package keeper import ( "fmt" "math" "time" sdk "github.com/cosmos/cosmos-sdk/types" hardtypes "github.com/kava-labs/kava/x/hard/types" "github.com/kava-labs/kava/x/incentive/types" ) // AccumulateHardSupplyRewards updates the rewards accumulated for the input reward period func (k Keeper) AccumulateHardSupplyRewards(ctx sdk.Context, rewardPeriod types.MultiRewardPeriod) error { previousAccrualTime, found := k.GetPreviousHardSupplyRewardAccrualTime(ctx, rewardPeriod.CollateralType) if !found { k.SetPreviousHardSupplyRewardAccrualTime(ctx, rewardPeriod.CollateralType, ctx.BlockTime()) return nil } timeElapsed := CalculateTimeElapsed(rewardPeriod.Start, rewardPeriod.End, ctx.BlockTime(), previousAccrualTime) if timeElapsed.IsZero() { return nil } if rewardPeriod.RewardsPerSecond.IsZero() { k.SetPreviousHardSupplyRewardAccrualTime(ctx, rewardPeriod.CollateralType, ctx.BlockTime()) return nil } totalSuppliedCoins, foundTotalSuppliedCoins := k.hardKeeper.GetSuppliedCoins(ctx) if !foundTotalSuppliedCoins { k.SetPreviousHardSupplyRewardAccrualTime(ctx, rewardPeriod.CollateralType, ctx.BlockTime()) return nil } totalSupplied := totalSuppliedCoins.AmountOf(rewardPeriod.CollateralType).ToDec() if totalSupplied.IsZero() { k.SetPreviousHardSupplyRewardAccrualTime(ctx, rewardPeriod.CollateralType, ctx.BlockTime()) return nil } previousRewardIndexes, found := k.GetHardSupplyRewardIndexes(ctx, rewardPeriod.CollateralType) if !found { for _, rewardCoin := range rewardPeriod.RewardsPerSecond { rewardIndex := types.NewRewardIndex(rewardCoin.Denom, sdk.ZeroDec()) previousRewardIndexes = append(previousRewardIndexes, rewardIndex) } k.SetHardSupplyRewardIndexes(ctx, rewardPeriod.CollateralType, previousRewardIndexes) } hardFactor, found := k.hardKeeper.GetSupplyInterestFactor(ctx, rewardPeriod.CollateralType) if !found { k.SetPreviousHardSupplyRewardAccrualTime(ctx, rewardPeriod.CollateralType, ctx.BlockTime()) return nil } newRewardIndexes := previousRewardIndexes for _, rewardCoin := range rewardPeriod.RewardsPerSecond { newRewards := rewardCoin.Amount.ToDec().Mul(timeElapsed.ToDec()) previousRewardIndex, found := previousRewardIndexes.GetRewardIndex(rewardCoin.Denom) if !found { previousRewardIndex = types.NewRewardIndex(rewardCoin.Denom, sdk.ZeroDec()) } // Calculate new reward factor and update reward index rewardFactor := newRewards.Mul(hardFactor).Quo(totalSupplied) newRewardFactorValue := previousRewardIndex.RewardFactor.Add(rewardFactor) newRewardIndex := types.NewRewardIndex(rewardCoin.Denom, newRewardFactorValue) i, found := newRewardIndexes.GetFactorIndex(rewardCoin.Denom) if found { newRewardIndexes[i] = newRewardIndex } else { newRewardIndexes = append(newRewardIndexes, newRewardIndex) } } k.SetHardSupplyRewardIndexes(ctx, rewardPeriod.CollateralType, newRewardIndexes) k.SetPreviousHardSupplyRewardAccrualTime(ctx, rewardPeriod.CollateralType, ctx.BlockTime()) return nil } // InitializeHardSupplyReward initializes the supply-side of a hard liquidity provider claim // by creating the claim and setting the supply reward factor index func (k Keeper) InitializeHardSupplyReward(ctx sdk.Context, deposit hardtypes.Deposit) { var supplyRewardIndexes types.MultiRewardIndexes for _, coin := range deposit.Amount { globalRewardIndexes, foundGlobalRewardIndexes := k.GetHardSupplyRewardIndexes(ctx, coin.Denom) var multiRewardIndex types.MultiRewardIndex if foundGlobalRewardIndexes { multiRewardIndex = types.NewMultiRewardIndex(coin.Denom, globalRewardIndexes) } else { multiRewardIndex = types.NewMultiRewardIndex(coin.Denom, types.RewardIndexes{}) } supplyRewardIndexes = append(supplyRewardIndexes, multiRewardIndex) } claim, found := k.GetHardLiquidityProviderClaim(ctx, deposit.Depositor) if !found { // Instantiate claim object claim = types.NewHardLiquidityProviderClaim(deposit.Depositor, sdk.Coins{}, nil, nil, nil) } claim.SupplyRewardIndexes = supplyRewardIndexes k.SetHardLiquidityProviderClaim(ctx, claim) } // SynchronizeHardSupplyReward updates the claim object by adding any accumulated rewards // and updating the reward index value func (k Keeper) SynchronizeHardSupplyReward(ctx sdk.Context, deposit hardtypes.Deposit) { claim, found := k.GetHardLiquidityProviderClaim(ctx, deposit.Depositor) if !found { return } for _, coin := range deposit.Amount { globalRewardIndexes, foundGlobalRewardIndexes := k.GetHardSupplyRewardIndexes(ctx, coin.Denom) if !foundGlobalRewardIndexes { continue } userMultiRewardIndex, foundUserMultiRewardIndex := claim.SupplyRewardIndexes.GetRewardIndex(coin.Denom) if !foundUserMultiRewardIndex { continue } userRewardIndexIndex, foundUserRewardIndexIndex := claim.SupplyRewardIndexes.GetRewardIndexIndex(coin.Denom) if !foundUserRewardIndexIndex { continue } for _, globalRewardIndex := range globalRewardIndexes { userRewardIndex, foundUserRewardIndex := userMultiRewardIndex.RewardIndexes.GetRewardIndex(globalRewardIndex.CollateralType) if !foundUserRewardIndex { // User deposited this coin type before it had rewards. When new rewards are added, legacy depositors // should immediately begin earning rewards. Enable users to do so by updating their claim with the global // reward index denom and start their reward factor at 0.0 userRewardIndex = types.NewRewardIndex(globalRewardIndex.CollateralType, sdk.ZeroDec()) userMultiRewardIndex.RewardIndexes = append(userMultiRewardIndex.RewardIndexes, userRewardIndex) claim.SupplyRewardIndexes[userRewardIndexIndex] = userMultiRewardIndex } globalRewardFactor := globalRewardIndex.RewardFactor userRewardFactor := userRewardIndex.RewardFactor rewardsAccumulatedFactor := globalRewardFactor.Sub(userRewardFactor) if rewardsAccumulatedFactor.IsNegative() { panic(fmt.Sprintf("reward accumulation factor cannot be negative: %s", rewardsAccumulatedFactor)) } newRewardsAmount := rewardsAccumulatedFactor.Mul(deposit.Amount.AmountOf(coin.Denom).ToDec()).RoundInt() factorIndex, foundFactorIndex := userMultiRewardIndex.RewardIndexes.GetFactorIndex(globalRewardIndex.CollateralType) if !foundFactorIndex { // should never trigger, as we basically do this check at the start of this loop continue } claim.SupplyRewardIndexes[userRewardIndexIndex].RewardIndexes[factorIndex].RewardFactor = globalRewardIndex.RewardFactor newRewardsCoin := sdk.NewCoin(userRewardIndex.CollateralType, newRewardsAmount) claim.Reward = claim.Reward.Add(newRewardsCoin) } } k.SetHardLiquidityProviderClaim(ctx, claim) } // UpdateHardSupplyIndexDenoms adds any new deposit denoms to the claim's supply reward index func (k Keeper) UpdateHardSupplyIndexDenoms(ctx sdk.Context, deposit hardtypes.Deposit) { claim, found := k.GetHardLiquidityProviderClaim(ctx, deposit.Depositor) if !found { claim = types.NewHardLiquidityProviderClaim(deposit.Depositor, sdk.Coins{}, nil, nil, nil) } depositDenoms := getDenoms(deposit.Amount) supplyRewardIndexDenoms := claim.SupplyRewardIndexes.GetCollateralTypes() uniqueDepositDenoms := setDifference(depositDenoms, supplyRewardIndexDenoms) uniqueSupplyRewardDenoms := setDifference(supplyRewardIndexDenoms, depositDenoms) supplyRewardIndexes := claim.SupplyRewardIndexes // Create a new multi-reward index in the claim for every new deposit denom for _, denom := range uniqueDepositDenoms { _, foundUserRewardIndexes := claim.SupplyRewardIndexes.GetRewardIndex(denom) if !foundUserRewardIndexes { globalSupplyRewardIndexes, foundGlobalSupplyRewardIndexes := k.GetHardSupplyRewardIndexes(ctx, denom) var multiRewardIndex types.MultiRewardIndex if foundGlobalSupplyRewardIndexes { multiRewardIndex = types.NewMultiRewardIndex(denom, globalSupplyRewardIndexes) } else { multiRewardIndex = types.NewMultiRewardIndex(denom, types.RewardIndexes{}) } supplyRewardIndexes = append(supplyRewardIndexes, multiRewardIndex) } } // Delete multi-reward index from claim if the collateral type is no longer deposited for _, denom := range uniqueSupplyRewardDenoms { supplyRewardIndexes = supplyRewardIndexes.RemoveRewardIndex(denom) } claim.SupplyRewardIndexes = supplyRewardIndexes k.SetHardLiquidityProviderClaim(ctx, claim) } // SynchronizeHardLiquidityProviderClaim adds any accumulated rewards func (k Keeper) SynchronizeHardLiquidityProviderClaim(ctx sdk.Context, owner sdk.AccAddress) { // Synchronize any hard liquidity supply-side rewards deposit, foundDeposit := k.hardKeeper.GetDeposit(ctx, owner) if foundDeposit { k.SynchronizeHardSupplyReward(ctx, deposit) } // Synchronize any hard liquidity borrow-side rewards borrow, foundBorrow := k.hardKeeper.GetBorrow(ctx, owner) if foundBorrow { k.SynchronizeHardBorrowReward(ctx, borrow) } // Synchronize any hard delegator rewards k.SynchronizeHardDelegatorRewards(ctx, owner, nil, false) } // ZeroHardLiquidityProviderClaim zeroes out the claim object's rewards and returns the updated claim object func (k Keeper) ZeroHardLiquidityProviderClaim(ctx sdk.Context, claim types.HardLiquidityProviderClaim) types.HardLiquidityProviderClaim { claim.Reward = sdk.NewCoins() k.SetHardLiquidityProviderClaim(ctx, claim) return claim } // SimulateHardSynchronization calculates a user's outstanding hard rewards by simulating reward synchronization func (k Keeper) SimulateHardSynchronization(ctx sdk.Context, claim types.HardLiquidityProviderClaim) types.HardLiquidityProviderClaim { // 1. Simulate Hard supply-side rewards for _, ri := range claim.SupplyRewardIndexes { globalRewardIndexes, foundGlobalRewardIndexes := k.GetHardSupplyRewardIndexes(ctx, ri.CollateralType) if !foundGlobalRewardIndexes { continue } userRewardIndexes, foundUserRewardIndexes := claim.SupplyRewardIndexes.GetRewardIndex(ri.CollateralType) if !foundUserRewardIndexes { continue } userRewardIndexIndex, foundUserRewardIndexIndex := claim.SupplyRewardIndexes.GetRewardIndexIndex(ri.CollateralType) if !foundUserRewardIndexIndex { continue } for _, globalRewardIndex := range globalRewardIndexes { userRewardIndex, foundUserRewardIndex := userRewardIndexes.RewardIndexes.GetRewardIndex(globalRewardIndex.CollateralType) if !foundUserRewardIndex { userRewardIndex = types.NewRewardIndex(globalRewardIndex.CollateralType, sdk.ZeroDec()) userRewardIndexes.RewardIndexes = append(userRewardIndexes.RewardIndexes, userRewardIndex) claim.SupplyRewardIndexes[userRewardIndexIndex].RewardIndexes = append(claim.SupplyRewardIndexes[userRewardIndexIndex].RewardIndexes, userRewardIndex) } globalRewardFactor := globalRewardIndex.RewardFactor userRewardFactor := userRewardIndex.RewardFactor rewardsAccumulatedFactor := globalRewardFactor.Sub(userRewardFactor) if rewardsAccumulatedFactor.IsZero() { continue } deposit, found := k.hardKeeper.GetDeposit(ctx, claim.GetOwner()) if !found { continue } newRewardsAmount := rewardsAccumulatedFactor.Mul(deposit.Amount.AmountOf(ri.CollateralType).ToDec()).RoundInt() if newRewardsAmount.IsZero() || newRewardsAmount.IsNegative() { continue } factorIndex, foundFactorIndex := userRewardIndexes.RewardIndexes.GetFactorIndex(globalRewardIndex.CollateralType) if !foundFactorIndex { continue } claim.SupplyRewardIndexes[userRewardIndexIndex].RewardIndexes[factorIndex].RewardFactor = globalRewardIndex.RewardFactor newRewardsCoin := sdk.NewCoin(userRewardIndex.CollateralType, newRewardsAmount) claim.Reward = claim.Reward.Add(newRewardsCoin) } } // 2. Simulate Hard borrow-side rewards for _, ri := range claim.BorrowRewardIndexes { globalRewardIndexes, foundGlobalRewardIndexes := k.GetHardBorrowRewardIndexes(ctx, ri.CollateralType) if !foundGlobalRewardIndexes { continue } userRewardIndexes, foundUserRewardIndexes := claim.BorrowRewardIndexes.GetRewardIndex(ri.CollateralType) if !foundUserRewardIndexes { continue } userRewardIndexIndex, foundUserRewardIndexIndex := claim.BorrowRewardIndexes.GetRewardIndexIndex(ri.CollateralType) if !foundUserRewardIndexIndex { continue } for _, globalRewardIndex := range globalRewardIndexes { userRewardIndex, foundUserRewardIndex := userRewardIndexes.RewardIndexes.GetRewardIndex(globalRewardIndex.CollateralType) if !foundUserRewardIndex { userRewardIndex = types.NewRewardIndex(globalRewardIndex.CollateralType, sdk.ZeroDec()) userRewardIndexes.RewardIndexes = append(userRewardIndexes.RewardIndexes, userRewardIndex) claim.BorrowRewardIndexes[userRewardIndexIndex].RewardIndexes = append(claim.BorrowRewardIndexes[userRewardIndexIndex].RewardIndexes, userRewardIndex) } globalRewardFactor := globalRewardIndex.RewardFactor userRewardFactor := userRewardIndex.RewardFactor rewardsAccumulatedFactor := globalRewardFactor.Sub(userRewardFactor) if rewardsAccumulatedFactor.IsZero() { continue } borrow, found := k.hardKeeper.GetBorrow(ctx, claim.GetOwner()) if !found { continue } newRewardsAmount := rewardsAccumulatedFactor.Mul(borrow.Amount.AmountOf(ri.CollateralType).ToDec()).RoundInt() if newRewardsAmount.IsZero() || newRewardsAmount.IsNegative() { continue } factorIndex, foundFactorIndex := userRewardIndexes.RewardIndexes.GetFactorIndex(globalRewardIndex.CollateralType) if !foundFactorIndex { continue } claim.BorrowRewardIndexes[userRewardIndexIndex].RewardIndexes[factorIndex].RewardFactor = globalRewardIndex.RewardFactor newRewardsCoin := sdk.NewCoin(userRewardIndex.CollateralType, newRewardsAmount) claim.Reward = claim.Reward.Add(newRewardsCoin) } } // 3. Simulate Hard delegator rewards delagatorFactor, found := k.GetHardDelegatorRewardFactor(ctx, types.BondDenom) if !found { return claim } delegatorIndex, hasDelegatorRewardIndex := claim.HasDelegatorRewardIndex(types.BondDenom) if !hasDelegatorRewardIndex { return claim } userRewardFactor := claim.DelegatorRewardIndexes[delegatorIndex].RewardFactor rewardsAccumulatedFactor := delagatorFactor.Sub(userRewardFactor) if rewardsAccumulatedFactor.IsZero() { return claim } claim.DelegatorRewardIndexes[delegatorIndex].RewardFactor = delagatorFactor totalDelegated := sdk.ZeroDec() delegations := k.stakingKeeper.GetDelegatorDelegations(ctx, claim.GetOwner(), 200) for _, delegation := range delegations { validator, found := k.stakingKeeper.GetValidator(ctx, delegation.GetValidatorAddr()) if !found { continue } // Delegators don't accumulate rewards if their validator is unbonded/slashed if validator.GetStatus() != sdk.Bonded { continue } if validator.GetTokens().IsZero() { continue } delegatedTokens := validator.TokensFromShares(delegation.GetShares()) if delegatedTokens.IsZero() || delegatedTokens.IsNegative() { continue } totalDelegated = totalDelegated.Add(delegatedTokens) } rewardsEarned := rewardsAccumulatedFactor.Mul(totalDelegated).RoundInt() if rewardsEarned.IsZero() || rewardsEarned.IsNegative() { return claim } // Add rewards to delegator's hard claim newRewardsCoin := sdk.NewCoin(types.HardLiquidityRewardDenom, rewardsEarned) claim.Reward = claim.Reward.Add(newRewardsCoin) return claim } // CalculateTimeElapsed calculates the number of reward-eligible seconds that have passed since the previous // time rewards were accrued, taking into account the end time of the reward period func CalculateTimeElapsed(start, end, blockTime time.Time, previousAccrualTime time.Time) sdk.Int { if (end.Before(blockTime) && (end.Before(previousAccrualTime) || end.Equal(previousAccrualTime))) || (start.After(blockTime)) || (start.Equal(blockTime)) { return sdk.ZeroInt() } if start.After(previousAccrualTime) && start.Before(blockTime) { previousAccrualTime = start } if end.Before(blockTime) { return sdk.MaxInt(sdk.ZeroInt(), sdk.NewInt(int64(math.RoundToEven( end.Sub(previousAccrualTime).Seconds(), )))) } return sdk.MaxInt(sdk.ZeroInt(), sdk.NewInt(int64(math.RoundToEven( blockTime.Sub(previousAccrualTime).Seconds(), )))) } // Set setDifference: A - B func setDifference(a, b []string) (diff []string) { m := make(map[string]bool) for _, item := range b { m[item] = true } for _, item := range a { if _, ok := m[item]; !ok { diff = append(diff, item) } } return } func getDenoms(coins sdk.Coins) []string { denoms := []string{} for _, coin := range coins { denoms = append(denoms, coin.Denom) } return denoms }