0g-chain/x/issuance/simulation/genesis.go
Ruaridh ffef832d45
Upgrade to sdk v0.44.5 and add IBC (#1106)
- Upgrade cosmos-sdk to v0.44.5 from v0.39.2
- Add Legacy Tx Endpoint for backwards compatibility
- Add IBC v1.2.3 Support

Co-authored-by: DracoLi <draco@dracoli.com>
Co-authored-by: drklee3 <derrick@dlee.dev>
Co-authored-by: denalimarsh <denalimarsh@gmail.com>
Co-authored-by: Draco Li <draco@kava.io>
Co-authored-by: Nick DeLuca <nickdeluca08@gmail.com>
Co-authored-by: Kevin Davis <karzak@users.noreply.github.com>
Co-authored-by: Denali Marsh <denali@kava.io>
2022-01-07 17:39:27 -07:00

67 lines
2.0 KiB
Go

package simulation
// import (
// "fmt"
// "math/rand"
// "strings"
// "time"
// "github.com/cosmos/cosmos-sdk/codec"
// sdk "github.com/cosmos/cosmos-sdk/types"
// "github.com/cosmos/cosmos-sdk/types/module"
// "github.com/cosmos/cosmos-sdk/x/simulation"
// "github.com/kava-labs/kava/x/issuance/types"
// )
// var (
// accs []simulation.Account
// )
// // RandomizedGenState generates a random GenesisState for the module
// func RandomizedGenState(simState *module.SimulationState) {
// accs = simState.Accounts
// params := randomizedParams(simState.Rand)
// gs := types.NewGenesisState(params, types.AssetSupplies{})
// fmt.Printf("Selected randomly generated %s parameters:\n%s\n", types.ModuleName, codec.MustMarshalJSONIndent(simState.Cdc, gs))
// simState.GenState[types.ModuleName] = simState.Cdc.MustMarshalJSON(gs)
// }
// func randomizedParams(r *rand.Rand) types.Params {
// assets := randomizedAssets(r)
// return types.NewParams(assets)
// }
// func randomizedAssets(r *rand.Rand) types.Assets {
// randomAssets := types.Assets{}
// numAssets := Max(1, r.Intn(5))
// for i := 0; i < numAssets; i++ {
// denom := strings.ToLower(simulation.RandStringOfLength(r, (r.Intn(3) + 3)))
// owner := randomOwner(r)
// paused := r.Intn(2) == 0
// rateLimited := r.Intn(2) == 0
// rateLimit := types.NewRateLimit(false, sdk.ZeroInt(), time.Duration(0))
// if rateLimited {
// timeLimit := time.Duration(3600000000000 + (r.Intn(24) + 1))
// assetLimit := simulation.RandIntBetween(r, 100000000000, 1000000000000)
// rateLimit = types.NewRateLimit(true, sdk.NewInt(int64(assetLimit)), timeLimit)
// }
// randomAsset := types.NewAsset(owner.Address, denom, []sdk.AccAddress{}, paused, true, rateLimit)
// randomAssets = append(randomAssets, randomAsset)
// }
// return randomAssets
// }
// func randomOwner(r *rand.Rand) simulation.Account {
// acc, _ := simulation.RandomAcc(r, accs)
// return acc
// }
// // Max return max of two ints
// func Max(x, y int) int {
// if x > y {
// return x
// }
// return y
// }