ceremonyclient/node/consensus/time/master_time_reel.go

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package time
import (
"encoding/hex"
"errors"
"math/big"
"sync"
"time"
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"go.uber.org/zap"
"source.quilibrium.com/quilibrium/monorepo/node/config"
"source.quilibrium.com/quilibrium/monorepo/node/crypto"
"source.quilibrium.com/quilibrium/monorepo/node/protobufs"
"source.quilibrium.com/quilibrium/monorepo/node/store"
)
type MasterTimeReel struct {
rwMutex sync.RWMutex
filter []byte
engineConfig *config.EngineConfig
logger *zap.Logger
clockStore store.ClockStore
frameProver crypto.FrameProver
head *protobufs.ClockFrame
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pending map[uint64][]*protobufs.ClockFrame
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frames chan *protobufs.ClockFrame
newFrameCh chan *protobufs.ClockFrame
badFrameCh chan *protobufs.ClockFrame
done chan bool
}
func NewMasterTimeReel(
logger *zap.Logger,
clockStore store.ClockStore,
engineConfig *config.EngineConfig,
frameProver crypto.FrameProver,
) *MasterTimeReel {
if logger == nil {
panic("logger is nil")
}
if clockStore == nil {
panic("clock store is nil")
}
if engineConfig == nil {
panic("engine config is nil")
}
if frameProver == nil {
panic("frame prover is nil")
}
filter, err := hex.DecodeString(engineConfig.Filter)
if err != nil {
panic(err)
}
return &MasterTimeReel{
logger: logger,
filter: filter,
engineConfig: engineConfig,
clockStore: clockStore,
frameProver: frameProver,
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pending: make(map[uint64][]*protobufs.ClockFrame),
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frames: make(chan *protobufs.ClockFrame),
newFrameCh: make(chan *protobufs.ClockFrame),
badFrameCh: make(chan *protobufs.ClockFrame),
done: make(chan bool),
}
}
// Start implements TimeReel.
func (m *MasterTimeReel) Start() error {
frame, err := m.clockStore.GetLatestMasterClockFrame(m.filter)
if err != nil && !errors.Is(err, store.ErrNotFound) {
panic(err)
}
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genesis, err := m.clockStore.GetMasterClockFrame(m.filter, 0)
if err != nil && !errors.Is(err, store.ErrNotFound) {
panic(err)
}
for {
genesis, err := config.DownloadAndVerifyGenesis()
if err != nil {
time.Sleep(10 * time.Minute)
continue
}
m.engineConfig.GenesisSeed = genesis.GenesisSeedHex
break
}
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rebuildGenesisFrame := false
if genesis != nil && len(m.engineConfig.GenesisSeed) != 74 {
m.logger.Warn("rebuilding genesis frame")
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err = m.clockStore.ResetMasterClockFrames(m.filter)
if err != nil {
panic(err)
}
rebuildGenesisFrame = true
}
if frame == nil || rebuildGenesisFrame {
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m.head = m.createGenesisFrame()
} else {
m.head = frame
}
go m.runLoop()
return nil
}
// Head implements TimeReel.
func (m *MasterTimeReel) Head() (*protobufs.ClockFrame, error) {
return m.head, nil
}
// Insert enqueues a structurally valid frame into the time reel. If the frame
// is the next one in sequence, it advances the reel head forward and emits a
// new frame on the new frame channel.
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func (m *MasterTimeReel) Insert(
frame *protobufs.ClockFrame,
isSync bool,
) error {
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go func() {
m.frames <- frame
}()
return nil
}
// NewFrameCh implements TimeReel.
func (m *MasterTimeReel) NewFrameCh() <-chan *protobufs.ClockFrame {
return m.newFrameCh
}
func (m *MasterTimeReel) BadFrameCh() <-chan *protobufs.ClockFrame {
return m.badFrameCh
}
// Stop implements TimeReel.
func (m *MasterTimeReel) Stop() {
m.done <- true
}
func (m *MasterTimeReel) createGenesisFrame() *protobufs.ClockFrame {
seed, err := hex.DecodeString(m.engineConfig.GenesisSeed)
if err != nil {
panic(errors.New("genesis seed is nil"))
}
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difficulty := m.engineConfig.Difficulty
if difficulty != 10000000 {
difficulty = 10000000
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}
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frame, err := m.frameProver.CreateMasterGenesisFrame(
m.filter,
seed,
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difficulty,
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)
if err != nil {
panic(err)
}
txn, err := m.clockStore.NewTransaction()
if err != nil {
panic(err)
}
if err = m.clockStore.PutMasterClockFrame(frame, txn); err != nil {
panic(err)
}
if err = txn.Commit(); err != nil {
panic(err)
}
return frame
}
func (m *MasterTimeReel) runLoop() {
for {
select {
case frame := <-m.frames:
if m.head.FrameNumber < frame.FrameNumber {
m.logger.Debug(
"new frame has higher number",
zap.Uint32("new_frame_number", uint32(frame.FrameNumber)),
zap.Uint32("frame_number", uint32(m.head.FrameNumber)),
)
if frame.FrameNumber-m.head.FrameNumber == 1 {
parent := new(big.Int).SetBytes(frame.ParentSelector)
selector, err := m.head.GetSelector()
if err != nil {
panic(err)
}
// master frames cannot fork, this is invalid
if parent.Cmp(selector) != 0 {
m.logger.Debug(
"invalid parent selector for frame",
zap.Binary("frame_parent_selector", frame.ParentSelector),
zap.Binary("actual_parent_selector", selector.FillBytes(
make([]byte, 32),
)),
)
go func() {
m.badFrameCh <- frame
}()
continue
}
txn, err := m.clockStore.NewTransaction()
if err != nil {
panic(err)
}
if err := m.clockStore.PutMasterClockFrame(frame, txn); err != nil {
panic(err)
}
if err = txn.Commit(); err != nil {
panic(err)
}
m.head = frame
go func() {
m.newFrameCh <- frame
}()
} else {
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if _, ok := m.pending[frame.FrameNumber]; !ok {
m.pending[frame.FrameNumber] = []*protobufs.ClockFrame{}
}
m.pending[frame.FrameNumber] = append(
m.pending[frame.FrameNumber],
frame,
)
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}
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m.processPending()
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} else {
m.logger.Debug(
"new frame has same or lower frame number",
zap.Uint32("new_frame_number", uint32(frame.FrameNumber)),
zap.Uint32("frame_number", uint32(m.head.FrameNumber)),
)
continue
}
case <-m.done:
return
}
}
}
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func (m *MasterTimeReel) processPending() {
for pending, ok := m.pending[m.head.FrameNumber+1]; ok; pending,
ok = m.pending[m.head.FrameNumber+1] {
prev := m.head
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for _, frame := range pending {
frame := frame
parent := new(big.Int).SetBytes(frame.ParentSelector)
selector, err := m.head.GetSelector()
if err != nil {
panic(err)
}
// master frames cannot fork, this is invalid
if parent.Cmp(selector) != 0 {
m.logger.Debug(
"invalid parent selector for frame",
zap.Binary("frame_parent_selector", frame.ParentSelector),
zap.Binary("actual_parent_selector", selector.FillBytes(
make([]byte, 32),
)),
)
go func() {
m.badFrameCh <- frame
}()
continue
}
txn, err := m.clockStore.NewTransaction()
if err != nil {
panic(err)
}
if err := m.clockStore.PutMasterClockFrame(frame, txn); err != nil {
panic(err)
}
if err = txn.Commit(); err != nil {
panic(err)
}
m.head = frame
go func() {
m.newFrameCh <- frame
}()
break
}
if m.head.FrameNumber != prev.FrameNumber {
delete(m.pending, m.head.FrameNumber)
} else {
delete(m.pending, m.head.FrameNumber+1)
}
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}
deletes := []uint64{}
for number := range m.pending {
if number < m.head.FrameNumber {
deletes = append(deletes, number)
}
}
for _, number := range deletes {
delete(m.pending, number)
}
}
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var _ TimeReel = (*MasterTimeReel)(nil)