mirror of
https://source.quilibrium.com/quilibrium/ceremonyclient.git
synced 2024-11-10 18:25:17 +00:00
263 lines
9.9 KiB
Go
263 lines
9.9 KiB
Go
package swarm
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import (
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"sort"
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"strconv"
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"time"
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"github.com/libp2p/go-libp2p/core/network"
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ma "github.com/multiformats/go-multiaddr"
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manet "github.com/multiformats/go-multiaddr/net"
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)
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// The 250ms value is from happy eyeballs RFC 8305. This is a rough estimate of 1 RTT
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const (
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// duration by which TCP dials are delayed relative to the last QUIC dial
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PublicTCPDelay = 250 * time.Millisecond
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PrivateTCPDelay = 30 * time.Millisecond
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// duration by which QUIC dials are delayed relative to previous QUIC dial
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PublicQUICDelay = 250 * time.Millisecond
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PrivateQUICDelay = 30 * time.Millisecond
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// RelayDelay is the duration by which relay dials are delayed relative to direct addresses
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RelayDelay = 500 * time.Millisecond
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)
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// NoDelayDialRanker ranks addresses with no delay. This is useful for simultaneous connect requests.
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func NoDelayDialRanker(addrs []ma.Multiaddr) []network.AddrDelay {
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return getAddrDelay(addrs, 0, 0, 0)
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}
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// DefaultDialRanker determines the ranking of outgoing connection attempts.
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//
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// Addresses are grouped into three distinct groups:
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//
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// - private addresses (localhost and local networks (RFC 1918))
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// - public addresses
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// - relay addresses
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//
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// Within each group, the addresses are ranked according to the ranking logic described below.
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// We then dial addresses according to this ranking, with short timeouts applied between dial attempts.
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// This ranking logic dramatically reduces the number of simultaneous dial attempts, while introducing
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// no additional latency in the vast majority of cases.
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//
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// Private and public address groups are dialed in parallel.
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// Dialing relay addresses is delayed by 500 ms, if we have any non-relay alternatives.
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//
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// Within each group (private, public, relay addresses) we apply the following ranking logic:
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//
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// 1. If both IPv6 QUIC and IPv4 QUIC addresses are present, we do a Happy Eyeballs RFC 8305 style ranking.
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// First dial the IPv6 QUIC address with the lowest port. After this we dial the IPv4 QUIC address with
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// the lowest port delayed by 250ms (PublicQUICDelay) for public addresses, and 30ms (PrivateQUICDelay)
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// for local addresses. After this we dial all the rest of the addresses delayed by 250ms (PublicQUICDelay)
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// for public addresses, and 30ms (PrivateQUICDelay) for local addresses.
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// 2. If only one of QUIC IPv6 or QUIC IPv4 addresses are present, dial the QUIC address with the lowest port
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// first. After this we dial the rest of the QUIC addresses delayed by 250ms (PublicQUICDelay) for public
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// addresses, and 30ms (PrivateQUICDelay) for local addresses.
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// 3. If a QUIC or WebTransport address is present, TCP addresses dials are delayed relative to the last QUIC dial:
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// We prefer to end up with a QUIC connection. For public addresses, the delay introduced is 250ms (PublicTCPDelay),
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// and for private addresses 30ms (PrivateTCPDelay).
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// 4. For the TCP addresses we follow a strategy similar to QUIC with an optimisation for handling the long TCP
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// handshake time described in 6. If both IPv6 TCP and IPv4 TCP addresses are present, we do a Happy Eyeballs
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// style ranking. First dial the IPv6 TCP address with the lowest port. After this, dial the IPv4 TCP address
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// with the lowest port delayed by 250ms (PublicTCPDelay) for public addresses, and 30ms (PrivateTCPDelay)
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// for local addresses. After this we dial all the rest of the addresses delayed by 250ms (PublicTCPDelay) for
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// public addresses, and 30ms (PrivateTCPDelay) for local addresses.
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// 5. If only one of TCP IPv6 or TCP IPv4 addresses are present, dial the TCP address with the lowest port
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// first. After this we dial the rest of the TCP addresses delayed by 250ms (PublicTCPDelay) for public
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// addresses, and 30ms (PrivateTCPDelay) for local addresses.
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// 6. When a TCP socket is connected and awaiting security and muxer upgrade, we stop new dials for 2*PrivateTCPDelay
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// to allow for the upgrade to complete.
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//
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// We dial lowest ports first as they are more likely to be the listen port.
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func DefaultDialRanker(addrs []ma.Multiaddr) []network.AddrDelay {
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relay, addrs := filterAddrs(addrs, isRelayAddr)
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pvt, addrs := filterAddrs(addrs, manet.IsPrivateAddr)
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public, addrs := filterAddrs(addrs, func(a ma.Multiaddr) bool { return isProtocolAddr(a, ma.P_IP4) || isProtocolAddr(a, ma.P_IP6) })
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var relayOffset time.Duration
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if len(public) > 0 {
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// if there is a public direct address available delay relay dials
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relayOffset = RelayDelay
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}
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res := make([]network.AddrDelay, 0, len(addrs))
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for i := 0; i < len(addrs); i++ {
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res = append(res, network.AddrDelay{Addr: addrs[i], Delay: 0})
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}
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res = append(res, getAddrDelay(pvt, PrivateTCPDelay, PrivateQUICDelay, 0)...)
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res = append(res, getAddrDelay(public, PublicTCPDelay, PublicQUICDelay, 0)...)
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res = append(res, getAddrDelay(relay, PublicTCPDelay, PublicQUICDelay, relayOffset)...)
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return res
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}
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// getAddrDelay ranks a group of addresses according to the ranking logic explained in
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// documentation for defaultDialRanker.
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// offset is used to delay all addresses by a fixed duration. This is useful for delaying all relay
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// addresses relative to direct addresses.
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func getAddrDelay(addrs []ma.Multiaddr, tcpDelay time.Duration, quicDelay time.Duration,
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offset time.Duration) []network.AddrDelay {
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if len(addrs) == 0 {
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return nil
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}
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sort.Slice(addrs, func(i, j int) bool { return score(addrs[i]) < score(addrs[j]) })
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// addrs is now sorted by (Transport, IPVersion). Reorder addrs for happy eyeballs dialing.
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// For QUIC and TCP, if we have both IPv6 and IPv4 addresses, move the
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// highest priority IPv4 address to the second position.
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happyEyeballsQUIC := false
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happyEyeballsTCP := false
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// tcpStartIdx is the index of the first TCP Address
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var tcpStartIdx int
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{
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i := 0
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// If the first QUIC address is IPv6 move the first QUIC IPv4 address to second position
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if isQUICAddr(addrs[0]) && isProtocolAddr(addrs[0], ma.P_IP6) {
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for j := 1; j < len(addrs); j++ {
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if isQUICAddr(addrs[j]) && isProtocolAddr(addrs[j], ma.P_IP4) {
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// The first IPv4 address is at position j
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// Move the jth element at position 1 shifting the affected elements
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if j > 1 {
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a := addrs[j]
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copy(addrs[2:], addrs[1:j])
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addrs[1] = a
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}
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happyEyeballsQUIC = true
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i = j + 1
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break
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}
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}
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}
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for tcpStartIdx = i; tcpStartIdx < len(addrs); tcpStartIdx++ {
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if isProtocolAddr(addrs[tcpStartIdx], ma.P_TCP) {
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break
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}
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}
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// If the first TCP address is IPv6 move the first TCP IPv4 address to second position
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if tcpStartIdx < len(addrs) && isProtocolAddr(addrs[tcpStartIdx], ma.P_IP6) {
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for j := tcpStartIdx + 1; j < len(addrs); j++ {
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if isProtocolAddr(addrs[j], ma.P_TCP) && isProtocolAddr(addrs[j], ma.P_IP4) {
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// First TCP IPv4 address is at position j, move it to position tcpStartIdx+1
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// which is the second priority TCP address
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if j > tcpStartIdx+1 {
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a := addrs[j]
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copy(addrs[tcpStartIdx+2:], addrs[tcpStartIdx+1:j])
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addrs[tcpStartIdx+1] = a
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}
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happyEyeballsTCP = true
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break
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}
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}
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}
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}
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res := make([]network.AddrDelay, 0, len(addrs))
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var tcpFirstDialDelay time.Duration
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for i, addr := range addrs {
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var delay time.Duration
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switch {
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case isQUICAddr(addr):
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// We dial an IPv6 address, then after quicDelay an IPv4
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// address, then after a further quicDelay we dial the rest of the addresses.
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if i == 1 {
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delay = quicDelay
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}
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if i > 1 {
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// If we have happy eyeballs for QUIC, dials after the second position
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// will be delayed by 2*quicDelay
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if happyEyeballsQUIC {
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delay = 2 * quicDelay
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} else {
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delay = quicDelay
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}
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}
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tcpFirstDialDelay = delay + tcpDelay
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case isProtocolAddr(addr, ma.P_TCP):
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// We dial an IPv6 address, then after tcpDelay an IPv4
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// address, then after a further tcpDelay we dial the rest of the addresses.
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if i == tcpStartIdx+1 {
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delay = tcpDelay
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}
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if i > tcpStartIdx+1 {
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// If we have happy eyeballs for TCP, dials after the second position
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// will be delayed by 2*tcpDelay
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if happyEyeballsTCP {
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delay = 2 * tcpDelay
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} else {
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delay = tcpDelay
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}
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}
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delay += tcpFirstDialDelay
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}
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res = append(res, network.AddrDelay{Addr: addr, Delay: offset + delay})
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}
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return res
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}
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// score scores a multiaddress for dialing delay. Lower is better.
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// The lower 16 bits of the result are the port. Low ports are ranked higher because they're
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// more likely to be listen addresses.
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// The addresses are ranked as:
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// QUICv1 IPv6 > QUICdraft29 IPv6 > QUICv1 IPv4 > QUICdraft29 IPv4 >
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// WebTransport IPv6 > WebTransport IPv4 > TCP IPv6 > TCP IPv4
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func score(a ma.Multiaddr) int {
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ip4Weight := 0
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if isProtocolAddr(a, ma.P_IP4) {
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ip4Weight = 1 << 18
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}
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if _, err := a.ValueForProtocol(ma.P_WEBTRANSPORT); err == nil {
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p, _ := a.ValueForProtocol(ma.P_UDP)
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pi, _ := strconv.Atoi(p)
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return ip4Weight + (1 << 19) + pi
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}
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if _, err := a.ValueForProtocol(ma.P_QUIC); err == nil {
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p, _ := a.ValueForProtocol(ma.P_UDP)
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pi, _ := strconv.Atoi(p)
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return ip4Weight + pi + (1 << 17)
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}
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if _, err := a.ValueForProtocol(ma.P_QUIC_V1); err == nil {
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p, _ := a.ValueForProtocol(ma.P_UDP)
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pi, _ := strconv.Atoi(p)
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return ip4Weight + pi
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}
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if p, err := a.ValueForProtocol(ma.P_TCP); err == nil {
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pi, _ := strconv.Atoi(p)
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return ip4Weight + pi + (1 << 20)
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}
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return (1 << 30)
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}
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func isProtocolAddr(a ma.Multiaddr, p int) bool {
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found := false
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ma.ForEach(a, func(c ma.Component) bool {
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if c.Protocol().Code == p {
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found = true
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return false
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}
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return true
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})
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return found
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}
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func isQUICAddr(a ma.Multiaddr) bool {
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return isProtocolAddr(a, ma.P_QUIC) || isProtocolAddr(a, ma.P_QUIC_V1)
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}
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// filterAddrs filters an address slice in place
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func filterAddrs(addrs []ma.Multiaddr, f func(a ma.Multiaddr) bool) (filtered, rest []ma.Multiaddr) {
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j := 0
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for i := 0; i < len(addrs); i++ {
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if f(addrs[i]) {
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addrs[i], addrs[j] = addrs[j], addrs[i]
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j++
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}
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}
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return addrs[:j], addrs[j:]
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}
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