mirror of
https://github.com/0glabs/0g-chain.git
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23a5c7b969
* first pass at genesis and msgs * add proposal generation * add permission generation * add decoder * add invariants * add committee change proposal generator * improve committee change proposal generation * fix error formatting * update sims to v0.38 * Update x/committee/keeper/invariants.go Co-Authored-By: Denali Marsh <denali@kava.io> * Update x/committee/keeper/invariants.go Co-Authored-By: Denali Marsh <denali@kava.io> * tidy up comments * tidy up random helpers * add committee to ImportExport test * add member check to vote invariant * fix comment wording Co-authored-by: Kevin Davis <karzak@users.noreply.github.com> Co-authored-by: Denali Marsh <denali@kava.io> Co-authored-by: Kevin Davis <karzak@users.noreply.github.com>
124 lines
4.1 KiB
Go
124 lines
4.1 KiB
Go
package simulation
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import (
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"fmt"
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"math/rand"
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"time"
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sdk "github.com/cosmos/cosmos-sdk/types"
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"github.com/cosmos/cosmos-sdk/types/module"
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"github.com/cosmos/cosmos-sdk/x/simulation"
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"github.com/kava-labs/kava/x/committee/types"
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)
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const (
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// Block time params are un-exported constants in cosmos-sdk/x/simulation.
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// Copy them here in lieu of importing them.
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minTimePerBlock time.Duration = (10000 / 2) * time.Second
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maxTimePerBlock time.Duration = 10000 * time.Second
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// Calculate the average block time
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AverageBlockTime time.Duration = (maxTimePerBlock - minTimePerBlock) / 2
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FallbackCommitteeID uint64 = 0
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)
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// RandomizedGenState generates a random GenesisState for the module
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func RandomizedGenState(simState *module.SimulationState) {
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r := simState.Rand
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// Create an always present committee with god permissions to ensure any randomly generated proposal can always be submitted.
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// Without this, proposals can often not be submitted as there aren't any committees with the right set of permissions available.
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// It provides more control over how often different proposal types happen during simulation.
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// It also makes the code simpler--proposals can just be randomly generated and submitted without having to comply to permissions that happen to be available at the time.
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fallbackCommittee := types.NewCommittee(
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FallbackCommitteeID,
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"A committee with god permissions that will always be in state and not deleted. It ensures any generated proposal can always be submitted and passed.",
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RandomAddresses(r, simState.Accounts),
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[]types.Permission{types.GodPermission{}},
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sdk.MustNewDecFromStr("0.5"),
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AverageBlockTime*10,
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)
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// Create other committees
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numCommittees := r.Intn(100)
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committees := []types.Committee{fallbackCommittee}
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for i := 0; i < numCommittees; i++ {
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com, err := RandomCommittee(r, firstNAccounts(25, simState.Accounts), paramChangeToAllowedParams(simState.ParamChanges))
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if err != nil {
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panic(err)
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}
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committees = append(committees, com)
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}
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// Add genesis state to simState
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genesisState := types.NewGenesisState(
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types.DefaultNextProposalID,
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committees,
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[]types.Proposal{},
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[]types.Vote{},
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)
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fmt.Printf("Selected randomly generated %s parameters:\n%s\n", types.ModuleName, []byte{})
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simState.GenState[types.ModuleName] = simState.Cdc.MustMarshalJSON(genesisState)
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}
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func RandomCommittee(r *rand.Rand, availableAccs []simulation.Account, allowedParams []types.AllowedParam) (types.Committee, error) {
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// pick committee members
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if len(availableAccs) < 1 {
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return types.Committee{}, fmt.Errorf("must be ≥ 1 addresses")
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}
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var members []sdk.AccAddress
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for len(members) < 1 {
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members = RandomAddresses(r, availableAccs)
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}
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// pick proposal duration
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dur, err := RandomPositiveDuration(r, 0, AverageBlockTime*10)
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if err != nil {
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return types.Committee{}, err
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}
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// pick committee vote threshold, must be in interval (0,1]
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threshold := simulation.RandomDecAmount(r, sdk.MustNewDecFromStr("1").Sub(sdk.SmallestDec())).Add(sdk.SmallestDec())
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return types.NewCommittee(
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r.Uint64(), // could collide with other committees, but unlikely
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simulation.RandStringOfLength(r, r.Intn(types.MaxCommitteeDescriptionLength+1)),
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members,
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RandomPermissions(r, allowedParams),
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threshold,
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dur,
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), nil
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}
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func RandomPermissions(r *rand.Rand, allowedParams []types.AllowedParam) []types.Permission {
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var permissions []types.Permission
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if r.Intn(100) < 50 {
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permissions = append(permissions, types.TextPermission{})
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}
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if r.Intn(100) < 50 {
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r.Shuffle(len(allowedParams), func(i, j int) {
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allowedParams[i], allowedParams[j] = allowedParams[j], allowedParams[i]
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})
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permissions = append(permissions,
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types.ParamChangePermission{
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AllowedParams: allowedParams[:r.Intn(len(allowedParams)+1)],
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})
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}
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return permissions
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}
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func paramChangeToAllowedParams(paramChanges []simulation.ParamChange) []types.AllowedParam {
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var allowedParams []types.AllowedParam
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for _, pc := range paramChanges {
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allowedParams = append(
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allowedParams,
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types.AllowedParam{
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Subspace: pc.Subspace,
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Key: pc.Key,
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},
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)
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}
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return allowedParams
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}
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