mirror of
https://source.quilibrium.com/quilibrium/ceremonyclient.git
synced 2024-11-14 12:15:18 +00:00
599 lines
16 KiB
Go
599 lines
16 KiB
Go
package blossomsub
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import (
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"context"
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"fmt"
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"runtime"
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"sync"
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"time"
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"github.com/libp2p/go-libp2p/core/peer"
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)
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const (
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defaultValidateQueueSize = 32
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defaultValidateConcurrency = 1024
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defaultValidateThrottle = 8192
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)
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// ValidationError is an error that may be signalled from message publication when the message
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// fails validation
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type ValidationError struct {
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Reason string
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}
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func (e ValidationError) Error() string {
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return e.Reason
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}
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// Validator is a function that validates a message with a binary decision: accept or reject.
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type Validator func(context.Context, peer.ID, *Message) bool
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// ValidatorEx is an extended validation function that validates a message with an enumerated decision
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type ValidatorEx func(context.Context, peer.ID, *Message) ValidationResult
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// ValidationResult represents the decision of an extended validator
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type ValidationResult int
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const (
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// ValidationAccept is a validation decision that indicates a valid message that should be accepted and
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// delivered to the application and forwarded to the network.
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ValidationAccept = ValidationResult(0)
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// ValidationReject is a validation decision that indicates an invalid message that should not be
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// delivered to the application or forwarded to the application. Furthermore the peer that forwarded
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// the message should be penalized by peer scoring routers.
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ValidationReject = ValidationResult(1)
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// ValidationIgnore is a validation decision that indicates a message that should be ignored: it will
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// be neither delivered to the application nor forwarded to the network. However, in contrast to
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// ValidationReject, the peer that forwarded the message must not be penalized by peer scoring routers.
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ValidationIgnore = ValidationResult(2)
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// internal
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validationThrottled = ValidationResult(-1)
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)
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// ValidatorOpt is an option for RegisterBitmaskValidator.
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type ValidatorOpt func(addVal *addValReq) error
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// validation represents the validator pipeline.
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// The validator pipeline performs signature validation and runs a
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// sequence of user-configured validators per-bitmask. It is possible to
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// adjust various concurrency parameters, such as the number of
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// workers and the max number of simultaneous validations. The user
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// can also attach inline validators that will be executed
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// synchronously; this may be useful to prevent superfluous
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// context-switching for lightweight tasks.
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type validation struct {
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p *PubSub
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tracer *pubsubTracer
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// mx protects the validator map
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mx sync.Mutex
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// bitmaskVals tracks per bitmask validators
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bitmaskVals map[string]*validatorImpl
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// defaultVals tracks default validators applicable to all bitmasks
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defaultVals []*validatorImpl
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// validateQ is the front-end to the validation pipeline
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validateQ chan *validateReq
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// validateThrottle limits the number of active validation goroutines
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validateThrottle chan struct{}
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// this is the number of synchronous validation workers
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validateWorkers int
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}
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// validation requests
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type validateReq struct {
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vals []*validatorImpl
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src peer.ID
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msg *Message
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}
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// representation of bitmask validators
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type validatorImpl struct {
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bitmask []byte
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validate ValidatorEx
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validateTimeout time.Duration
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validateThrottle chan struct{}
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validateInline bool
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}
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// async request to add a bitmask validators
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type addValReq struct {
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bitmask []byte
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validate interface{}
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timeout time.Duration
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throttle int
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inline bool
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resp chan error
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}
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// async request to remove a bitmask validator
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type rmValReq struct {
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bitmask []byte
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resp chan error
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}
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// newValidation creates a new validation pipeline
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func newValidation() *validation {
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return &validation{
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bitmaskVals: make(map[string]*validatorImpl),
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validateQ: make(chan *validateReq, defaultValidateQueueSize),
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validateThrottle: make(chan struct{}, defaultValidateThrottle),
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validateWorkers: runtime.NumCPU(),
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}
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}
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// Start attaches the validation pipeline to a pubsub instance and starts background
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// workers
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func (v *validation) Start(p *PubSub) {
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v.p = p
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v.tracer = p.tracer
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for i := 0; i < v.validateWorkers; i++ {
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go v.validateWorker()
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}
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}
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// AddValidator adds a new validator
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func (v *validation) AddValidator(req *addValReq) {
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val, err := v.makeValidator(req)
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if err != nil {
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req.resp <- err
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return
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}
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v.mx.Lock()
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bitmask := val.bitmask
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_, ok := v.bitmaskVals[string(bitmask)]
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if ok {
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v.mx.Unlock()
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req.resp <- fmt.Errorf("duplicate validator for bitmask %s", bitmask)
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return
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}
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v.bitmaskVals[string(bitmask)] = val
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v.mx.Unlock()
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req.resp <- nil
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}
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func (v *validation) makeValidator(req *addValReq) (*validatorImpl, error) {
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makeValidatorEx := func(v Validator) ValidatorEx {
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return func(ctx context.Context, p peer.ID, msg *Message) ValidationResult {
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if v(ctx, p, msg) {
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return ValidationAccept
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} else {
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return ValidationReject
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}
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}
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}
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var validator ValidatorEx
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switch v := req.validate.(type) {
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case func(ctx context.Context, p peer.ID, msg *Message) bool:
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validator = makeValidatorEx(Validator(v))
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case Validator:
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validator = makeValidatorEx(v)
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case func(ctx context.Context, p peer.ID, msg *Message) ValidationResult:
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validator = ValidatorEx(v)
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case ValidatorEx:
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validator = v
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default:
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bitmask := req.bitmask
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if req.bitmask == nil {
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bitmask = []byte{0xff, 0xff}
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}
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return nil, fmt.Errorf("unknown validator type for bitmask %s; must be an instance of Validator or ValidatorEx", bitmask)
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}
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val := &validatorImpl{
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bitmask: req.bitmask,
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validate: validator,
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validateTimeout: 0,
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validateThrottle: make(chan struct{}, defaultValidateConcurrency),
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validateInline: req.inline,
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}
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if req.timeout > 0 {
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val.validateTimeout = req.timeout
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}
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if req.throttle > 0 {
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val.validateThrottle = make(chan struct{}, req.throttle)
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}
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return val, nil
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}
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// RemoveValidator removes an existing validator
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func (v *validation) RemoveValidator(req *rmValReq) {
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v.mx.Lock()
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bitmask := req.bitmask
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_, ok := v.bitmaskVals[string(bitmask)]
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if ok {
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delete(v.bitmaskVals, string(bitmask))
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v.mx.Unlock()
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req.resp <- nil
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} else {
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v.mx.Unlock()
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req.resp <- fmt.Errorf("no validator for bitmask %s", bitmask)
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}
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}
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// PushLocal synchronously pushes a locally published message and performs applicable
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// validations.
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// Returns an error if validation fails
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func (v *validation) PushLocal(msg *Message) error {
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v.p.tracer.PublishMessage(msg)
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err := v.p.checkSigningPolicy(msg)
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if err != nil {
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return err
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}
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vals := v.getValidators(msg)
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return v.validate(vals, msg.ReceivedFrom, msg, true)
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}
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// Push pushes a message into the validation pipeline.
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// It returns true if the message can be forwarded immediately without validation.
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func (v *validation) Push(src peer.ID, msg *Message) bool {
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vals := v.getValidators(msg)
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if len(vals) > 0 || msg.Signature != nil {
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select {
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case v.validateQ <- &validateReq{vals, src, msg}:
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default:
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log.Debugf("message validation throttled: queue full; dropping message from %s", src)
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v.tracer.RejectMessage(msg, RejectValidationQueueFull)
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}
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return false
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}
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return true
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}
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// getValidators returns all validators that apply to a given message
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func (v *validation) getValidators(msg *Message) []*validatorImpl {
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v.mx.Lock()
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var vals []*validatorImpl
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vals = append(vals, v.defaultVals...)
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bitmask := msg.GetBitmask()
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val, ok := v.bitmaskVals[string(bitmask)]
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if !ok {
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v.mx.Unlock()
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return vals
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}
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impls := append(vals, val)
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v.mx.Unlock()
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return impls
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}
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// validateWorker is an active goroutine performing inline validation
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func (v *validation) validateWorker() {
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for {
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select {
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case req := <-v.validateQ:
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v.validate(req.vals, req.src, req.msg, false)
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case <-v.p.ctx.Done():
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return
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}
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}
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}
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// validate performs validation and only sends the message if all validators succeed
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func (v *validation) validate(vals []*validatorImpl, src peer.ID, msg *Message, synchronous bool) error {
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// If signature verification is enabled, but signing is disabled,
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// the Signature is required to be nil upon receiving the message in PubSub.pushMsg.
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if msg.Signature != nil && v.p.signPolicy&msgVerification != 0 {
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if !v.validateSignature(msg) {
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log.Debugf("message signature validation failed; dropping message from %s", src)
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v.tracer.RejectMessage(msg, RejectInvalidSignature)
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return ValidationError{Reason: RejectInvalidSignature}
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}
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}
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// we can mark the message as seen now that we have verified the signature
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// and avoid invoking user validators more than once
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id := v.p.idGen.ID(msg)
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if !v.p.markSeen(id) {
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v.tracer.DuplicateMessage(msg)
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return nil
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} else {
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v.tracer.ValidateMessage(msg)
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}
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var inline, async []*validatorImpl
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for _, val := range vals {
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if val.validateInline || synchronous {
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inline = append(inline, val)
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} else {
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async = append(async, val)
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}
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}
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// apply inline (synchronous) validators
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result := ValidationAccept
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loop:
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for _, val := range inline {
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switch val.validateMsg(v.p.ctx, src, msg) {
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case ValidationAccept:
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case ValidationReject:
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result = ValidationReject
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break loop
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case ValidationIgnore:
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result = ValidationIgnore
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}
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}
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if result == ValidationReject {
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log.Debugf("message validation failed; dropping message from %s", src)
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v.tracer.RejectMessage(msg, RejectValidationFailed)
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return ValidationError{Reason: RejectValidationFailed}
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}
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// apply async validators
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if len(async) > 0 {
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select {
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case v.validateThrottle <- struct{}{}:
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go func() {
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v.doValidateBitmask(async, src, msg, result)
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<-v.validateThrottle
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}()
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default:
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log.Debugf("message validation throttled; dropping message from %s", src)
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v.tracer.RejectMessage(msg, RejectValidationThrottled)
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}
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return nil
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}
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if result == ValidationIgnore {
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v.tracer.RejectMessage(msg, RejectValidationIgnored)
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return ValidationError{Reason: RejectValidationIgnored}
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}
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// no async validators, accepted message, send it!
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select {
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case v.p.sendMsg <- msg:
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return nil
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case <-v.p.ctx.Done():
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return v.p.ctx.Err()
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}
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}
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func (v *validation) validateSignature(msg *Message) bool {
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err := verifyMessageSignature(msg.Message)
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if err != nil {
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log.Debugf("signature verification error: %s", err.Error())
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return false
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}
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return true
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}
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func (v *validation) doValidateBitmask(vals []*validatorImpl, src peer.ID, msg *Message, r ValidationResult) {
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result := v.validateBitmask(vals, src, msg)
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if result == ValidationAccept && r != ValidationAccept {
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result = r
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}
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switch result {
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case ValidationAccept:
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v.p.sendMsg <- msg
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case ValidationReject:
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log.Debugf("message validation failed; dropping message from %s", src)
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v.tracer.RejectMessage(msg, RejectValidationFailed)
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return
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case ValidationIgnore:
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log.Debugf("message validation punted; ignoring message from %s", src)
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v.tracer.RejectMessage(msg, RejectValidationIgnored)
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return
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case validationThrottled:
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log.Debugf("message validation throttled; ignoring message from %s", src)
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v.tracer.RejectMessage(msg, RejectValidationThrottled)
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default:
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// BUG: this would be an internal programming error, so a panic seems appropiate.
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panic(fmt.Errorf("unexpected validation result: %d", result))
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}
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}
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func (v *validation) validateBitmask(vals []*validatorImpl, src peer.ID, msg *Message) ValidationResult {
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if len(vals) == 1 {
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return v.validateSingleBitmask(vals[0], src, msg)
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}
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ctx, cancel := context.WithCancel(v.p.ctx)
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rch := make(chan ValidationResult, len(vals))
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rcount := 0
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for _, val := range vals {
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rcount++
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select {
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case val.validateThrottle <- struct{}{}:
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go func(val *validatorImpl) {
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rch <- val.validateMsg(ctx, src, msg)
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<-val.validateThrottle
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}(val)
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default:
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log.Debugf("validation throttled for bitmask %s", val.bitmask)
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rch <- validationThrottled
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}
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}
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cancel()
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result := ValidationAccept
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loop:
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for i := 0; i < rcount; i++ {
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switch <-rch {
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case ValidationAccept:
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case ValidationReject:
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result = ValidationReject
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break loop
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case ValidationIgnore:
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// throttled validation has the same effect, but takes precedence over Ignore as it is not
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// known whether the throttled validator would have signaled rejection.
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if result != validationThrottled {
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result = ValidationIgnore
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}
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case validationThrottled:
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result = validationThrottled
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}
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}
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return result
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}
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// fast path for single bitmask validation that avoids the extra goroutine
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func (v *validation) validateSingleBitmask(val *validatorImpl, src peer.ID, msg *Message) ValidationResult {
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select {
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case val.validateThrottle <- struct{}{}:
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res := val.validateMsg(v.p.ctx, src, msg)
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<-val.validateThrottle
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return res
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default:
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log.Debugf("validation throttled for bitmask %s", val.bitmask)
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return validationThrottled
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}
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}
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func (val *validatorImpl) validateMsg(ctx context.Context, src peer.ID, msg *Message) ValidationResult {
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start := time.Now()
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var cancel func() = nil
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if val.validateTimeout > 0 {
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ctx, cancel = context.WithTimeout(ctx, val.validateTimeout)
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}
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r := val.validate(ctx, src, msg)
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switch r {
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case ValidationAccept:
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fallthrough
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case ValidationReject:
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fallthrough
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case ValidationIgnore:
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log.Debugf("validation done; took %s", time.Since(start))
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if cancel != nil {
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cancel()
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}
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return r
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default:
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log.Warnf("Unexpected result from validator: %d; ignoring message", r)
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log.Debugf("validation done; took %s", time.Since(start))
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if cancel != nil {
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cancel()
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}
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return ValidationIgnore
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}
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}
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// / Options
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// WithDefaultValidator adds a validator that applies to all bitmasks by default; it can be used
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// more than once and add multiple validators. Having a defult validator does not inhibit registering
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// a per bitmask validator.
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func WithDefaultValidator(val interface{}, opts ...ValidatorOpt) Option {
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return func(ps *PubSub) error {
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addVal := &addValReq{
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validate: val,
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}
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for _, opt := range opts {
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err := opt(addVal)
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if err != nil {
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return err
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}
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}
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val, err := ps.val.makeValidator(addVal)
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if err != nil {
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return err
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}
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ps.val.defaultVals = append(ps.val.defaultVals, val)
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return nil
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}
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}
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// WithValidateQueueSize sets the buffer of validate queue. Defaults to 32.
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// When queue is full, validation is throttled and new messages are dropped.
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func WithValidateQueueSize(n int) Option {
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return func(ps *PubSub) error {
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if n > 0 {
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ps.val.validateQ = make(chan *validateReq, n)
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return nil
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}
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return fmt.Errorf("validate queue size must be > 0")
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}
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}
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// WithValidateThrottle sets the upper bound on the number of active validation
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// goroutines across all bitmasks. The default is 8192.
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func WithValidateThrottle(n int) Option {
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return func(ps *PubSub) error {
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ps.val.validateThrottle = make(chan struct{}, n)
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return nil
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}
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}
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// WithValidateWorkers sets the number of synchronous validation worker goroutines.
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// Defaults to NumCPU.
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//
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// The synchronous validation workers perform signature validation, apply inline
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// user validators, and schedule asynchronous user validators.
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// You can adjust this parameter to devote less cpu time to synchronous validation.
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func WithValidateWorkers(n int) Option {
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return func(ps *PubSub) error {
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if n > 0 {
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ps.val.validateWorkers = n
|
|
return nil
|
|
}
|
|
return fmt.Errorf("number of validation workers must be > 0")
|
|
}
|
|
}
|
|
|
|
// WithValidatorTimeout is an option that sets a timeout for an (asynchronous) bitmask validator.
|
|
// By default there is no timeout in asynchronous validators.
|
|
func WithValidatorTimeout(timeout time.Duration) ValidatorOpt {
|
|
return func(addVal *addValReq) error {
|
|
addVal.timeout = timeout
|
|
return nil
|
|
}
|
|
}
|
|
|
|
// WithValidatorConcurrency is an option that sets the bitmask validator throttle.
|
|
// This controls the number of active validation goroutines for the bitmask; the default is 1024.
|
|
func WithValidatorConcurrency(n int) ValidatorOpt {
|
|
return func(addVal *addValReq) error {
|
|
addVal.throttle = n
|
|
return nil
|
|
}
|
|
}
|
|
|
|
// WithValidatorInline is an option that sets the validation disposition to synchronous:
|
|
// it will be executed inline in validation front-end, without spawning a new goroutine.
|
|
// This is suitable for simple or cpu-bound validators that do not block.
|
|
func WithValidatorInline(inline bool) ValidatorOpt {
|
|
return func(addVal *addValReq) error {
|
|
addVal.inline = inline
|
|
return nil
|
|
}
|
|
}
|