mirror of
https://github.com/0glabs/0g-chain.git
synced 2024-11-10 18:15:19 +00:00
178 lines
6.5 KiB
Go
178 lines
6.5 KiB
Go
package operations
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import (
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"errors"
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"fmt"
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"math/big"
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"math/rand"
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"time"
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"github.com/cosmos/cosmos-sdk/baseapp"
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sdk "github.com/cosmos/cosmos-sdk/types"
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"github.com/cosmos/cosmos-sdk/x/auth"
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authexported "github.com/cosmos/cosmos-sdk/x/auth/exported"
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"github.com/cosmos/cosmos-sdk/x/simulation"
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"github.com/kava-labs/kava/x/auction"
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)
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var (
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noOpMsg = simulation.NoOpMsg(auction.ModuleName)
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ErrorNotEnoughCoins = errors.New("account doesn't have enough coins")
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)
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// Return a function that runs a random state change on the module keeper.
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// There's two error paths
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// - return a OpMessage, but nil error - this will log a message but keep running the simulation
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// - return an error - this will stop the simulation
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func SimulateMsgPlaceBid(authKeeper auth.AccountKeeper, keeper auction.Keeper) simulation.Operation {
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handler := auction.NewHandler(keeper)
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return func(r *rand.Rand, app *baseapp.BaseApp, ctx sdk.Context, accs []simulation.Account) (
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simulation.OperationMsg, []simulation.FutureOperation, error) {
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// get open auctions
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openAuctions := auction.Auctions{}
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keeper.IterateAuctions(ctx, func(a auction.Auction) bool {
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openAuctions = append(openAuctions, a)
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return false
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})
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// shuffle auctions slice so that bids are evenly distributed across auctions
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r.Shuffle(len(openAuctions), func(i, j int) {
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openAuctions[i], openAuctions[j] = openAuctions[j], openAuctions[i]
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})
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// TODO do the same for accounts?
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var accounts []authexported.Account
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for _, acc := range accs {
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accounts = append(accounts, authKeeper.GetAccount(ctx, acc.Address))
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}
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// search through auctions and an accounts to find a pair where a bid can be placed (ie account has enough coins to place bid on auction)
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blockTime := ctx.BlockHeader().Time
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bidder, openAuction, found := findValidAccountAuctionPair(accounts, openAuctions, func(acc authexported.Account, auc auction.Auction) bool {
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_, err := generateBidAmount(r, auc, acc, blockTime)
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if err == ErrorNotEnoughCoins {
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return false // keep searching
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} else if err != nil {
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panic(err) // raise errors
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}
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return true // found valid pair
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})
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if !found {
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return simulation.NewOperationMsgBasic(auction.ModuleName, "no-operation (no valid auction and bidder)", "", false, nil), nil, nil
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}
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// pick a bid amount for the chosen auction and bidder
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amount, _ := generateBidAmount(r, openAuction, bidder, blockTime)
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// create a msg
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msg := auction.NewMsgPlaceBid(openAuction.GetID(), bidder.GetAddress(), amount)
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if err := msg.ValidateBasic(); err != nil { // don't submit errors that fail ValidateBasic, use unit tests for testing ValidateBasic
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return noOpMsg, nil, fmt.Errorf("expected msg to pass ValidateBasic: %s", msg.GetSignBytes())
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}
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// submit the msg
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result := submitMsg(ctx, handler, msg)
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// Return an operationMsg indicating whether the msg was submitted successfully
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// Using result.Log as the comment field as it contains any error message emitted by the keeper
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return simulation.NewOperationMsg(msg, result.IsOK(), result.Log), nil, nil
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}
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}
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func submitMsg(ctx sdk.Context, handler sdk.Handler, msg sdk.Msg) sdk.Result {
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ctx, write := ctx.CacheContext()
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result := handler(ctx, msg)
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if result.IsOK() {
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write()
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}
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return result
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}
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func generateBidAmount(r *rand.Rand, auc auction.Auction, bidder authexported.Account, blockTime time.Time) (sdk.Coin, error) {
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bidderBalance := bidder.SpendableCoins(blockTime)
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switch a := auc.(type) {
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case auction.DebtAuction:
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if bidderBalance.AmountOf(a.Bid.Denom).LT(a.Bid.Amount) { // stable coin
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return sdk.Coin{}, ErrorNotEnoughCoins
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}
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amt, err := RandIntInclusive(r, sdk.ZeroInt(), a.Lot.Amount) // pick amount less than current lot amount // TODO min bid increments
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if err != nil {
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panic(err)
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}
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return sdk.NewCoin(a.Lot.Denom, amt), nil // gov coin
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case auction.SurplusAuction:
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if bidderBalance.AmountOf(a.Bid.Denom).LT(a.Bid.Amount) { // gov coin // TODO account for bid increments
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return sdk.Coin{}, ErrorNotEnoughCoins
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}
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amt, err := RandIntInclusive(r, a.Bid.Amount, bidderBalance.AmountOf(a.Bid.Denom))
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if err != nil {
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panic(err)
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}
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return sdk.NewCoin(a.Bid.Denom, amt), nil // gov coin
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case auction.CollateralAuction:
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if bidderBalance.AmountOf(a.Bid.Denom).LT(a.Bid.Amount) { // stable coin // TODO account for bid increments (in forward phase)
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return sdk.Coin{}, ErrorNotEnoughCoins
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}
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if a.IsReversePhase() {
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amt, err := RandIntInclusive(r, sdk.ZeroInt(), a.Lot.Amount) // pick amount less than current lot amount
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if err != nil {
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panic(err)
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}
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return sdk.NewCoin(a.Lot.Denom, amt), nil // collateral coin
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} else {
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amt, err := RandIntInclusive(r, a.Bid.Amount, sdk.MinInt(bidderBalance.AmountOf(a.Bid.Denom), a.MaxBid.Amount))
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if err != nil {
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panic(err)
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}
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// pick the MaxBid amount more frequently to increase chance auctions phase get into reverse phase
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if r.Intn(10) == 0 { // 10%
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amt = a.MaxBid.Amount
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}
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return sdk.NewCoin(a.Bid.Denom, amt), nil // stable coin
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}
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default:
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return sdk.Coin{}, fmt.Errorf("unknown auction type")
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}
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}
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// findValidAccountAuctionPair finds an auction and account for which the callback func returns true
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func findValidAccountAuctionPair(accounts []authexported.Account, auctions auction.Auctions, cb func(authexported.Account, auction.Auction) bool) (authexported.Account, auction.Auction, bool) {
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for _, auc := range auctions {
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for _, acc := range accounts {
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if isValid := cb(acc, auc); isValid {
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return acc, auc, true
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}
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}
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}
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return nil, nil, false
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}
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// RandInt randomly generates an sdk.Int in the range [inclusiveMin, inclusiveMax]. It works for negative and positive integers.
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func RandIntInclusive(r *rand.Rand, inclusiveMin, inclusiveMax sdk.Int) (sdk.Int, error) {
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if inclusiveMin.GT(inclusiveMax) {
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return sdk.Int{}, fmt.Errorf("min larger than max")
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}
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return RandInt(r, inclusiveMin, inclusiveMax.Add(sdk.OneInt()))
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}
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// RandInt randomly generates an sdk.Int in the range [inclusiveMin, exclusiveMax). It works for negative and positive integers.
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func RandInt(r *rand.Rand, inclusiveMin, exclusiveMax sdk.Int) (sdk.Int, error) {
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// validate input
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if inclusiveMin.GTE(exclusiveMax) {
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return sdk.Int{}, fmt.Errorf("min larger or equal to max")
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}
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// shift the range to start at 0
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shiftedRange := exclusiveMax.Sub(inclusiveMin) // should always be positive given the check above
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// randomly pick from the shifted range
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shiftedRandInt := sdk.NewIntFromBigInt(new(big.Int).Rand(r, shiftedRange.BigInt()))
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// shift back to the original range
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return shiftedRandInt.Add(inclusiveMin), nil
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}
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