mirror of
https://github.com/0glabs/0g-chain.git
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3375484f79
* Use cosmossdk.io/errors for deprecated error methods * Update error registration with cosmossdk.io/errors * Use cosmossdk.io/math for deprecated sdk.Int alias * Fix modified proto file * Update sdk.Int usage in swap hooks * Update e2e test deprecated method usage
73 lines
2.3 KiB
Go
73 lines
2.3 KiB
Go
package simulation
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import (
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"fmt"
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"math/big"
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"math/rand"
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"time"
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sdkmath "cosmossdk.io/math"
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sdk "github.com/cosmos/cosmos-sdk/types"
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"github.com/cosmos/cosmos-sdk/x/simulation"
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)
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func RandomAddresses(r *rand.Rand, accs []simulation.Account) []sdk.AccAddress {
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r.Shuffle(len(accs), func(i, j int) {
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accs[i], accs[j] = accs[j], accs[i]
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})
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var addresses []sdk.AccAddress
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numAddresses := r.Intn(len(accs) + 1)
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for i := 0; i < numAddresses; i++ {
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addresses = append(addresses, accs[i].Address)
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}
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return addresses
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}
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func RandomPositiveDuration(r *rand.Rand, inclusiveMin, exclusiveMax time.Duration) (time.Duration, error) {
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min := int64(inclusiveMin)
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max := int64(exclusiveMax)
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if min < 0 || max < 0 {
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return 0, fmt.Errorf("min and max must be positive")
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}
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if min >= max {
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return 0, fmt.Errorf("max must be < min")
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}
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randPositiveInt64 := r.Int63n(max-min) + min
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return time.Duration(randPositiveInt64), nil
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}
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func RandomTime(r *rand.Rand, inclusiveMin, exclusiveMax time.Time) (time.Time, error) {
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if exclusiveMax.Before(inclusiveMin) {
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return time.Time{}, fmt.Errorf("max must be > min")
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}
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period := exclusiveMax.Sub(inclusiveMin)
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subPeriod, err := RandomPositiveDuration(r, 0, period)
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if err != nil {
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return time.Time{}, err
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}
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return inclusiveMin.Add(subPeriod), nil
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}
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// RandInt randomly generates an sdkmath.Int in the range [inclusiveMin, inclusiveMax]. It works for negative and positive integers.
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func RandIntInclusive(r *rand.Rand, inclusiveMin, inclusiveMax sdkmath.Int) (sdkmath.Int, error) {
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if inclusiveMin.GT(inclusiveMax) {
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return sdkmath.Int{}, fmt.Errorf("min larger than max")
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}
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return RandInt(r, inclusiveMin, inclusiveMax.Add(sdk.OneInt()))
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}
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// RandInt randomly generates an sdkmath.Int in the range [inclusiveMin, exclusiveMax). It works for negative and positive integers.
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func RandInt(r *rand.Rand, inclusiveMin, exclusiveMax sdkmath.Int) (sdkmath.Int, error) {
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// validate input
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if inclusiveMin.GTE(exclusiveMax) {
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return sdkmath.Int{}, fmt.Errorf("min larger or equal to max")
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}
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// shift the range to start at 0
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shiftedRange := exclusiveMax.Sub(inclusiveMin) // should always be positive given the check above
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// randomly pick from the shifted range
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shiftedRandInt := sdkmath.NewIntFromBigInt(new(big.Int).Rand(r, shiftedRange.BigInt()))
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// shift back to the original range
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return shiftedRandInt.Add(inclusiveMin), nil
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}
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