mirror of
https://github.com/0glabs/0g-chain.git
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a573625df8
* bump SDK version to v0.38.3 Co-authored-by: Denali Marsh <denali@kava.io> Co-authored-by: Kevin Davis <kjydavis3@gmail.com> Co-authored-by: Kevin Davis <karzak@users.noreply.github.com> Co-authored-by: denalimarsh <denalimarsh@gmail.com> Co-authored-by: rhuairahrighairigh <ruaridh.odonnell@gmail.com>
169 lines
5.4 KiB
Go
169 lines
5.4 KiB
Go
package simulation
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import (
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"fmt"
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"math/rand"
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"strings"
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"github.com/cosmos/cosmos-sdk/codec"
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sdk "github.com/cosmos/cosmos-sdk/types"
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"github.com/cosmos/cosmos-sdk/types/module"
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"github.com/cosmos/cosmos-sdk/x/auth"
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authexported "github.com/cosmos/cosmos-sdk/x/auth/exported"
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"github.com/cosmos/cosmos-sdk/x/simulation"
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"github.com/cosmos/cosmos-sdk/x/supply"
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"github.com/kava-labs/kava/x/bep3/types"
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)
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// Simulation parameter constants
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const (
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BnbDeputyAddress = "bnb_deputy_address"
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MinBlockLock = "min_block_lock"
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MaxBlockLock = "max_block_lock"
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SupportedAssets = "supported_assets"
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)
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var (
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MaxSupplyLimit = sdk.NewInt(1000000000000)
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accs []simulation.Account
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ConsistentDenoms = [3]string{"bnb", "xrp", "btc"}
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)
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// GenRandBnbDeputy randomized BnbDeputyAddress
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func GenRandBnbDeputy(r *rand.Rand) simulation.Account {
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acc, _ := simulation.RandomAcc(r, accs)
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return acc
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}
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// GenMinBlockLock randomized MinBlockLock
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func GenMinBlockLock(r *rand.Rand) int64 {
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min := int(types.AbsoluteMinimumBlockLock)
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max := int(types.AbsoluteMaximumBlockLock)
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return int64(r.Intn(max-min) + min)
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}
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// GenMaxBlockLock randomized MaxBlockLock
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func GenMaxBlockLock(r *rand.Rand, minBlockLock int64) int64 {
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min := int(minBlockLock)
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max := int(types.AbsoluteMaximumBlockLock)
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return int64(r.Intn(max-min) + min)
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}
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// GenSupportedAssets gets randomized SupportedAssets
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func GenSupportedAssets(r *rand.Rand) types.AssetParams {
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var assets types.AssetParams
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numAssets := (r.Intn(10) + 1)
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for i := 0; i < numAssets; i++ {
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denom := strings.ToLower(simulation.RandStringOfLength(r, (r.Intn(3) + 3)))
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asset := genSupportedAsset(r, denom)
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assets = append(assets, asset)
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}
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// Add bnb, btc, or xrp as a supported asset for interactions with other modules
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stableAsset := genSupportedAsset(r, ConsistentDenoms[r.Intn(3)])
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assets = append(assets, stableAsset)
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return assets
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}
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func genSupportedAsset(r *rand.Rand, denom string) types.AssetParam {
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coinID, _ := simulation.RandPositiveInt(r, sdk.NewInt(100000))
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limit, _ := simulation.RandPositiveInt(r, MaxSupplyLimit)
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return types.AssetParam{
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Denom: denom,
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CoinID: int(coinID.Int64()),
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Limit: limit,
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Active: true,
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}
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}
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// RandomizedGenState generates a random GenesisState
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func RandomizedGenState(simState *module.SimulationState) {
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accs = simState.Accounts
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bep3Genesis := loadRandomBep3GenState(simState)
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fmt.Printf("Selected randomly generated %s parameters:\n%s\n", types.ModuleName, codec.MustMarshalJSONIndent(simState.Cdc, bep3Genesis))
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simState.GenState[types.ModuleName] = simState.Cdc.MustMarshalJSON(bep3Genesis)
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authGenesis, totalCoins := loadAuthGenState(simState, bep3Genesis)
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simState.GenState[auth.ModuleName] = simState.Cdc.MustMarshalJSON(authGenesis)
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// Update supply to match amount of coins in auth
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var supplyGenesis supply.GenesisState
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simState.Cdc.MustUnmarshalJSON(simState.GenState[supply.ModuleName], &supplyGenesis)
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for _, deputyCoin := range totalCoins {
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supplyGenesis.Supply = supplyGenesis.Supply.Add(deputyCoin...)
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}
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simState.GenState[supply.ModuleName] = simState.Cdc.MustMarshalJSON(supplyGenesis)
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}
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func loadRandomBep3GenState(simState *module.SimulationState) types.GenesisState {
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bnbDeputy := GenRandBnbDeputy(simState.Rand)
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// min/max block lock are hardcoded to 50/100 for expected -NumBlocks=100
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minBlockLock := int64(types.AbsoluteMinimumBlockLock)
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maxBlockLock := minBlockLock * 2
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var supportedAssets types.AssetParams
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simState.AppParams.GetOrGenerate(
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simState.Cdc, SupportedAssets, &supportedAssets, simState.Rand,
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func(r *rand.Rand) { supportedAssets = GenSupportedAssets(r) },
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)
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bep3Genesis := types.GenesisState{
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Params: types.Params{
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BnbDeputyAddress: bnbDeputy.Address,
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MinBlockLock: minBlockLock,
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MaxBlockLock: maxBlockLock,
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SupportedAssets: supportedAssets,
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},
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}
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return bep3Genesis
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}
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func loadAuthGenState(simState *module.SimulationState, bep3Genesis types.GenesisState) (
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auth.GenesisState, []sdk.Coins) {
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var authGenesis auth.GenesisState
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simState.Cdc.MustUnmarshalJSON(simState.GenState[auth.ModuleName], &authGenesis)
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deputy, found := getAccount(authGenesis.Accounts, bep3Genesis.Params.BnbDeputyAddress)
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if !found {
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panic("deputy address not found in available accounts")
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}
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// Load total limit of each supported asset to deputy's account
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var totalCoins []sdk.Coins
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for _, asset := range bep3Genesis.Params.SupportedAssets {
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assetCoin := sdk.NewCoins(sdk.NewCoin(asset.Denom, asset.Limit))
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if err := deputy.SetCoins(deputy.GetCoins().Add(assetCoin...)); err != nil {
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panic(err)
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}
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totalCoins = append(totalCoins, assetCoin)
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}
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authGenesis.Accounts = replaceOrAppendAccount(authGenesis.Accounts, deputy)
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return authGenesis, totalCoins
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}
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// Return an account from a list of accounts that matches an address.
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func getAccount(accounts []authexported.GenesisAccount, addr sdk.AccAddress) (authexported.GenesisAccount, bool) {
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for _, a := range accounts {
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if a.GetAddress().Equals(addr) {
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return a, true
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}
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}
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return nil, false
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}
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// In a list of accounts, replace the first account found with the same address. If not found, append the account.
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func replaceOrAppendAccount(accounts []authexported.GenesisAccount, acc authexported.GenesisAccount) []authexported.GenesisAccount {
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newAccounts := accounts
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for i, a := range accounts {
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if a.GetAddress().Equals(acc.GetAddress()) {
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newAccounts[i] = acc
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return newAccounts
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}
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}
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return append(newAccounts, acc)
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}
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