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fix: memory leak accumulation in pending frame processing (#59)
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5405452f3e
commit
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@ -30,7 +30,7 @@ import (
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)
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const PEER_INFO_TTL = 60 * 60 * 1000
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const UNCOOPERATIVE_PEER_INFO_TTL = 60 * 60 * 1000
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const UNCOOPERATIVE_PEER_INFO_TTL = 5 * 60 * 1000
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type InclusionMap = map[curves.PairingPoint]*protobufs.InclusionCommitment
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type PolynomialMap = map[curves.PairingPoint][]curves.PairingScalar
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@ -4,6 +4,7 @@ import (
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"bytes"
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"encoding/hex"
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"math/big"
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"sort"
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"sync"
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lru "github.com/hashicorp/golang-lru/v2"
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@ -462,7 +463,23 @@ func (d *DataTimeReel) processPending(
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frame *protobufs.ClockFrame,
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) {
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d.logger.Debug("process pending")
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for f, nextPending := range d.pending {
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frameNumbers := []uint64{}
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for f := range d.pending {
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frameNumbers = append(frameNumbers, f)
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}
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sort.Slice(frameNumbers, func(i, j int) bool {
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return frameNumbers[i] < frameNumbers[j]
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})
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limit := 8
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for _, f := range frameNumbers {
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if f < d.head.FrameNumber {
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delete(d.pending, f)
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}
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if limit <= 0 {
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return
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}
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nextPending := d.pending[f]
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d.logger.Debug(
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"checking frame set",
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zap.Uint64("pending_frame_number", f),
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@ -498,7 +515,9 @@ func (d *DataTimeReel) processPending(
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go func() {
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d.frames <- nextFrame
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}()
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limit--
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}
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if len(d.pending[f]) == 0 {
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d.logger.Debug("last next processing, clear list")
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delete(d.pending, f)
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