mirror of
https://github.com/0glabs/0g-chain.git
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3375484f79
* Use cosmossdk.io/errors for deprecated error methods * Update error registration with cosmossdk.io/errors * Use cosmossdk.io/math for deprecated sdk.Int alias * Fix modified proto file * Update sdk.Int usage in swap hooks * Update e2e test deprecated method usage
209 lines
6.9 KiB
Go
209 lines
6.9 KiB
Go
package simulation
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import (
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"fmt"
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"math/rand"
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"strings"
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"time"
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"github.com/cosmos/cosmos-sdk/codec"
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sdk "github.com/cosmos/cosmos-sdk/types"
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"github.com/cosmos/cosmos-sdk/types/module"
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"github.com/cosmos/cosmos-sdk/x/auth"
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authexported "github.com/cosmos/cosmos-sdk/x/auth/exported"
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"github.com/cosmos/cosmos-sdk/x/simulation"
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"github.com/cosmos/cosmos-sdk/x/supply"
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"github.com/kava-labs/kava/x/bep3/types"
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)
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var (
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MaxSupplyLimit = 1000000000000
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MinSupplyLimit = 100000000
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MinSwapAmountLimit = 999
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accs []simulation.Account
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ConsistentDenoms = [3]string{"bnb", "xrp", "btc"}
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MinBlockLock = uint64(5)
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)
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// GenRandBnbDeputy randomized BnbDeputyAddress
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func GenRandBnbDeputy(r *rand.Rand) simulation.Account {
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acc, _ := simulation.RandomAcc(r, accs)
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return acc
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}
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// GenRandFixedFee randomized FixedFee in range [1, 10000]
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func GenRandFixedFee(r *rand.Rand) sdkmath.Int {
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min := int(1)
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max := types.DefaultBnbDeputyFixedFee.Int64()
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return sdkmath.NewInt(int64(r.Intn(int(max)-min) + min))
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}
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// GenMinSwapAmount randomized MinAmount in range [1, 1000]
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func GenMinSwapAmount(r *rand.Rand) sdkmath.Int {
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return sdk.OneInt().Add(simulation.RandomAmount(r, sdkmath.NewInt(int64(MinSwapAmountLimit))))
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}
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// GenMaxSwapAmount randomized MaxAmount
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func GenMaxSwapAmount(r *rand.Rand, minAmount sdkmath.Int, supplyMax sdkmath.Int) sdkmath.Int {
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min := minAmount.Int64()
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max := supplyMax.Quo(sdkmath.NewInt(100)).Int64()
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return sdkmath.NewInt((int64(r.Intn(int(max-min))) + min))
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}
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// GenSupplyLimit generates a random SupplyLimit
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func GenSupplyLimit(r *rand.Rand, max int) sdkmath.Int {
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max = simulation.RandIntBetween(r, MinSupplyLimit, max)
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return sdkmath.NewInt(int64(max))
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}
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// GenSupplyLimit generates a random SupplyLimit
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func GenAssetSupply(r *rand.Rand, denom string) types.AssetSupply {
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return types.NewAssetSupply(
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sdk.NewCoin(denom, sdk.ZeroInt()), sdk.NewCoin(denom, sdk.ZeroInt()),
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sdk.NewCoin(denom, sdk.ZeroInt()), sdk.NewCoin(denom, sdk.ZeroInt()), time.Duration(0))
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}
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// GenMinBlockLock randomized MinBlockLock
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func GenMinBlockLock(r *rand.Rand) uint64 {
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return MinBlockLock
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}
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// GenMaxBlockLock randomized MaxBlockLock
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func GenMaxBlockLock(r *rand.Rand, minBlockLock uint64) uint64 {
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max := int(50)
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return uint64(r.Intn(max-int(MinBlockLock)) + int(MinBlockLock+1))
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}
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// GenSupportedAssets gets randomized SupportedAssets
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func GenSupportedAssets(r *rand.Rand) types.AssetParams {
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numAssets := (r.Intn(10) + 1)
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assets := make(types.AssetParams, numAssets+1)
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for i := 0; i < numAssets; i++ {
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denom := strings.ToLower(simulation.RandStringOfLength(r, (r.Intn(3) + 3)))
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asset := genSupportedAsset(r, denom)
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assets[i] = asset
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}
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// Add bnb, btc, or xrp as a supported asset for interactions with other modules
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assets[len(assets)-1] = genSupportedAsset(r, ConsistentDenoms[r.Intn(3)])
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return assets
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}
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func genSupportedAsset(r *rand.Rand, denom string) types.AssetParam {
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coinID, _ := simulation.RandPositiveInt(r, sdkmath.NewInt(100000))
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limit := GenSupplyLimit(r, MaxSupplyLimit)
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minSwapAmount := GenMinSwapAmount(r)
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minBlockLock := GenMinBlockLock(r)
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timeLimited := r.Float32() < 0.5
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timeBasedLimit := sdk.ZeroInt()
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if timeLimited {
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// set time-based limit to between 10 and 25% of the total limit
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min := int(limit.Quo(sdkmath.NewInt(10)).Int64())
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max := int(limit.Quo(sdkmath.NewInt(4)).Int64())
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timeBasedLimit = sdkmath.NewInt(int64(simulation.RandIntBetween(r, min, max)))
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}
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return types.AssetParam{
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Denom: denom,
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CoinID: int(coinID.Int64()),
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SupplyLimit: types.SupplyLimit{
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Limit: limit,
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TimeLimited: timeLimited,
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TimePeriod: time.Hour * 24,
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TimeBasedLimit: timeBasedLimit,
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},
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Active: true,
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DeputyAddress: GenRandBnbDeputy(r).Address,
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FixedFee: GenRandFixedFee(r),
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MinSwapAmount: minSwapAmount,
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MaxSwapAmount: GenMaxSwapAmount(r, minSwapAmount, limit),
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MinBlockLock: minBlockLock,
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MaxBlockLock: GenMaxBlockLock(r, minBlockLock),
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}
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}
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// RandomizedGenState generates a random GenesisState
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func RandomizedGenState(simState *module.SimulationState) {
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accs = simState.Accounts
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bep3Genesis := loadRandomBep3GenState(simState)
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fmt.Printf("Selected randomly generated %s parameters:\n%s\n", types.ModuleName, codec.MustMarshalJSONIndent(simState.Cdc, bep3Genesis))
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simState.GenState[types.ModuleName] = simState.Cdc.MustMarshalJSON(bep3Genesis)
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authGenesis, totalCoins := loadAuthGenState(simState, bep3Genesis)
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simState.GenState[auth.ModuleName] = simState.Cdc.MustMarshalJSON(authGenesis)
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// Update supply to match amount of coins in auth
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var supplyGenesis supply.GenesisState
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simState.Cdc.MustUnmarshalJSON(simState.GenState[supply.ModuleName], &supplyGenesis)
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for _, deputyCoin := range totalCoins {
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supplyGenesis.Supply = supplyGenesis.Supply.Add(deputyCoin...)
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}
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simState.GenState[supply.ModuleName] = simState.Cdc.MustMarshalJSON(supplyGenesis)
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}
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func loadRandomBep3GenState(simState *module.SimulationState) types.GenesisState {
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supportedAssets := GenSupportedAssets(simState.Rand)
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supplies := types.AssetSupplies{}
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for _, asset := range supportedAssets {
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supply := GenAssetSupply(simState.Rand, asset.Denom)
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supplies = append(supplies, supply)
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}
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bep3Genesis := types.GenesisState{
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Params: types.Params{
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AssetParams: supportedAssets,
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},
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Supplies: supplies,
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PreviousBlockTime: types.DefaultPreviousBlockTime,
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}
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return bep3Genesis
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}
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func loadAuthGenState(simState *module.SimulationState, bep3Genesis types.GenesisState) (auth.GenesisState, []sdk.Coins) {
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var authGenesis auth.GenesisState
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simState.Cdc.MustUnmarshalJSON(simState.GenState[auth.ModuleName], &authGenesis)
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// Load total limit of each supported asset to deputy's account
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var totalCoins []sdk.Coins
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for _, asset := range bep3Genesis.Params.AssetParams {
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deputy, found := getAccount(authGenesis.Accounts, asset.DeputyAddress)
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if !found {
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panic("deputy address not found in available accounts")
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}
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assetCoin := sdk.NewCoins(sdk.NewCoin(asset.Denom, asset.SupplyLimit.Limit))
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if err := deputy.SetCoins(deputy.GetCoins().Add(assetCoin...)); err != nil {
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panic(err)
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}
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totalCoins = append(totalCoins, assetCoin)
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authGenesis.Accounts = replaceOrAppendAccount(authGenesis.Accounts, deputy)
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}
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return authGenesis, totalCoins
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}
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// Return an account from a list of accounts that matches an address.
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func getAccount(accounts []authexported.GenesisAccount, addr sdk.AccAddress) (authexported.GenesisAccount, bool) {
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for _, a := range accounts {
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if a.GetAddress().Equals(addr) {
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return a, true
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}
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}
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return nil, false
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}
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// In a list of accounts, replace the first account found with the same address. If not found, append the account.
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func replaceOrAppendAccount(accounts []authexported.GenesisAccount, acc authexported.GenesisAccount) []authexported.GenesisAccount {
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newAccounts := accounts
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for i, a := range accounts {
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if a.GetAddress().Equals(acc.GetAddress()) {
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newAccounts[i] = acc
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return newAccounts
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}
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}
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return append(newAccounts, acc)
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}
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