mirror of
https://github.com/0glabs/0g-chain.git
synced 2024-11-10 10:05:18 +00:00
3fc2a63556
* update claim attribute type to MultiRewardIndexes * update param attribute type to MultiRewardPeriods * keeper: update params to match types * keeper: update delegator core keeper methods * keeper: update InitializeHardDelegatorReward * keeper: update SynchronizeHardDelegatorRewards * remove reward factor in favor of reward indexes * update querier * fix test: delegator init test * fix test: delegator sync test * implement delegator reward accumulation * fix test: delegator general tests * add legact types, update v0_11 -> v0_14 migration * remove duplicate import form v0_15 migration * implement v0_15incentive migration * test data and migration test * add multiple reward denoms to init/sync tests * update delegator test with multiple reward coins * clean up simulation sync * types: introduce DelegatorClaim, refactor HardClaim * add core DelegateClaim store methods * refactor delegator reward init, accumulation, sync * update hooks * update params and genesis logic * update abci * update types tests * update querier types/keeper for compile * update supply rewards tests * update borrow reward tests * update delegator reward tests * update handler/genesis test for compile * add new msg type * implement delegator claim payouts * submission + handling of new msg * implement new querier types/keeper logic * add new queries to cli/rest * update migration * register new msgs/types on codec * remove delegator syncing from hard sync method
349 lines
14 KiB
Go
349 lines
14 KiB
Go
package keeper
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import (
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"fmt"
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"math"
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"time"
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sdk "github.com/cosmos/cosmos-sdk/types"
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hardtypes "github.com/kava-labs/kava/x/hard/types"
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"github.com/kava-labs/kava/x/incentive/types"
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)
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// AccumulateHardSupplyRewards updates the rewards accumulated for the input reward period
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func (k Keeper) AccumulateHardSupplyRewards(ctx sdk.Context, rewardPeriod types.MultiRewardPeriod) error {
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previousAccrualTime, found := k.GetPreviousHardSupplyRewardAccrualTime(ctx, rewardPeriod.CollateralType)
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if !found {
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k.SetPreviousHardSupplyRewardAccrualTime(ctx, rewardPeriod.CollateralType, ctx.BlockTime())
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return nil
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}
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timeElapsed := CalculateTimeElapsed(rewardPeriod.Start, rewardPeriod.End, ctx.BlockTime(), previousAccrualTime)
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if timeElapsed.IsZero() {
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return nil
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}
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if rewardPeriod.RewardsPerSecond.IsZero() {
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k.SetPreviousHardSupplyRewardAccrualTime(ctx, rewardPeriod.CollateralType, ctx.BlockTime())
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return nil
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}
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totalSuppliedCoins, foundTotalSuppliedCoins := k.hardKeeper.GetSuppliedCoins(ctx)
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if !foundTotalSuppliedCoins {
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k.SetPreviousHardSupplyRewardAccrualTime(ctx, rewardPeriod.CollateralType, ctx.BlockTime())
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return nil
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}
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totalSupplied := totalSuppliedCoins.AmountOf(rewardPeriod.CollateralType).ToDec()
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if totalSupplied.IsZero() {
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k.SetPreviousHardSupplyRewardAccrualTime(ctx, rewardPeriod.CollateralType, ctx.BlockTime())
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return nil
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}
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previousRewardIndexes, found := k.GetHardSupplyRewardIndexes(ctx, rewardPeriod.CollateralType)
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if !found {
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for _, rewardCoin := range rewardPeriod.RewardsPerSecond {
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rewardIndex := types.NewRewardIndex(rewardCoin.Denom, sdk.ZeroDec())
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previousRewardIndexes = append(previousRewardIndexes, rewardIndex)
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}
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k.SetHardSupplyRewardIndexes(ctx, rewardPeriod.CollateralType, previousRewardIndexes)
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}
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hardFactor, found := k.hardKeeper.GetSupplyInterestFactor(ctx, rewardPeriod.CollateralType)
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if !found {
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k.SetPreviousHardSupplyRewardAccrualTime(ctx, rewardPeriod.CollateralType, ctx.BlockTime())
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return nil
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}
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newRewardIndexes := previousRewardIndexes
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for _, rewardCoin := range rewardPeriod.RewardsPerSecond {
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newRewards := rewardCoin.Amount.ToDec().Mul(timeElapsed.ToDec())
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previousRewardIndex, found := previousRewardIndexes.GetRewardIndex(rewardCoin.Denom)
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if !found {
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previousRewardIndex = types.NewRewardIndex(rewardCoin.Denom, sdk.ZeroDec())
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}
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// Calculate new reward factor and update reward index
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rewardFactor := newRewards.Mul(hardFactor).Quo(totalSupplied)
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newRewardFactorValue := previousRewardIndex.RewardFactor.Add(rewardFactor)
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newRewardIndex := types.NewRewardIndex(rewardCoin.Denom, newRewardFactorValue)
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i, found := newRewardIndexes.GetFactorIndex(rewardCoin.Denom)
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if found {
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newRewardIndexes[i] = newRewardIndex
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} else {
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newRewardIndexes = append(newRewardIndexes, newRewardIndex)
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}
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}
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k.SetHardSupplyRewardIndexes(ctx, rewardPeriod.CollateralType, newRewardIndexes)
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k.SetPreviousHardSupplyRewardAccrualTime(ctx, rewardPeriod.CollateralType, ctx.BlockTime())
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return nil
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}
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// InitializeHardSupplyReward initializes the supply-side of a hard liquidity provider claim
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// by creating the claim and setting the supply reward factor index
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func (k Keeper) InitializeHardSupplyReward(ctx sdk.Context, deposit hardtypes.Deposit) {
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claim, found := k.GetHardLiquidityProviderClaim(ctx, deposit.Depositor)
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if !found {
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claim = types.NewHardLiquidityProviderClaim(deposit.Depositor, sdk.Coins{}, nil, nil)
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}
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var supplyRewardIndexes types.MultiRewardIndexes
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for _, coin := range deposit.Amount {
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globalRewardIndexes, found := k.GetHardSupplyRewardIndexes(ctx, coin.Denom)
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if !found {
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globalRewardIndexes = types.RewardIndexes{}
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}
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supplyRewardIndexes = supplyRewardIndexes.With(coin.Denom, globalRewardIndexes)
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}
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claim.SupplyRewardIndexes = supplyRewardIndexes
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k.SetHardLiquidityProviderClaim(ctx, claim)
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}
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// SynchronizeHardSupplyReward updates the claim object by adding any accumulated rewards
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// and updating the reward index value
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func (k Keeper) SynchronizeHardSupplyReward(ctx sdk.Context, deposit hardtypes.Deposit) {
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claim, found := k.GetHardLiquidityProviderClaim(ctx, deposit.Depositor)
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if !found {
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return
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}
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for _, coin := range deposit.Amount {
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globalRewardIndexes, found := k.GetHardSupplyRewardIndexes(ctx, coin.Denom)
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if !found {
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// The global factor is only not found if
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// - the supply denom has not started accumulating rewards yet (either there is no reward specified in params, or the reward start time hasn't been hit)
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// - OR it was wrongly deleted from state (factors should never be removed while unsynced claims exist)
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// If not found we could either skip this sync, or assume the global factor is zero.
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// Skipping will avoid storing unnecessary factors in the claim for non rewarded denoms.
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// And in the event a global factor is wrongly deleted, it will avoid this function panicking when calculating rewards.
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continue
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}
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userRewardIndexes, found := claim.SupplyRewardIndexes.Get(coin.Denom)
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if !found {
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// Normally the reward indexes should always be found.
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// But if a denom was not rewarded then becomes rewarded (ie a reward period is added to params), then the indexes will be missing from claims for that supplied denom.
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// So given the reward period was just added, assume the starting value for any global reward indexes, which is an empty slice.
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userRewardIndexes = types.RewardIndexes{}
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}
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newRewards, err := k.CalculateRewards(userRewardIndexes, globalRewardIndexes, coin.Amount.ToDec())
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if err != nil {
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// Global reward factors should never decrease, as it would lead to a negative update to claim.Rewards.
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// This panics if a global reward factor decreases or disappears between the old and new indexes.
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panic(fmt.Sprintf("corrupted global reward indexes found: %v", err))
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}
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claim.Reward = claim.Reward.Add(newRewards...)
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claim.SupplyRewardIndexes = claim.SupplyRewardIndexes.With(coin.Denom, globalRewardIndexes)
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}
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k.SetHardLiquidityProviderClaim(ctx, claim)
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}
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// UpdateHardSupplyIndexDenoms adds any new deposit denoms to the claim's supply reward index
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func (k Keeper) UpdateHardSupplyIndexDenoms(ctx sdk.Context, deposit hardtypes.Deposit) {
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claim, found := k.GetHardLiquidityProviderClaim(ctx, deposit.Depositor)
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if !found {
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claim = types.NewHardLiquidityProviderClaim(deposit.Depositor, sdk.Coins{}, nil, nil)
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}
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depositDenoms := getDenoms(deposit.Amount)
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supplyRewardIndexDenoms := claim.SupplyRewardIndexes.GetCollateralTypes()
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supplyRewardIndexes := claim.SupplyRewardIndexes
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// Create a new multi-reward index in the claim for every new deposit denom
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uniqueDepositDenoms := setDifference(depositDenoms, supplyRewardIndexDenoms)
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for _, denom := range uniqueDepositDenoms {
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globalSupplyRewardIndexes, found := k.GetHardSupplyRewardIndexes(ctx, denom)
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if !found {
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globalSupplyRewardIndexes = types.RewardIndexes{}
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}
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supplyRewardIndexes = supplyRewardIndexes.With(denom, globalSupplyRewardIndexes)
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}
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// Delete multi-reward index from claim if the collateral type is no longer deposited
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uniqueSupplyRewardDenoms := setDifference(supplyRewardIndexDenoms, depositDenoms)
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for _, denom := range uniqueSupplyRewardDenoms {
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supplyRewardIndexes = supplyRewardIndexes.RemoveRewardIndex(denom)
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}
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claim.SupplyRewardIndexes = supplyRewardIndexes
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k.SetHardLiquidityProviderClaim(ctx, claim)
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}
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// SynchronizeHardLiquidityProviderClaim adds any accumulated rewards
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func (k Keeper) SynchronizeHardLiquidityProviderClaim(ctx sdk.Context, owner sdk.AccAddress) {
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// Synchronize any hard liquidity supply-side rewards
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deposit, foundDeposit := k.hardKeeper.GetDeposit(ctx, owner)
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if foundDeposit {
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k.SynchronizeHardSupplyReward(ctx, deposit)
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}
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// Synchronize any hard liquidity borrow-side rewards
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borrow, foundBorrow := k.hardKeeper.GetBorrow(ctx, owner)
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if foundBorrow {
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k.SynchronizeHardBorrowReward(ctx, borrow)
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}
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}
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// ZeroHardLiquidityProviderClaim zeroes out the claim object's rewards and returns the updated claim object
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func (k Keeper) ZeroHardLiquidityProviderClaim(ctx sdk.Context, claim types.HardLiquidityProviderClaim) types.HardLiquidityProviderClaim {
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claim.Reward = sdk.NewCoins()
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k.SetHardLiquidityProviderClaim(ctx, claim)
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return claim
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}
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// SimulateHardSynchronization calculates a user's outstanding hard rewards by simulating reward synchronization
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func (k Keeper) SimulateHardSynchronization(ctx sdk.Context, claim types.HardLiquidityProviderClaim) types.HardLiquidityProviderClaim {
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// 1. Simulate Hard supply-side rewards
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for _, ri := range claim.SupplyRewardIndexes {
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globalRewardIndexes, foundGlobalRewardIndexes := k.GetHardSupplyRewardIndexes(ctx, ri.CollateralType)
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if !foundGlobalRewardIndexes {
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continue
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}
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userRewardIndexes, foundUserRewardIndexes := claim.SupplyRewardIndexes.GetRewardIndex(ri.CollateralType)
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if !foundUserRewardIndexes {
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continue
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}
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userRewardIndexIndex, foundUserRewardIndexIndex := claim.SupplyRewardIndexes.GetRewardIndexIndex(ri.CollateralType)
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if !foundUserRewardIndexIndex {
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continue
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}
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for _, globalRewardIndex := range globalRewardIndexes {
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userRewardIndex, foundUserRewardIndex := userRewardIndexes.RewardIndexes.GetRewardIndex(globalRewardIndex.CollateralType)
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if !foundUserRewardIndex {
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userRewardIndex = types.NewRewardIndex(globalRewardIndex.CollateralType, sdk.ZeroDec())
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userRewardIndexes.RewardIndexes = append(userRewardIndexes.RewardIndexes, userRewardIndex)
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claim.SupplyRewardIndexes[userRewardIndexIndex].RewardIndexes = append(claim.SupplyRewardIndexes[userRewardIndexIndex].RewardIndexes, userRewardIndex)
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}
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globalRewardFactor := globalRewardIndex.RewardFactor
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userRewardFactor := userRewardIndex.RewardFactor
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rewardsAccumulatedFactor := globalRewardFactor.Sub(userRewardFactor)
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if rewardsAccumulatedFactor.IsZero() {
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continue
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}
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deposit, found := k.hardKeeper.GetDeposit(ctx, claim.GetOwner())
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if !found {
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continue
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}
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newRewardsAmount := rewardsAccumulatedFactor.Mul(deposit.Amount.AmountOf(ri.CollateralType).ToDec()).RoundInt()
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if newRewardsAmount.IsZero() || newRewardsAmount.IsNegative() {
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continue
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}
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factorIndex, foundFactorIndex := userRewardIndexes.RewardIndexes.GetFactorIndex(globalRewardIndex.CollateralType)
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if !foundFactorIndex {
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continue
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}
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claim.SupplyRewardIndexes[userRewardIndexIndex].RewardIndexes[factorIndex].RewardFactor = globalRewardIndex.RewardFactor
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newRewardsCoin := sdk.NewCoin(userRewardIndex.CollateralType, newRewardsAmount)
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claim.Reward = claim.Reward.Add(newRewardsCoin)
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}
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}
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// 2. Simulate Hard borrow-side rewards
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for _, ri := range claim.BorrowRewardIndexes {
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globalRewardIndexes, foundGlobalRewardIndexes := k.GetHardBorrowRewardIndexes(ctx, ri.CollateralType)
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if !foundGlobalRewardIndexes {
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continue
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}
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userRewardIndexes, foundUserRewardIndexes := claim.BorrowRewardIndexes.GetRewardIndex(ri.CollateralType)
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if !foundUserRewardIndexes {
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continue
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}
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userRewardIndexIndex, foundUserRewardIndexIndex := claim.BorrowRewardIndexes.GetRewardIndexIndex(ri.CollateralType)
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if !foundUserRewardIndexIndex {
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continue
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}
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for _, globalRewardIndex := range globalRewardIndexes {
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userRewardIndex, foundUserRewardIndex := userRewardIndexes.RewardIndexes.GetRewardIndex(globalRewardIndex.CollateralType)
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if !foundUserRewardIndex {
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userRewardIndex = types.NewRewardIndex(globalRewardIndex.CollateralType, sdk.ZeroDec())
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userRewardIndexes.RewardIndexes = append(userRewardIndexes.RewardIndexes, userRewardIndex)
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claim.BorrowRewardIndexes[userRewardIndexIndex].RewardIndexes = append(claim.BorrowRewardIndexes[userRewardIndexIndex].RewardIndexes, userRewardIndex)
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}
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globalRewardFactor := globalRewardIndex.RewardFactor
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userRewardFactor := userRewardIndex.RewardFactor
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rewardsAccumulatedFactor := globalRewardFactor.Sub(userRewardFactor)
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if rewardsAccumulatedFactor.IsZero() {
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continue
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}
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borrow, found := k.hardKeeper.GetBorrow(ctx, claim.GetOwner())
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if !found {
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continue
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}
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newRewardsAmount := rewardsAccumulatedFactor.Mul(borrow.Amount.AmountOf(ri.CollateralType).ToDec()).RoundInt()
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if newRewardsAmount.IsZero() || newRewardsAmount.IsNegative() {
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continue
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}
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factorIndex, foundFactorIndex := userRewardIndexes.RewardIndexes.GetFactorIndex(globalRewardIndex.CollateralType)
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if !foundFactorIndex {
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continue
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}
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claim.BorrowRewardIndexes[userRewardIndexIndex].RewardIndexes[factorIndex].RewardFactor = globalRewardIndex.RewardFactor
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newRewardsCoin := sdk.NewCoin(userRewardIndex.CollateralType, newRewardsAmount)
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claim.Reward = claim.Reward.Add(newRewardsCoin)
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}
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}
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return claim
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}
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// CalculateTimeElapsed calculates the number of reward-eligible seconds that have passed since the previous
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// time rewards were accrued, taking into account the end time of the reward period
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func CalculateTimeElapsed(start, end, blockTime time.Time, previousAccrualTime time.Time) sdk.Int {
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if (end.Before(blockTime) &&
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(end.Before(previousAccrualTime) || end.Equal(previousAccrualTime))) ||
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(start.After(blockTime)) ||
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(start.Equal(blockTime)) {
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return sdk.ZeroInt()
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}
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if start.After(previousAccrualTime) && start.Before(blockTime) {
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previousAccrualTime = start
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}
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if end.Before(blockTime) {
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return sdk.MaxInt(sdk.ZeroInt(), sdk.NewInt(int64(math.RoundToEven(
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end.Sub(previousAccrualTime).Seconds(),
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))))
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}
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return sdk.MaxInt(sdk.ZeroInt(), sdk.NewInt(int64(math.RoundToEven(
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blockTime.Sub(previousAccrualTime).Seconds(),
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))))
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}
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// Set setDifference: A - B
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func setDifference(a, b []string) (diff []string) {
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m := make(map[string]bool)
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for _, item := range b {
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m[item] = true
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}
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for _, item := range a {
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if _, ok := m[item]; !ok {
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diff = append(diff, item)
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}
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}
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return
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}
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func getDenoms(coins sdk.Coins) []string {
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denoms := []string{}
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for _, coin := range coins {
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denoms = append(denoms, coin.Denom)
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}
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return denoms
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}
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