package keeper import ( "time" sdk "github.com/cosmos/cosmos-sdk/types" sdkerrors "github.com/cosmos/cosmos-sdk/types/errors" "github.com/kava-labs/kava/x/bep3/types" ) // IncrementCurrentAssetSupply increments an asset's supply by the coin func (k Keeper) IncrementCurrentAssetSupply(ctx sdk.Context, coin sdk.Coin) error { supply, found := k.GetAssetSupply(ctx, coin.Denom) if !found { return sdkerrors.Wrap(types.ErrAssetNotSupported, coin.Denom) } limit, err := k.GetSupplyLimit(ctx, coin.Denom) if err != nil { return err } supplyLimit := sdk.NewCoin(coin.Denom, limit.Limit) // Resulting current supply must be under asset's limit if supplyLimit.IsLT(supply.CurrentSupply.Add(coin)) { return sdkerrors.Wrapf(types.ErrExceedsSupplyLimit, "increase %s, asset supply %s, limit %s", coin, supply.CurrentSupply, supplyLimit) } if limit.TimeLimited { timeBasedSupplyLimit := sdk.NewCoin(coin.Denom, limit.TimeBasedLimit) if timeBasedSupplyLimit.IsLT(supply.TimeLimitedCurrentSupply.Add(coin)) { return sdkerrors.Wrapf(types.ErrExceedsTimeBasedSupplyLimit, "increase %s, current time-based asset supply %s, limit %s", coin, supply.TimeLimitedCurrentSupply, timeBasedSupplyLimit) } supply.TimeLimitedCurrentSupply = supply.TimeLimitedCurrentSupply.Add(coin) } supply.CurrentSupply = supply.CurrentSupply.Add(coin) k.SetAssetSupply(ctx, supply, coin.Denom) return nil } // DecrementCurrentAssetSupply decrement an asset's supply by the coin func (k Keeper) DecrementCurrentAssetSupply(ctx sdk.Context, coin sdk.Coin) error { supply, found := k.GetAssetSupply(ctx, coin.Denom) if !found { return sdkerrors.Wrap(types.ErrAssetNotSupported, coin.Denom) } // Resulting current supply must be greater than or equal to 0 // Use sdk.Int instead of sdk.Coin to prevent panic if true if supply.CurrentSupply.Amount.Sub(coin.Amount).IsNegative() { return sdkerrors.Wrapf(types.ErrInvalidCurrentSupply, "decrease %s, asset supply %s", coin, supply.CurrentSupply) } supply.CurrentSupply = supply.CurrentSupply.Sub(coin) k.SetAssetSupply(ctx, supply, coin.Denom) return nil } // IncrementIncomingAssetSupply increments an asset's incoming supply func (k Keeper) IncrementIncomingAssetSupply(ctx sdk.Context, coin sdk.Coin) error { supply, found := k.GetAssetSupply(ctx, coin.Denom) if !found { return sdkerrors.Wrap(types.ErrAssetNotSupported, coin.Denom) } // Result of (current + incoming + amount) must be under asset's limit totalSupply := supply.CurrentSupply.Add(supply.IncomingSupply) limit, err := k.GetSupplyLimit(ctx, coin.Denom) if err != nil { return err } supplyLimit := sdk.NewCoin(coin.Denom, limit.Limit) if supplyLimit.IsLT(totalSupply.Add(coin)) { return sdkerrors.Wrapf(types.ErrExceedsSupplyLimit, "increase %s, asset supply %s, limit %s", coin, totalSupply, supplyLimit) } if limit.TimeLimited { timeLimitedTotalSupply := supply.TimeLimitedCurrentSupply.Add(supply.IncomingSupply) timeBasedSupplyLimit := sdk.NewCoin(coin.Denom, limit.TimeBasedLimit) if timeBasedSupplyLimit.IsLT(timeLimitedTotalSupply.Add(coin)) { return sdkerrors.Wrapf(types.ErrExceedsTimeBasedSupplyLimit, "increase %s, time-based asset supply %s, limit %s", coin, supply.TimeLimitedCurrentSupply, timeBasedSupplyLimit) } } supply.IncomingSupply = supply.IncomingSupply.Add(coin) k.SetAssetSupply(ctx, supply, coin.Denom) return nil } // DecrementIncomingAssetSupply decrements an asset's incoming supply func (k Keeper) DecrementIncomingAssetSupply(ctx sdk.Context, coin sdk.Coin) error { supply, found := k.GetAssetSupply(ctx, coin.Denom) if !found { return sdkerrors.Wrap(types.ErrAssetNotSupported, coin.Denom) } // Resulting incoming supply must be greater than or equal to 0 // Use sdk.Int instead of sdk.Coin to prevent panic if true if supply.IncomingSupply.Amount.Sub(coin.Amount).IsNegative() { return sdkerrors.Wrapf(types.ErrInvalidIncomingSupply, "decrease %s, incoming supply %s", coin, supply.IncomingSupply) } supply.IncomingSupply = supply.IncomingSupply.Sub(coin) k.SetAssetSupply(ctx, supply, coin.Denom) return nil } // IncrementOutgoingAssetSupply increments an asset's outgoing supply func (k Keeper) IncrementOutgoingAssetSupply(ctx sdk.Context, coin sdk.Coin) error { supply, found := k.GetAssetSupply(ctx, coin.Denom) if !found { return sdkerrors.Wrap(types.ErrAssetNotSupported, coin.Denom) } // Result of (outgoing + amount) must be less than current supply if supply.CurrentSupply.IsLT(supply.OutgoingSupply.Add(coin)) { return sdkerrors.Wrapf(types.ErrExceedsAvailableSupply, "swap amount %s, available supply %s", coin, supply.CurrentSupply.Amount.Sub(supply.OutgoingSupply.Amount)) } supply.OutgoingSupply = supply.OutgoingSupply.Add(coin) k.SetAssetSupply(ctx, supply, coin.Denom) return nil } // DecrementOutgoingAssetSupply decrements an asset's outgoing supply func (k Keeper) DecrementOutgoingAssetSupply(ctx sdk.Context, coin sdk.Coin) error { supply, found := k.GetAssetSupply(ctx, coin.Denom) if !found { return sdkerrors.Wrap(types.ErrAssetNotSupported, coin.Denom) } // Resulting outgoing supply must be greater than or equal to 0 // Use sdk.Int instead of sdk.Coin to prevent panic if true if supply.OutgoingSupply.Amount.Sub(coin.Amount).IsNegative() { return sdkerrors.Wrapf(types.ErrInvalidOutgoingSupply, "decrease %s, outgoing supply %s", coin, supply.OutgoingSupply) } supply.OutgoingSupply = supply.OutgoingSupply.Sub(coin) k.SetAssetSupply(ctx, supply, coin.Denom) return nil } // CreateNewAssetSupply creates a new AssetSupply in the store for the input denom func (k Keeper) CreateNewAssetSupply(ctx sdk.Context, denom string) types.AssetSupply { supply := types.NewAssetSupply( sdk.NewCoin(denom, sdk.ZeroInt()), sdk.NewCoin(denom, sdk.ZeroInt()), sdk.NewCoin(denom, sdk.ZeroInt()), sdk.NewCoin(denom, sdk.ZeroInt()), time.Duration(0)) k.SetAssetSupply(ctx, supply, denom) return supply } // UpdateTimeBasedSupplyLimits updates the time based supply for each asset, resetting it if the current time window has elapsed. func (k Keeper) UpdateTimeBasedSupplyLimits(ctx sdk.Context) { assets, found := k.GetAssets(ctx) if !found { return } previousBlockTime, found := k.GetPreviousBlockTime(ctx) if !found { previousBlockTime = ctx.BlockTime() k.SetPreviousBlockTime(ctx, previousBlockTime) } timeElapsed := ctx.BlockTime().Sub(previousBlockTime) for _, asset := range assets { supply, found := k.GetAssetSupply(ctx, asset.Denom) // if a new asset has been added by governance, create a new asset supply for it in the store if !found { supply = k.CreateNewAssetSupply(ctx, asset.Denom) } newTimeElapsed := supply.TimeElapsed + timeElapsed if asset.SupplyLimit.TimeLimited && newTimeElapsed < asset.SupplyLimit.TimePeriod { supply.TimeElapsed = newTimeElapsed } else { supply.TimeElapsed = time.Duration(0) supply.TimeLimitedCurrentSupply = sdk.NewCoin(asset.Denom, sdk.ZeroInt()) } k.SetAssetSupply(ctx, supply, asset.Denom) } k.SetPreviousBlockTime(ctx, ctx.BlockTime()) }