0g-chain/x/incentive/keeper/rewards_supply.go
Ruaridh 6f193c7f2a
Refactor incentive accumulators to be the same (#970)
* add test for validate multi reward periods

* tidy up: combine files

* don't accumulate global indexes containing zeros
Previously if the time since last block was 0,
indexes were added containing 0s.
Now leave them out. Missing is assumed to be 0.

* move state independent test to types folder

* clarify reward source concept to "source shares"
- rename variables and update doc comments
- extract method from swap accumulation

* tidy up and expand swap accumulation unit tests

* rename swap test file to match others

* update swap pool id format in tests

* refactor borrow accumulation, use new accumulator

* refactor supply accumulation, use new accumulator

* refactor delegator accumulation, use accumulator

* refactor usdx accumulation, use new accumulator

* fix types const

* remove unsed methods

* more usdx minting param validation.
Protect against the rewards per second denom changing.
It should always be "ukava".

* add safety check in InitGenesis
It prevents huge accumulations on the first block by limiting all
previous accumulation times to be within one year of genesis

* add todo for adding swp token distirbution info
2021-07-22 13:53:18 +01:00

299 lines
12 KiB
Go

package keeper
import (
"fmt"
sdk "github.com/cosmos/cosmos-sdk/types"
hardtypes "github.com/kava-labs/kava/x/hard/types"
"github.com/kava-labs/kava/x/incentive/types"
)
// AccumulateHardSupplyRewards calculates new rewards to distribute this block and updates the global indexes to reflect this.
// The provided rewardPeriod must be valid to avoid panics in calculating time durations.
func (k Keeper) AccumulateHardSupplyRewards(ctx sdk.Context, rewardPeriod types.MultiRewardPeriod) {
previousAccrualTime, found := k.GetPreviousHardSupplyRewardAccrualTime(ctx, rewardPeriod.CollateralType)
if !found {
previousAccrualTime = ctx.BlockTime()
}
indexes, found := k.GetHardSupplyRewardIndexes(ctx, rewardPeriod.CollateralType)
if !found {
indexes = types.RewardIndexes{}
}
acc := types.NewAccumulator(previousAccrualTime, indexes)
totalSource := k.getHardSupplyTotalSourceShares(ctx, rewardPeriod.CollateralType)
acc.Accumulate(rewardPeriod, totalSource, ctx.BlockTime())
k.SetPreviousHardSupplyRewardAccrualTime(ctx, rewardPeriod.CollateralType, acc.PreviousAccumulationTime)
if len(acc.Indexes) > 0 {
// the store panics when setting empty or nil indexes
k.SetHardSupplyRewardIndexes(ctx, rewardPeriod.CollateralType, acc.Indexes)
}
}
// getHardSupplyTotalSourceShares fetches the sum of all source shares for a supply reward.
// In the case of hard supply, this is the total supplied divided by the supply interest factor.
// This give the "pre interest" value of the total supplied.
func (k Keeper) getHardSupplyTotalSourceShares(ctx sdk.Context, denom string) sdk.Dec {
totalSuppliedCoins, found := k.hardKeeper.GetSuppliedCoins(ctx)
if !found {
// assume no coins have been supplied
totalSuppliedCoins = sdk.NewCoins()
}
totalSupplied := totalSuppliedCoins.AmountOf(denom)
interestFactor, found := k.hardKeeper.GetSupplyInterestFactor(ctx, denom)
if !found {
// assume nothing has been borrowed so the factor starts at it's default value
interestFactor = sdk.OneDec()
}
// return supplied/factor to get the "pre interest" value of the current total supplied
return totalSupplied.ToDec().Quo(interestFactor)
}
// InitializeHardSupplyReward initializes the supply-side of a hard liquidity provider claim
// by creating the claim and setting the supply reward factor index
func (k Keeper) InitializeHardSupplyReward(ctx sdk.Context, deposit hardtypes.Deposit) {
claim, found := k.GetHardLiquidityProviderClaim(ctx, deposit.Depositor)
if !found {
claim = types.NewHardLiquidityProviderClaim(deposit.Depositor, sdk.Coins{}, nil, nil)
}
var supplyRewardIndexes types.MultiRewardIndexes
for _, coin := range deposit.Amount {
globalRewardIndexes, found := k.GetHardSupplyRewardIndexes(ctx, coin.Denom)
if !found {
globalRewardIndexes = types.RewardIndexes{}
}
supplyRewardIndexes = supplyRewardIndexes.With(coin.Denom, globalRewardIndexes)
}
claim.SupplyRewardIndexes = supplyRewardIndexes
k.SetHardLiquidityProviderClaim(ctx, claim)
}
// SynchronizeHardSupplyReward updates the claim object by adding any accumulated rewards
// and updating the reward index value
func (k Keeper) SynchronizeHardSupplyReward(ctx sdk.Context, deposit hardtypes.Deposit) {
claim, found := k.GetHardLiquidityProviderClaim(ctx, deposit.Depositor)
if !found {
return
}
for _, coin := range deposit.Amount {
globalRewardIndexes, found := k.GetHardSupplyRewardIndexes(ctx, coin.Denom)
if !found {
// The global factor is only not found if
// - the supply denom has not started accumulating rewards yet (either there is no reward specified in params, or the reward start time hasn't been hit)
// - OR it was wrongly deleted from state (factors should never be removed while unsynced claims exist)
// If not found we could either skip this sync, or assume the global factor is zero.
// Skipping will avoid storing unnecessary factors in the claim for non rewarded denoms.
// And in the event a global factor is wrongly deleted, it will avoid this function panicking when calculating rewards.
continue
}
userRewardIndexes, found := claim.SupplyRewardIndexes.Get(coin.Denom)
if !found {
// Normally the reward indexes should always be found.
// But if a denom was not rewarded then becomes rewarded (ie a reward period is added to params), then the indexes will be missing from claims for that supplied denom.
// So given the reward period was just added, assume the starting value for any global reward indexes, which is an empty slice.
userRewardIndexes = types.RewardIndexes{}
}
newRewards, err := k.CalculateRewards(userRewardIndexes, globalRewardIndexes, coin.Amount.ToDec())
if err != nil {
// Global reward factors should never decrease, as it would lead to a negative update to claim.Rewards.
// This panics if a global reward factor decreases or disappears between the old and new indexes.
panic(fmt.Sprintf("corrupted global reward indexes found: %v", err))
}
claim.Reward = claim.Reward.Add(newRewards...)
claim.SupplyRewardIndexes = claim.SupplyRewardIndexes.With(coin.Denom, globalRewardIndexes)
}
k.SetHardLiquidityProviderClaim(ctx, claim)
}
// UpdateHardSupplyIndexDenoms adds any new deposit denoms to the claim's supply reward index
func (k Keeper) UpdateHardSupplyIndexDenoms(ctx sdk.Context, deposit hardtypes.Deposit) {
claim, found := k.GetHardLiquidityProviderClaim(ctx, deposit.Depositor)
if !found {
claim = types.NewHardLiquidityProviderClaim(deposit.Depositor, sdk.Coins{}, nil, nil)
}
depositDenoms := getDenoms(deposit.Amount)
supplyRewardIndexDenoms := claim.SupplyRewardIndexes.GetCollateralTypes()
supplyRewardIndexes := claim.SupplyRewardIndexes
// Create a new multi-reward index in the claim for every new deposit denom
uniqueDepositDenoms := setDifference(depositDenoms, supplyRewardIndexDenoms)
for _, denom := range uniqueDepositDenoms {
globalSupplyRewardIndexes, found := k.GetHardSupplyRewardIndexes(ctx, denom)
if !found {
globalSupplyRewardIndexes = types.RewardIndexes{}
}
supplyRewardIndexes = supplyRewardIndexes.With(denom, globalSupplyRewardIndexes)
}
// Delete multi-reward index from claim if the collateral type is no longer deposited
uniqueSupplyRewardDenoms := setDifference(supplyRewardIndexDenoms, depositDenoms)
for _, denom := range uniqueSupplyRewardDenoms {
supplyRewardIndexes = supplyRewardIndexes.RemoveRewardIndex(denom)
}
claim.SupplyRewardIndexes = supplyRewardIndexes
k.SetHardLiquidityProviderClaim(ctx, claim)
}
// SynchronizeHardLiquidityProviderClaim adds any accumulated rewards
func (k Keeper) SynchronizeHardLiquidityProviderClaim(ctx sdk.Context, owner sdk.AccAddress) {
// Synchronize any hard liquidity supply-side rewards
deposit, foundDeposit := k.hardKeeper.GetDeposit(ctx, owner)
if foundDeposit {
k.SynchronizeHardSupplyReward(ctx, deposit)
}
// Synchronize any hard liquidity borrow-side rewards
borrow, foundBorrow := k.hardKeeper.GetBorrow(ctx, owner)
if foundBorrow {
k.SynchronizeHardBorrowReward(ctx, borrow)
}
}
// SimulateHardSynchronization calculates a user's outstanding hard rewards by simulating reward synchronization
func (k Keeper) SimulateHardSynchronization(ctx sdk.Context, claim types.HardLiquidityProviderClaim) types.HardLiquidityProviderClaim {
// 1. Simulate Hard supply-side rewards
for _, ri := range claim.SupplyRewardIndexes {
globalRewardIndexes, foundGlobalRewardIndexes := k.GetHardSupplyRewardIndexes(ctx, ri.CollateralType)
if !foundGlobalRewardIndexes {
continue
}
userRewardIndexes, foundUserRewardIndexes := claim.SupplyRewardIndexes.GetRewardIndex(ri.CollateralType)
if !foundUserRewardIndexes {
continue
}
userRewardIndexIndex, foundUserRewardIndexIndex := claim.SupplyRewardIndexes.GetRewardIndexIndex(ri.CollateralType)
if !foundUserRewardIndexIndex {
continue
}
for _, globalRewardIndex := range globalRewardIndexes {
userRewardIndex, foundUserRewardIndex := userRewardIndexes.RewardIndexes.GetRewardIndex(globalRewardIndex.CollateralType)
if !foundUserRewardIndex {
userRewardIndex = types.NewRewardIndex(globalRewardIndex.CollateralType, sdk.ZeroDec())
userRewardIndexes.RewardIndexes = append(userRewardIndexes.RewardIndexes, userRewardIndex)
claim.SupplyRewardIndexes[userRewardIndexIndex].RewardIndexes = append(claim.SupplyRewardIndexes[userRewardIndexIndex].RewardIndexes, userRewardIndex)
}
globalRewardFactor := globalRewardIndex.RewardFactor
userRewardFactor := userRewardIndex.RewardFactor
rewardsAccumulatedFactor := globalRewardFactor.Sub(userRewardFactor)
if rewardsAccumulatedFactor.IsZero() {
continue
}
deposit, found := k.hardKeeper.GetDeposit(ctx, claim.GetOwner())
if !found {
continue
}
newRewardsAmount := rewardsAccumulatedFactor.Mul(deposit.Amount.AmountOf(ri.CollateralType).ToDec()).RoundInt()
if newRewardsAmount.IsZero() || newRewardsAmount.IsNegative() {
continue
}
factorIndex, foundFactorIndex := userRewardIndexes.RewardIndexes.GetFactorIndex(globalRewardIndex.CollateralType)
if !foundFactorIndex {
continue
}
claim.SupplyRewardIndexes[userRewardIndexIndex].RewardIndexes[factorIndex].RewardFactor = globalRewardIndex.RewardFactor
newRewardsCoin := sdk.NewCoin(userRewardIndex.CollateralType, newRewardsAmount)
claim.Reward = claim.Reward.Add(newRewardsCoin)
}
}
// 2. Simulate Hard borrow-side rewards
for _, ri := range claim.BorrowRewardIndexes {
globalRewardIndexes, foundGlobalRewardIndexes := k.GetHardBorrowRewardIndexes(ctx, ri.CollateralType)
if !foundGlobalRewardIndexes {
continue
}
userRewardIndexes, foundUserRewardIndexes := claim.BorrowRewardIndexes.GetRewardIndex(ri.CollateralType)
if !foundUserRewardIndexes {
continue
}
userRewardIndexIndex, foundUserRewardIndexIndex := claim.BorrowRewardIndexes.GetRewardIndexIndex(ri.CollateralType)
if !foundUserRewardIndexIndex {
continue
}
for _, globalRewardIndex := range globalRewardIndexes {
userRewardIndex, foundUserRewardIndex := userRewardIndexes.RewardIndexes.GetRewardIndex(globalRewardIndex.CollateralType)
if !foundUserRewardIndex {
userRewardIndex = types.NewRewardIndex(globalRewardIndex.CollateralType, sdk.ZeroDec())
userRewardIndexes.RewardIndexes = append(userRewardIndexes.RewardIndexes, userRewardIndex)
claim.BorrowRewardIndexes[userRewardIndexIndex].RewardIndexes = append(claim.BorrowRewardIndexes[userRewardIndexIndex].RewardIndexes, userRewardIndex)
}
globalRewardFactor := globalRewardIndex.RewardFactor
userRewardFactor := userRewardIndex.RewardFactor
rewardsAccumulatedFactor := globalRewardFactor.Sub(userRewardFactor)
if rewardsAccumulatedFactor.IsZero() {
continue
}
borrow, found := k.hardKeeper.GetBorrow(ctx, claim.GetOwner())
if !found {
continue
}
newRewardsAmount := rewardsAccumulatedFactor.Mul(borrow.Amount.AmountOf(ri.CollateralType).ToDec()).RoundInt()
if newRewardsAmount.IsZero() || newRewardsAmount.IsNegative() {
continue
}
factorIndex, foundFactorIndex := userRewardIndexes.RewardIndexes.GetFactorIndex(globalRewardIndex.CollateralType)
if !foundFactorIndex {
continue
}
claim.BorrowRewardIndexes[userRewardIndexIndex].RewardIndexes[factorIndex].RewardFactor = globalRewardIndex.RewardFactor
newRewardsCoin := sdk.NewCoin(userRewardIndex.CollateralType, newRewardsAmount)
claim.Reward = claim.Reward.Add(newRewardsCoin)
}
}
return claim
}
// Set setDifference: A - B
func setDifference(a, b []string) (diff []string) {
m := make(map[string]bool)
for _, item := range b {
m[item] = true
}
for _, item := range a {
if _, ok := m[item]; !ok {
diff = append(diff, item)
}
}
return
}
func getDenoms(coins sdk.Coins) []string {
denoms := []string{}
for _, coin := range coins {
denoms = append(denoms, coin.Denom)
}
return denoms
}