ceremonyclient/go-libp2p-blossomsub/score_params.go

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package blossomsub
import (
"fmt"
"math"
"net"
"time"
"github.com/libp2p/go-libp2p/core/peer"
)
type PeerScoreThresholds struct {
// whether it is allowed to just set some params and not all of them.
SkipAtomicValidation bool
// GossipThreshold is the score threshold below which gossip propagation is suppressed;
// should be negative.
GossipThreshold float64
// PublishThreshold is the score threshold below which we shouldn't publish when using flood
// publishing (also applies to fanout and floodsub peers); should be negative and <= GossipThreshold.
PublishThreshold float64
// GraylistThreshold is the score threshold below which message processing is suppressed altogether,
// implementing an effective gray list according to peer score; should be negative and <= PublishThreshold.
GraylistThreshold float64
// AcceptPXThreshold is the score threshold below which PX will be ignored; this should be positive
// and limited to scores attainable by bootstrappers and other trusted nodes.
AcceptPXThreshold float64
// OpportunisticGraftThreshold is the median mesh score threshold before triggering opportunistic
// grafting; this should have a small positive value.
OpportunisticGraftThreshold float64
}
func (p *PeerScoreThresholds) validate() error {
if !p.SkipAtomicValidation || p.PublishThreshold != 0 || p.GossipThreshold != 0 || p.GraylistThreshold != 0 {
if p.GossipThreshold > 0 || isInvalidNumber(p.GossipThreshold) {
return fmt.Errorf("invalid gossip threshold; it must be <= 0 and a valid number")
}
if p.PublishThreshold > 0 || p.PublishThreshold > p.GossipThreshold || isInvalidNumber(p.PublishThreshold) {
return fmt.Errorf("invalid publish threshold; it must be <= 0 and <= gossip threshold and a valid number")
}
if p.GraylistThreshold > 0 || p.GraylistThreshold > p.PublishThreshold || isInvalidNumber(p.GraylistThreshold) {
return fmt.Errorf("invalid graylist threshold; it must be <= 0 and <= publish threshold and a valid number")
}
}
if !p.SkipAtomicValidation || p.AcceptPXThreshold != 0 {
if p.AcceptPXThreshold < 0 || isInvalidNumber(p.AcceptPXThreshold) {
return fmt.Errorf("invalid accept PX threshold; it must be >= 0 and a valid number")
}
}
if !p.SkipAtomicValidation || p.OpportunisticGraftThreshold != 0 {
if p.OpportunisticGraftThreshold < 0 || isInvalidNumber(p.OpportunisticGraftThreshold) {
return fmt.Errorf("invalid opportunistic grafting threshold; it must be >= 0 and a valid number")
}
}
return nil
}
type PeerScoreParams struct {
// whether it is allowed to just set some params and not all of them.
SkipAtomicValidation bool
// Score parameters per bitmask.
Bitmasks map[string]*BitmaskScoreParams
// Aggregate bitmask score cap; this limits the total contribution of bitmasks towards a positive
// score. It must be positive (or 0 for no cap).
BitmaskScoreCap float64
// P5: Application-specific peer scoring
AppSpecificScore func(p peer.ID) float64
AppSpecificWeight float64
// P6: IP-colocation factor.
// The parameter has an associated counter which counts the number of peers with the same IP.
// If the number of peers in the same IP exceeds IPColocationFactorThreshold, then the value
// is the square of the difference, ie (PeersInSameIP - IPColocationThreshold)^2.
// If the number of peers in the same IP is less than the threshold, then the value is 0.
// The weight of the parameter MUST be negative, unless you want to disable for testing.
// Note: In order to simulate many IPs in a managable manner when testing, you can set the weight to 0
// thus disabling the IP colocation penalty.
IPColocationFactorWeight float64
IPColocationFactorThreshold int
IPColocationFactorWhitelist []*net.IPNet
// P7: behavioural pattern penalties.
// This parameter has an associated counter which tracks misbehaviour as detected by the
// router. The router currently applies penalties for the following behaviors:
// - attempting to re-graft before the prune backoff time has elapsed.
// - not following up in IWANT requests for messages advertised with IHAVE.
//
// The value of the parameter is the square of the counter over the threshold, which decays with
// BehaviourPenaltyDecay.
// The weight of the parameter MUST be negative (or zero to disable).
BehaviourPenaltyWeight, BehaviourPenaltyThreshold, BehaviourPenaltyDecay float64
// the decay interval for parameter counters.
DecayInterval time.Duration
// counter value below which it is considered 0.
DecayToZero float64
// time to remember counters for a disconnected peer.
RetainScore time.Duration
// time to remember a message delivery for. Default to global TimeCacheDuration if 0.
SeenMsgTTL time.Duration
}
type BitmaskScoreParams struct {
// whether it is allowed to just set some params and not all of them.
SkipAtomicValidation bool
// The weight of the bitmask.
BitmaskWeight float64
// P1: time in the mesh
// This is the time the peer has been grafted in the mesh.
// The value of the parameter is the time/TimeInMeshQuantum, capped by TimeInMeshCap.
// The weight of the parameter MUST be positive (or zero to disable).
TimeInMeshWeight float64
TimeInMeshQuantum time.Duration
TimeInMeshCap float64
// P2: first message deliveries
// This is the number of message deliveries in the bitmask.
// The value of the parameter is a counter, decaying with FirstMessageDeliveriesDecay, and capped
// by FirstMessageDeliveriesCap.
// The weight of the parameter MUST be positive (or zero to disable).
FirstMessageDeliveriesWeight, FirstMessageDeliveriesDecay float64
FirstMessageDeliveriesCap float64
// P3: mesh message deliveries
// This is the number of message deliveries in the mesh, within the MeshMessageDeliveriesWindow of
// message validation; deliveries during validation also count and are retroactively applied
// when validation succeeds.
// This window accounts for the minimum time before a hostile mesh peer trying to game the score
// could replay back a valid message we just sent them.
// It effectively tracks first and near-first deliveries, i.e., a message seen from a mesh peer
// before we have forwarded it to them.
// The parameter has an associated counter, decaying with MeshMessageDeliveriesDecay.
// If the counter exceeds the threshold, its value is 0.
// If the counter is below the MeshMessageDeliveriesThreshold, the value is the square of
// the deficit, ie (MessageDeliveriesThreshold - counter)^2
// The penalty is only activated after MeshMessageDeliveriesActivation time in the mesh.
// The weight of the parameter MUST be negative (or zero to disable).
MeshMessageDeliveriesWeight, MeshMessageDeliveriesDecay float64
MeshMessageDeliveriesCap, MeshMessageDeliveriesThreshold float64
MeshMessageDeliveriesWindow, MeshMessageDeliveriesActivation time.Duration
// P3b: sticky mesh propagation failures
// This is a sticky penalty that applies when a peer gets pruned from the mesh with an active
// mesh message delivery penalty.
// The weight of the parameter MUST be negative (or zero to disable)
MeshFailurePenaltyWeight, MeshFailurePenaltyDecay float64
// P4: invalid messages
// This is the number of invalid messages in the bitmask.
// The value of the parameter is the square of the counter, decaying with
// InvalidMessageDeliveriesDecay.
// The weight of the parameter MUST be negative (or zero to disable).
InvalidMessageDeliveriesWeight, InvalidMessageDeliveriesDecay float64
}
// peer score parameter validation
func (p *PeerScoreParams) validate() error {
for bitmask, params := range p.Bitmasks {
err := params.validate()
if err != nil {
return fmt.Errorf("invalid score parameters for bitmask %s: %w", bitmask, err)
}
}
if !p.SkipAtomicValidation || p.BitmaskScoreCap != 0 {
// check that the bitmask score is 0 or something positive
if p.BitmaskScoreCap < 0 || isInvalidNumber(p.BitmaskScoreCap) {
return fmt.Errorf("invalid bitmask score cap; must be positive (or 0 for no cap) and a valid number")
}
}
// check that we have an app specific score; the weight can be anything (but expected positive)
if p.AppSpecificScore == nil {
if p.SkipAtomicValidation {
p.AppSpecificScore = func(p peer.ID) float64 {
return 0
}
} else {
return fmt.Errorf("missing application specific score function")
}
}
if !p.SkipAtomicValidation || p.IPColocationFactorWeight != 0 {
// check the IP collocation factor
if p.IPColocationFactorWeight > 0 || isInvalidNumber(p.IPColocationFactorWeight) {
return fmt.Errorf("invalid IPColocationFactorWeight; must be negative (or 0 to disable) and a valid number")
}
if p.IPColocationFactorWeight != 0 && p.IPColocationFactorThreshold < 1 {
return fmt.Errorf("invalid IPColocationFactorThreshold; must be at least 1")
}
}
// check the behaviour penalty
if !p.SkipAtomicValidation || p.BehaviourPenaltyWeight != 0 || p.BehaviourPenaltyThreshold != 0 {
if p.BehaviourPenaltyWeight > 0 || isInvalidNumber(p.BehaviourPenaltyWeight) {
return fmt.Errorf("invalid BehaviourPenaltyWeight; must be negative (or 0 to disable) and a valid number")
}
if p.BehaviourPenaltyWeight != 0 && (p.BehaviourPenaltyDecay <= 0 || p.BehaviourPenaltyDecay >= 1 || isInvalidNumber(p.BehaviourPenaltyDecay)) {
return fmt.Errorf("invalid BehaviourPenaltyDecay; must be between 0 and 1")
}
if p.BehaviourPenaltyThreshold < 0 || isInvalidNumber(p.BehaviourPenaltyThreshold) {
return fmt.Errorf("invalid BehaviourPenaltyThreshold; must be >= 0 and a valid number")
}
}
// check the decay parameters
if !p.SkipAtomicValidation || p.DecayInterval != 0 || p.DecayToZero != 0 {
if p.DecayInterval < time.Second {
return fmt.Errorf("invalid DecayInterval; must be at least 1s")
}
if p.DecayToZero <= 0 || p.DecayToZero >= 1 || isInvalidNumber(p.DecayToZero) {
return fmt.Errorf("invalid DecayToZero; must be between 0 and 1")
}
}
// no need to check the score retention; a value of 0 means that we don't retain scores
return nil
}
func (p *BitmaskScoreParams) validate() error {
// make sure we have a sane bitmask weight
if p.BitmaskWeight < 0 || isInvalidNumber(p.BitmaskWeight) {
return fmt.Errorf("invalid bitmask weight; must be >= 0 and a valid number")
}
// check P1
if err := p.validateTimeInMeshParams(); err != nil {
return err
}
// check P2
if err := p.validateMessageDeliveryParams(); err != nil {
return err
}
// check P3
if err := p.validateMeshMessageDeliveryParams(); err != nil {
return err
}
// check P3b
if err := p.validateMessageFailurePenaltyParams(); err != nil {
return err
}
// check P4
if err := p.validateInvalidMessageDeliveryParams(); err != nil {
return err
}
return nil
}
func (p *BitmaskScoreParams) validateTimeInMeshParams() error {
if p.SkipAtomicValidation {
// in non-atomic mode, parameters at their zero values are dismissed from validation.
if p.TimeInMeshWeight == 0 && p.TimeInMeshQuantum == 0 && p.TimeInMeshCap == 0 {
return nil
}
}
// either atomic validation mode, or some parameters have been set a value,
// hence, proceed with normal validation of all related parameters in this context.
if p.TimeInMeshQuantum == 0 {
return fmt.Errorf("invalid TimeInMeshQuantum; must be non zero")
}
if p.TimeInMeshWeight < 0 || isInvalidNumber(p.TimeInMeshWeight) {
return fmt.Errorf("invalid TimeInMeshWeight; must be positive (or 0 to disable) and a valid number")
}
if p.TimeInMeshWeight != 0 && p.TimeInMeshQuantum <= 0 {
return fmt.Errorf("invalid TimeInMeshQuantum; must be positive")
}
if p.TimeInMeshWeight != 0 && (p.TimeInMeshCap <= 0 || isInvalidNumber(p.TimeInMeshCap)) {
return fmt.Errorf("invalid TimeInMeshCap; must be positive and a valid number")
}
return nil
}
func (p *BitmaskScoreParams) validateMessageDeliveryParams() error {
if p.SkipAtomicValidation {
// in non-atomic mode, parameters at their zero values are dismissed from validation.
if p.FirstMessageDeliveriesWeight == 0 && p.FirstMessageDeliveriesCap == 0 && p.FirstMessageDeliveriesDecay == 0 {
return nil
}
}
// either atomic validation mode, or some parameters have been set a value,
// hence, proceed with normal validation of all related parameters in this context.
if p.FirstMessageDeliveriesWeight < 0 || isInvalidNumber(p.FirstMessageDeliveriesWeight) {
return fmt.Errorf("invallid FirstMessageDeliveriesWeight; must be positive (or 0 to disable) and a valid number")
}
if p.FirstMessageDeliveriesWeight != 0 && (p.FirstMessageDeliveriesDecay <= 0 || p.FirstMessageDeliveriesDecay >= 1 || isInvalidNumber(p.FirstMessageDeliveriesDecay)) {
return fmt.Errorf("invalid FirstMessageDeliveriesDecay; must be between 0 and 1")
}
if p.FirstMessageDeliveriesWeight != 0 && (p.FirstMessageDeliveriesCap <= 0 || isInvalidNumber(p.FirstMessageDeliveriesCap)) {
return fmt.Errorf("invalid FirstMessageDeliveriesCap; must be positive and a valid number")
}
return nil
}
func (p *BitmaskScoreParams) validateMeshMessageDeliveryParams() error {
if p.SkipAtomicValidation {
// in non-atomic mode, parameters at their zero values are dismissed from validation.
if p.MeshMessageDeliveriesWeight == 0 &&
p.MeshMessageDeliveriesCap == 0 &&
p.MeshMessageDeliveriesDecay == 0 &&
p.MeshMessageDeliveriesThreshold == 0 &&
p.MeshMessageDeliveriesWindow == 0 &&
p.MeshMessageDeliveriesActivation == 0 {
return nil
}
}
// either atomic validation mode, or some parameters have been set a value,
// hence, proceed with normal validation of all related parameters in this context.
if p.MeshMessageDeliveriesWeight > 0 || isInvalidNumber(p.MeshMessageDeliveriesWeight) {
return fmt.Errorf("invalid MeshMessageDeliveriesWeight; must be negative (or 0 to disable) and a valid number")
}
if p.MeshMessageDeliveriesWeight != 0 && (p.MeshMessageDeliveriesDecay <= 0 || p.MeshMessageDeliveriesDecay >= 1 || isInvalidNumber(p.MeshMessageDeliveriesDecay)) {
return fmt.Errorf("invalid MeshMessageDeliveriesDecay; must be between 0 and 1")
}
if p.MeshMessageDeliveriesWeight != 0 && (p.MeshMessageDeliveriesCap <= 0 || isInvalidNumber(p.MeshMessageDeliveriesCap)) {
return fmt.Errorf("invalid MeshMessageDeliveriesCap; must be positive and a valid number")
}
if p.MeshMessageDeliveriesWeight != 0 && (p.MeshMessageDeliveriesThreshold <= 0 || isInvalidNumber(p.MeshMessageDeliveriesThreshold)) {
return fmt.Errorf("invalid MeshMessageDeliveriesThreshold; must be positive and a valid number")
}
if p.MeshMessageDeliveriesWindow < 0 {
return fmt.Errorf("invalid MeshMessageDeliveriesWindow; must be non-negative")
}
if p.MeshMessageDeliveriesWeight != 0 && p.MeshMessageDeliveriesActivation < time.Second {
return fmt.Errorf("invalid MeshMessageDeliveriesActivation; must be at least 1s")
}
return nil
}
func (p *BitmaskScoreParams) validateMessageFailurePenaltyParams() error {
if p.SkipAtomicValidation {
// in selective mode, parameters at their zero values are dismissed from validation.
if p.MeshFailurePenaltyDecay == 0 && p.MeshFailurePenaltyWeight == 0 {
return nil
}
}
// either atomic validation mode, or some parameters have been set a value,
// hence, proceed with normal validation of all related parameters in this context.
if p.MeshFailurePenaltyWeight > 0 || isInvalidNumber(p.MeshFailurePenaltyWeight) {
return fmt.Errorf("invalid MeshFailurePenaltyWeight; must be negative (or 0 to disable) and a valid number")
}
if p.MeshFailurePenaltyWeight != 0 && (isInvalidNumber(p.MeshFailurePenaltyDecay) || p.MeshFailurePenaltyDecay <= 0 || p.MeshFailurePenaltyDecay >= 1) {
return fmt.Errorf("invalid MeshFailurePenaltyDecay; must be between 0 and 1")
}
return nil
}
func (p *BitmaskScoreParams) validateInvalidMessageDeliveryParams() error {
if p.SkipAtomicValidation {
// in selective mode, parameters at their zero values are dismissed from validation.
if p.InvalidMessageDeliveriesDecay == 0 && p.InvalidMessageDeliveriesWeight == 0 {
return nil
}
}
// either atomic validation mode, or some parameters have been set a value,
// hence, proceed with normal validation of all related parameters in this context.
if p.InvalidMessageDeliveriesWeight > 0 || isInvalidNumber(p.InvalidMessageDeliveriesWeight) {
return fmt.Errorf("invalid InvalidMessageDeliveriesWeight; must be negative (or 0 to disable) and a valid number")
}
if p.InvalidMessageDeliveriesDecay <= 0 || p.InvalidMessageDeliveriesDecay >= 1 || isInvalidNumber(p.InvalidMessageDeliveriesDecay) {
return fmt.Errorf("invalid InvalidMessageDeliveriesDecay; must be between 0 and 1")
}
return nil
}
const (
DefaultDecayInterval = time.Second
DefaultDecayToZero = 0.01
)
// ScoreParameterDecay computes the decay factor for a parameter, assuming the DecayInterval is 1s
// and that the value decays to zero if it drops below 0.01
func ScoreParameterDecay(decay time.Duration) float64 {
return ScoreParameterDecayWithBase(decay, DefaultDecayInterval, DefaultDecayToZero)
}
// ScoreParameterDecayWithBase computes the decay factor for a parameter using base as the DecayInterval
func ScoreParameterDecayWithBase(decay time.Duration, base time.Duration, decayToZero float64) float64 {
// the decay is linear, so after n ticks the value is factor^n
// so factor^n = decayToZero => factor = decayToZero^(1/n)
ticks := float64(decay / base)
return math.Pow(decayToZero, 1/ticks)
}
// checks whether the provided floating-point number is `Not a Number`
// or an infinite number.
func isInvalidNumber(num float64) bool {
return math.IsNaN(num) || math.IsInf(num, 0)
}