ceremonyclient/pebble/internal/keyspan/fragmenter.go

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2024-01-03 07:31:42 +00:00
// Copyright 2018 The LevelDB-Go and Pebble Authors. All rights reserved. Use
// of this source code is governed by a BSD-style license that can be found in
// the LICENSE file.
package keyspan
import (
"fmt"
"sort"
"github.com/cockroachdb/pebble/internal/base"
"github.com/cockroachdb/pebble/internal/invariants"
)
type spansByStartKey struct {
cmp base.Compare
buf []Span
}
func (v *spansByStartKey) Len() int { return len(v.buf) }
func (v *spansByStartKey) Less(i, j int) bool {
return v.cmp(v.buf[i].Start, v.buf[j].Start) < 0
}
func (v *spansByStartKey) Swap(i, j int) {
v.buf[i], v.buf[j] = v.buf[j], v.buf[i]
}
type spansByEndKey struct {
cmp base.Compare
buf []Span
}
func (v *spansByEndKey) Len() int { return len(v.buf) }
func (v *spansByEndKey) Less(i, j int) bool {
return v.cmp(v.buf[i].End, v.buf[j].End) < 0
}
func (v *spansByEndKey) Swap(i, j int) {
v.buf[i], v.buf[j] = v.buf[j], v.buf[i]
}
// keysBySeqNumKind sorts spans by the start key's sequence number in
// descending order. If two spans have equal sequence number, they're compared
// by key kind in descending order. This ordering matches the ordering of
// base.InternalCompare among keys with matching user keys.
type keysBySeqNumKind []Key
func (v *keysBySeqNumKind) Len() int { return len(*v) }
func (v *keysBySeqNumKind) Less(i, j int) bool { return (*v)[i].Trailer > (*v)[j].Trailer }
func (v *keysBySeqNumKind) Swap(i, j int) { (*v)[i], (*v)[j] = (*v)[j], (*v)[i] }
// Sort the spans by start key. This is the ordering required by the
// Fragmenter. Usually spans are naturally sorted by their start key,
// but that isn't true for range deletion tombstones in the legacy
// range-del-v1 block format.
func Sort(cmp base.Compare, spans []Span) {
sorter := spansByStartKey{
cmp: cmp,
buf: spans,
}
sort.Sort(&sorter)
}
// Fragmenter fragments a set of spans such that overlapping spans are
// split at their overlap points. The fragmented spans are output to the
// supplied Output function.
type Fragmenter struct {
Cmp base.Compare
Format base.FormatKey
// Emit is called to emit a fragmented span and its keys. Every key defined
// within the emitted Span applies to the entirety of the Span's key span.
// Keys are ordered in decreasing order of their sequence numbers, and if
// equal, decreasing order of key kind.
Emit func(Span)
// pending contains the list of pending fragments that have not been
// flushed to the block writer. Note that the spans have not been
// fragmented on the end keys yet. That happens as the spans are
// flushed. All pending spans have the same Start.
pending []Span
// doneBuf is used to buffer completed span fragments when flushing to a
// specific key (e.g. TruncateAndFlushTo). It is cached in the Fragmenter to
// allow reuse.
doneBuf []Span
// sortBuf is used to sort fragments by end key when flushing.
sortBuf spansByEndKey
// flushBuf is used to sort keys by (seqnum,kind) before emitting.
flushBuf keysBySeqNumKind
// flushedKey is the key that fragments have been flushed up to. Any
// additional spans added to the fragmenter must have a start key >=
// flushedKey. A nil value indicates flushedKey has not been set.
flushedKey []byte
finished bool
}
func (f *Fragmenter) checkInvariants(buf []Span) {
for i := 1; i < len(buf); i++ {
if f.Cmp(buf[i].Start, buf[i].End) >= 0 {
panic(fmt.Sprintf("pebble: empty pending span invariant violated: %s", buf[i]))
}
if f.Cmp(buf[i-1].Start, buf[i].Start) != 0 {
panic(fmt.Sprintf("pebble: pending span invariant violated: %s %s",
f.Format(buf[i-1].Start), f.Format(buf[i].Start)))
}
}
}
// Add adds a span to the fragmenter. Spans may overlap and the
// fragmenter will internally split them. The spans must be presented in
// increasing start key order. That is, Add must be called with a series
// of spans like:
//
// a---e
// c---g
// c-----i
// j---n
// j-l
//
// We need to fragment the spans at overlap points. In the above
// example, we'd create:
//
// a-c-e
// c-e-g
// c-e-g-i
// j-l-n
// j-l
//
// The fragments need to be output sorted by start key, and for equal start
// keys, sorted by descending sequence number. This last part requires a mild
// bit of care as the fragments are not created in descending sequence number
// order.
//
// Once a start key has been seen, we know that we'll never see a smaller
// start key and can thus flush all of the fragments that lie before that
// start key.
//
// Walking through the example above, we start with:
//
// a---e
//
// Next we add [c,g) resulting in:
//
// a-c-e
// c---g
//
// The fragment [a,c) is flushed leaving the pending spans as:
//
// c-e
// c---g
//
// The next span is [c,i):
//
// c-e
// c---g
// c-----i
//
// No fragments are flushed. The next span is [j,n):
//
// c-e
// c---g
// c-----i
// j---n
//
// The fragments [c,e), [c,g) and [c,i) are flushed. We sort these fragments
// by their end key, then split the fragments on the end keys:
//
// c-e
// c-e-g
// c-e---i
//
// The [c,e) fragments all get flushed leaving:
//
// e-g
// e---i
//
// This process continues until there are no more fragments to flush.
//
// WARNING: the slices backing Start, End, Keys, Key.Suffix and Key.Value are
// all retained after this method returns and should not be modified. This is
// safe for spans that are added from a memtable or batch. It is partially
// unsafe for a span read from an sstable. Specifically, the Keys slice of a
// Span returned during sstable iteration is only valid until the next iterator
// operation. The stability of the user keys depend on whether the block is
// prefix compressed, and in practice Pebble never prefix compresses range
// deletion and range key blocks, so these keys are stable. Because of this key
// stability, typically callers only need to perform a shallow clone of the Span
// before Add-ing it to the fragmenter.
//
// Add requires the provided span's keys are sorted in Trailer descending order.
func (f *Fragmenter) Add(s Span) {
if f.finished {
panic("pebble: span fragmenter already finished")
} else if s.KeysOrder != ByTrailerDesc {
panic("pebble: span keys unexpectedly not in trailer descending order")
}
if f.flushedKey != nil {
switch c := f.Cmp(s.Start, f.flushedKey); {
case c < 0:
panic(fmt.Sprintf("pebble: start key (%s) < flushed key (%s)",
f.Format(s.Start), f.Format(f.flushedKey)))
}
}
if f.Cmp(s.Start, s.End) >= 0 {
// An empty span, we can ignore it.
return
}
if invariants.RaceEnabled {
f.checkInvariants(f.pending)
defer func() { f.checkInvariants(f.pending) }()
}
if len(f.pending) > 0 {
// Since all of the pending spans have the same start key, we only need
// to compare against the first one.
switch c := f.Cmp(f.pending[0].Start, s.Start); {
case c > 0:
panic(fmt.Sprintf("pebble: keys must be added in order: %s > %s",
f.Format(f.pending[0].Start), f.Format(s.Start)))
case c == 0:
// The new span has the same start key as the existing pending
// spans. Add it to the pending buffer.
f.pending = append(f.pending, s)
return
}
// At this point we know that the new start key is greater than the pending
// spans start keys.
f.truncateAndFlush(s.Start)
}
f.pending = append(f.pending, s)
}
// Cover is returned by Framenter.Covers and describes a span's relationship to
// a key at a particular snapshot.
type Cover int8
const (
// NoCover indicates the tested key does not fall within the span's bounds,
// or the span contains no keys with sequence numbers higher than the key's.
NoCover Cover = iota
// CoversInvisibly indicates the tested key does fall within the span's
// bounds and the span contains at least one key with a higher sequence
// number, but none visible at the provided snapshot.
CoversInvisibly
// CoversVisibly indicates the tested key does fall within the span's
// bounds, and the span constains at least one key with a sequence number
// higher than the key's sequence number that is visible at the provided
// snapshot.
CoversVisibly
)
// Covers returns an enum indicating whether the specified key is covered by one
// of the pending keys. The provided key must be consistent with the ordering of
// the spans. That is, it is invalid to specify a key here that is out of order
// with the span start keys passed to Add.
func (f *Fragmenter) Covers(key base.InternalKey, snapshot uint64) Cover {
if f.finished {
panic("pebble: span fragmenter already finished")
}
if len(f.pending) == 0 {
return NoCover
}
if f.Cmp(f.pending[0].Start, key.UserKey) > 0 {
panic(fmt.Sprintf("pebble: keys must be in order: %s > %s",
f.Format(f.pending[0].Start), key.Pretty(f.Format)))
}
cover := NoCover
seqNum := key.SeqNum()
for _, s := range f.pending {
if f.Cmp(key.UserKey, s.End) < 0 {
// NB: A range deletion tombstone does not delete a point operation
// at the same sequence number, and broadly a span is not considered
// to cover a point operation at the same sequence number.
for i := range s.Keys {
if kseq := s.Keys[i].SeqNum(); kseq > seqNum {
// This key from the span has a higher sequence number than
// `key`. It covers `key`, although the span's key might not
// be visible if its snapshot is too high.
//
// Batch keys are always be visible.
if kseq < snapshot || kseq&base.InternalKeySeqNumBatch != 0 {
return CoversVisibly
}
// s.Keys[i] is not visible.
cover = CoversInvisibly
}
}
}
}
return cover
}
// Empty returns true if all fragments added so far have finished flushing.
func (f *Fragmenter) Empty() bool {
return f.finished || len(f.pending) == 0
}
// TruncateAndFlushTo flushes all of the fragments with a start key <= key,
// truncating spans to the specified end key. Used during compaction to force
// emitting of spans which straddle an sstable boundary. Consider
// the scenario:
//
// a---------k#10
// f#8
// f#7
//
// Let's say the next user key after f is g. Calling TruncateAndFlushTo(g) will
// flush this span:
//
// a-------g#10
// f#8
// f#7
//
// And leave this one in f.pending:
//
// g----k#10
//
// WARNING: The fragmenter could hold on to the specified end key. Ensure it's
// a safe byte slice that could outlast the current sstable output, and one
// that will never be modified.
func (f *Fragmenter) TruncateAndFlushTo(key []byte) {
if f.finished {
panic("pebble: span fragmenter already finished")
}
if f.flushedKey != nil {
switch c := f.Cmp(key, f.flushedKey); {
case c < 0:
panic(fmt.Sprintf("pebble: start key (%s) < flushed key (%s)",
f.Format(key), f.Format(f.flushedKey)))
}
}
if invariants.RaceEnabled {
f.checkInvariants(f.pending)
defer func() { f.checkInvariants(f.pending) }()
}
if len(f.pending) > 0 {
// Since all of the pending spans have the same start key, we only need
// to compare against the first one.
switch c := f.Cmp(f.pending[0].Start, key); {
case c > 0:
panic(fmt.Sprintf("pebble: keys must be added in order: %s > %s",
f.Format(f.pending[0].Start), f.Format(key)))
case c == 0:
return
}
}
f.truncateAndFlush(key)
}
// Start returns the start key of the first span in the pending buffer, or nil
// if there are no pending spans. The start key of all pending spans is the same
// as that of the first one.
func (f *Fragmenter) Start() []byte {
if len(f.pending) > 0 {
return f.pending[0].Start
}
return nil
}
// Flushes all pending spans up to key (exclusive).
//
// WARNING: The specified key is stored without making a copy, so all callers
// must ensure it is safe.
func (f *Fragmenter) truncateAndFlush(key []byte) {
f.flushedKey = append(f.flushedKey[:0], key...)
done := f.doneBuf[:0]
pending := f.pending
f.pending = f.pending[:0]
// pending and f.pending share the same underlying storage. As we iterate
// over pending we append to f.pending, but only one entry is appended in
// each iteration, after we have read the entry being overwritten.
for _, s := range pending {
if f.Cmp(key, s.End) < 0 {
// s: a--+--e
// new: c------
if f.Cmp(s.Start, key) < 0 {
done = append(done, Span{
Start: s.Start,
End: key,
Keys: s.Keys,
})
}
f.pending = append(f.pending, Span{
Start: key,
End: s.End,
Keys: s.Keys,
})
} else {
// s: a-----e
// new: e----
done = append(done, s)
}
}
f.doneBuf = done[:0]
f.flush(done, nil)
}
// flush a group of range spans to the block. The spans are required to all have
// the same start key. We flush all span fragments until startKey > lastKey. If
// lastKey is nil, all span fragments are flushed. The specification of a
// non-nil lastKey occurs for range deletion tombstones during compaction where
// we want to flush (but not truncate) all range tombstones that start at or
// before the first key in the next sstable. Consider:
//
// a---e#10
// a------h#9
//
// If a compaction splits the sstables at key c we want the first sstable to
// contain the tombstones [a,e)#10 and [a,e)#9. Fragmentation would naturally
// produce a tombstone [e,h)#9, but we don't need to output that tombstone to
// the first sstable.
func (f *Fragmenter) flush(buf []Span, lastKey []byte) {
if invariants.RaceEnabled {
f.checkInvariants(buf)
}
// Sort the spans by end key. This will allow us to walk over the spans and
// easily determine the next split point (the smallest end-key).
f.sortBuf.cmp = f.Cmp
f.sortBuf.buf = buf
sort.Sort(&f.sortBuf)
// Loop over the spans, splitting by end key.
for len(buf) > 0 {
// A prefix of spans will end at split. remove represents the count of
// that prefix.
remove := 1
split := buf[0].End
f.flushBuf = append(f.flushBuf[:0], buf[0].Keys...)
for i := 1; i < len(buf); i++ {
if f.Cmp(split, buf[i].End) == 0 {
remove++
}
f.flushBuf = append(f.flushBuf, buf[i].Keys...)
}
sort.Sort(&f.flushBuf)
f.Emit(Span{
Start: buf[0].Start,
End: split,
// Copy the sorted keys to a new slice.
//
// This allocation is an unfortunate side effect of the Fragmenter and
// the expectation that the spans it produces are available in-memory
// indefinitely.
//
// Eventually, we should be able to replace the fragmenter with the
// keyspan.MergingIter which will perform just-in-time
// fragmentation, and only guaranteeing the memory lifetime for the
// current span. The MergingIter fragments while only needing to
// access one Span per level. It only accesses the Span at the
// current position for each level. During compactions, we can write
// these spans to sstables without retaining previous Spans.
Keys: append([]Key(nil), f.flushBuf...),
})
if lastKey != nil && f.Cmp(split, lastKey) > 0 {
break
}
// Adjust the start key for every remaining span.
buf = buf[remove:]
for i := range buf {
buf[i].Start = split
}
}
}
// Finish flushes any remaining fragments to the output. It is an error to call
// this if any other spans will be added.
func (f *Fragmenter) Finish() {
if f.finished {
panic("pebble: span fragmenter already finished")
}
f.flush(f.pending, nil)
f.finished = true
}