ceremonyclient/pebble/internal/arenaskl/skl.go

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2024-01-03 07:31:42 +00:00
/*
* Copyright 2017 Dgraph Labs, Inc. and Contributors
* Modifications copyright (C) 2017 Andy Kimball and Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
Adapted from RocksDB inline skiplist.
Key differences:
- No optimization for sequential inserts (no "prev").
- No custom comparator.
- Support overwrites. This requires care when we see the same key when inserting.
For RocksDB or LevelDB, overwrites are implemented as a newer sequence number in the key, so
there is no need for values. We don't intend to support versioning. In-place updates of values
would be more efficient.
- We discard all non-concurrent code.
- We do not support Splices. This simplifies the code a lot.
- No AllocateNode or other pointer arithmetic.
- We combine the findLessThan, findGreaterOrEqual, etc into one function.
*/
/*
Further adapted from Badger: https://github.com/dgraph-io/badger.
Key differences:
- Support for previous pointers - doubly linked lists. Note that it's up to higher
level code to deal with the intermediate state that occurs during insertion,
where node A is linked to node B, but node B is not yet linked back to node A.
- Iterator includes mutator functions.
*/
package arenaskl // import "github.com/cockroachdb/pebble/internal/arenaskl"
import (
"math"
"runtime"
"sync/atomic"
"unsafe"
"github.com/cockroachdb/errors"
"github.com/cockroachdb/pebble/internal/base"
"github.com/cockroachdb/pebble/internal/fastrand"
)
const (
maxHeight = 20
maxNodeSize = int(unsafe.Sizeof(node{}))
linksSize = int(unsafe.Sizeof(links{}))
pValue = 1 / math.E
)
// ErrRecordExists indicates that an entry with the specified key already
// exists in the skiplist. Duplicate entries are not directly supported and
// instead must be handled by the user by appending a unique version suffix to
// keys.
var ErrRecordExists = errors.New("record with this key already exists")
// Skiplist is a fast, concurrent skiplist implementation that supports forward
// and backward iteration. See batchskl.Skiplist for a non-concurrent
// skiplist. Keys and values are immutable once added to the skiplist and
// deletion is not supported. Instead, higher-level code is expected to add new
// entries that shadow existing entries and perform deletion via tombstones. It
// is up to the user to process these shadow entries and tombstones
// appropriately during retrieval.
type Skiplist struct {
arena *Arena
cmp base.Compare
head *node
tail *node
height atomic.Uint32 // Current height. 1 <= height <= maxHeight. CAS.
// If set to true by tests, then extra delays are added to make it easier to
// detect unusual race conditions.
testing bool
}
// Inserter TODO(peter)
type Inserter struct {
spl [maxHeight]splice
height uint32
}
// Add TODO(peter)
func (ins *Inserter) Add(list *Skiplist, key base.InternalKey, value []byte) error {
return list.addInternal(key, value, ins)
}
var (
probabilities [maxHeight]uint32
)
func init() {
// Precompute the skiplist probabilities so that only a single random number
// needs to be generated and so that the optimal pvalue can be used (inverse
// of Euler's number).
p := float64(1.0)
for i := 0; i < maxHeight; i++ {
probabilities[i] = uint32(float64(math.MaxUint32) * p)
p *= pValue
}
}
// NewSkiplist constructs and initializes a new, empty skiplist. All nodes, keys,
// and values in the skiplist will be allocated from the given arena.
func NewSkiplist(arena *Arena, cmp base.Compare) *Skiplist {
skl := &Skiplist{}
skl.Reset(arena, cmp)
return skl
}
// Reset the skiplist to empty and re-initialize.
func (s *Skiplist) Reset(arena *Arena, cmp base.Compare) {
// Allocate head and tail nodes.
head, err := newRawNode(arena, maxHeight, 0, 0)
if err != nil {
panic("arenaSize is not large enough to hold the head node")
}
head.keyOffset = 0
tail, err := newRawNode(arena, maxHeight, 0, 0)
if err != nil {
panic("arenaSize is not large enough to hold the tail node")
}
tail.keyOffset = 0
// Link all head/tail levels together.
headOffset := arena.getPointerOffset(unsafe.Pointer(head))
tailOffset := arena.getPointerOffset(unsafe.Pointer(tail))
for i := 0; i < maxHeight; i++ {
head.tower[i].nextOffset.Store(tailOffset)
tail.tower[i].prevOffset.Store(headOffset)
}
*s = Skiplist{
arena: arena,
cmp: cmp,
head: head,
tail: tail,
}
s.height.Store(1)
}
// Height returns the height of the highest tower within any of the nodes that
// have ever been allocated as part of this skiplist.
func (s *Skiplist) Height() uint32 { return s.height.Load() }
// Arena returns the arena backing this skiplist.
func (s *Skiplist) Arena() *Arena { return s.arena }
// Size returns the number of bytes that have allocated from the arena.
func (s *Skiplist) Size() uint32 { return s.arena.Size() }
// Add adds a new key if it does not yet exist. If the key already exists, then
// Add returns ErrRecordExists. If there isn't enough room in the arena, then
// Add returns ErrArenaFull.
func (s *Skiplist) Add(key base.InternalKey, value []byte) error {
var ins Inserter
return s.addInternal(key, value, &ins)
}
func (s *Skiplist) addInternal(key base.InternalKey, value []byte, ins *Inserter) error {
if s.findSplice(key, ins) {
// Found a matching node, but handle case where it's been deleted.
return ErrRecordExists
}
if s.testing {
// Add delay to make it easier to test race between this thread
// and another thread that sees the intermediate state between
// finding the splice and using it.
runtime.Gosched()
}
nd, height, err := s.newNode(key, value)
if err != nil {
return err
}
ndOffset := s.arena.getPointerOffset(unsafe.Pointer(nd))
// We always insert from the base level and up. After you add a node in base
// level, we cannot create a node in the level above because it would have
// discovered the node in the base level.
var found bool
var invalidateSplice bool
for i := 0; i < int(height); i++ {
prev := ins.spl[i].prev
next := ins.spl[i].next
if prev == nil {
// New node increased the height of the skiplist, so assume that the
// new level has not yet been populated.
if next != nil {
panic("next is expected to be nil, since prev is nil")
}
prev = s.head
next = s.tail
}
// +----------------+ +------------+ +----------------+
// | prev | | nd | | next |
// | prevNextOffset |---->| | | |
// | |<----| prevOffset | | |
// | | | nextOffset |---->| |
// | | | |<----| nextPrevOffset |
// +----------------+ +------------+ +----------------+
//
// 1. Initialize prevOffset and nextOffset to point to prev and next.
// 2. CAS prevNextOffset to repoint from next to nd.
// 3. CAS nextPrevOffset to repoint from prev to nd.
for {
prevOffset := s.arena.getPointerOffset(unsafe.Pointer(prev))
nextOffset := s.arena.getPointerOffset(unsafe.Pointer(next))
nd.tower[i].init(prevOffset, nextOffset)
// Check whether next has an updated link to prev. If it does not,
// that can mean one of two things:
// 1. The thread that added the next node hasn't yet had a chance
// to add the prev link (but will shortly).
// 2. Another thread has added a new node between prev and next.
nextPrevOffset := next.prevOffset(i)
if nextPrevOffset != prevOffset {
// Determine whether #1 or #2 is true by checking whether prev
// is still pointing to next. As long as the atomic operations
// have at least acquire/release semantics (no need for
// sequential consistency), this works, as it is equivalent to
// the "publication safety" pattern.
prevNextOffset := prev.nextOffset(i)
if prevNextOffset == nextOffset {
// Ok, case #1 is true, so help the other thread along by
// updating the next node's prev link.
next.casPrevOffset(i, nextPrevOffset, prevOffset)
}
}
if prev.casNextOffset(i, nextOffset, ndOffset) {
// Managed to insert nd between prev and next, so update the next
// node's prev link and go to the next level.
if s.testing {
// Add delay to make it easier to test race between this thread
// and another thread that sees the intermediate state between
// setting next and setting prev.
runtime.Gosched()
}
next.casPrevOffset(i, prevOffset, ndOffset)
break
}
// CAS failed. We need to recompute prev and next. It is unlikely to
// be helpful to try to use a different level as we redo the search,
// because it is unlikely that lots of nodes are inserted between prev
// and next.
prev, next, found = s.findSpliceForLevel(key, i, prev)
if found {
if i != 0 {
panic("how can another thread have inserted a node at a non-base level?")
}
return ErrRecordExists
}
invalidateSplice = true
}
}
// If we had to recompute the splice for a level, invalidate the entire
// cached splice.
if invalidateSplice {
ins.height = 0
} else {
// The splice was valid. We inserted a node between spl[i].prev and
// spl[i].next. Optimistically update spl[i].prev for use in a subsequent
// call to add.
for i := uint32(0); i < height; i++ {
ins.spl[i].prev = nd
}
}
return nil
}
// NewIter returns a new Iterator object. The lower and upper bound parameters
// control the range of keys the iterator will return. Specifying for nil for
// lower or upper bound disables the check for that boundary. Note that lower
// bound is not checked on {SeekGE,First} and upper bound is not check on
// {SeekLT,Last}. The user is expected to perform that check. Note that it is
// safe for an iterator to be copied by value.
func (s *Skiplist) NewIter(lower, upper []byte) *Iterator {
it := iterPool.Get().(*Iterator)
*it = Iterator{list: s, nd: s.head, lower: lower, upper: upper}
return it
}
// NewFlushIter returns a new flushIterator, which is similar to an Iterator
// but also sets the current number of the bytes that have been iterated
// through.
func (s *Skiplist) NewFlushIter(bytesFlushed *uint64) base.InternalIterator {
return &flushIterator{
Iterator: Iterator{list: s, nd: s.head},
bytesIterated: bytesFlushed,
}
}
func (s *Skiplist) newNode(
key base.InternalKey, value []byte,
) (nd *node, height uint32, err error) {
height = s.randomHeight()
nd, err = newNode(s.arena, height, key, value)
if err != nil {
return
}
// Try to increase s.height via CAS.
listHeight := s.Height()
for height > listHeight {
if s.height.CompareAndSwap(listHeight, height) {
// Successfully increased skiplist.height.
break
}
listHeight = s.Height()
}
return
}
func (s *Skiplist) randomHeight() uint32 {
rnd := fastrand.Uint32()
h := uint32(1)
for h < maxHeight && rnd <= probabilities[h] {
h++
}
return h
}
func (s *Skiplist) findSplice(key base.InternalKey, ins *Inserter) (found bool) {
listHeight := s.Height()
var level int
prev := s.head
if ins.height < listHeight {
// Our cached height is less than the list height, which means there were
// inserts that increased the height of the list. Recompute the splice from
// scratch.
ins.height = listHeight
level = int(ins.height)
} else {
// Our cached height is equal to the list height.
for ; level < int(listHeight); level++ {
spl := &ins.spl[level]
if s.getNext(spl.prev, level) != spl.next {
// One or more nodes have been inserted between the splice at this
// level.
continue
}
if spl.prev != s.head && !s.keyIsAfterNode(spl.prev, key) {
// Key lies before splice.
level = int(listHeight)
break
}
if spl.next != s.tail && s.keyIsAfterNode(spl.next, key) {
// Key lies after splice.
level = int(listHeight)
break
}
// The splice brackets the key!
prev = spl.prev
break
}
}
for level = level - 1; level >= 0; level-- {
var next *node
prev, next, found = s.findSpliceForLevel(key, level, prev)
if next == nil {
next = s.tail
}
ins.spl[level].init(prev, next)
}
return
}
func (s *Skiplist) findSpliceForLevel(
key base.InternalKey, level int, start *node,
) (prev, next *node, found bool) {
prev = start
for {
// Assume prev.key < key.
next = s.getNext(prev, level)
if next == s.tail {
// Tail node, so done.
break
}
offset, size := next.keyOffset, next.keySize
nextKey := s.arena.buf[offset : offset+size]
cmp := s.cmp(key.UserKey, nextKey)
if cmp < 0 {
// We are done for this level, since prev.key < key < next.key.
break
}
if cmp == 0 {
// User-key equality.
if key.Trailer == next.keyTrailer {
// Internal key equality.
found = true
break
}
if key.Trailer > next.keyTrailer {
// We are done for this level, since prev.key < key < next.key.
break
}
}
// Keep moving right on this level.
prev = next
}
return
}
func (s *Skiplist) keyIsAfterNode(nd *node, key base.InternalKey) bool {
ndKey := s.arena.buf[nd.keyOffset : nd.keyOffset+nd.keySize]
cmp := s.cmp(ndKey, key.UserKey)
if cmp < 0 {
return true
}
if cmp > 0 {
return false
}
// User-key equality.
if key.Trailer == nd.keyTrailer {
// Internal key equality.
return false
}
return key.Trailer < nd.keyTrailer
}
func (s *Skiplist) getNext(nd *node, h int) *node {
offset := nd.tower[h].nextOffset.Load()
return (*node)(s.arena.getPointer(offset))
}
func (s *Skiplist) getPrev(nd *node, h int) *node {
offset := nd.tower[h].prevOffset.Load()
return (*node)(s.arena.getPointer(offset))
}