(p, "relay-hop-stream", HopTagWeight)
}
c.client.mx.Unlock()
}
// untagHop removes the relay-hop-stream tag if necessary; it is invoked when a relayed connection
// is closed.
func (c *Conn) untagHop() {
c.client.mx.Lock()
p := c.stream.Conn().RemotePeer()
c.client.hopCount[p]--
if c.client.hopCount[p] == 0 {
c.client.host.ConnManager().UntagPeer(p, "relay-hop-stream")
delete(c.client.hopCount, p)
}
c.client.mx.Unlock()
}
type capableConnWithStat interface {
tpt.CapableConn
network.ConnStat
}
type capableConn struct {
capableConnWithStat
}
var transportName = ma.ProtocolWithCode(ma.P_CIRCUIT).Name
func (c capableConn) ConnState() network.ConnectionState {
return network.ConnectionState{
Transport: transportName,
}
}