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simplify auction type to not use pointers
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c867e8ba9e
commit
ac27571d15
@ -96,7 +96,7 @@ func (k Keeper) PlaceBid(ctx sdk.Context, auctionID types.ID, bidder sdk.AccAddr
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return err
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return err
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}
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}
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default:
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default:
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panic("unrecognized auction type")
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panic(fmt.Sprintf("unrecognized auction type: %T", auction))
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}
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}
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// store updated auction
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// store updated auction
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@ -13,6 +13,7 @@ import (
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// ID type for auction IDs
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// ID type for auction IDs
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type ID uint64
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type ID uint64
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// TODO can this be removed?
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// NewIDFromString generate new auction ID from a string
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// NewIDFromString generate new auction ID from a string
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func NewIDFromString(s string) (ID, error) {
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func NewIDFromString(s string) (ID, error) {
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n, err := strconv.ParseUint(s, 10, 64) // copied from how the gov module rest handler's parse proposal IDs
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n, err := strconv.ParseUint(s, 10, 64) // copied from how the gov module rest handler's parse proposal IDs
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@ -34,7 +35,7 @@ func (id ID) Bytes() []byte {
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// Auction is an interface to several types of auction.
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// Auction is an interface to several types of auction.
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type Auction interface {
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type Auction interface {
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GetID() ID
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GetID() ID
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SetID(ID)
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WithID(ID) Auction
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GetBidder() sdk.AccAddress
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GetBidder() sdk.AccAddress
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GetLot() sdk.Coin
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GetLot() sdk.Coin
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GetEndTime() time.Time
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GetEndTime() time.Time
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@ -52,21 +53,18 @@ type BaseAuction struct {
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}
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}
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// GetID getter for auction ID
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// GetID getter for auction ID
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func (a *BaseAuction) GetID() ID { return a.ID }
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func (a BaseAuction) GetID() ID { return a.ID }
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// SetID setter for auction ID
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func (a *BaseAuction) SetID(id ID) { a.ID = id } // TODO if this returns a new auction with ID then no pointers are needed
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// GetBid getter for auction bid
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// GetBid getter for auction bid
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func (a *BaseAuction) GetBidder() sdk.AccAddress { return a.Bidder }
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func (a BaseAuction) GetBidder() sdk.AccAddress { return a.Bidder }
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// GetLot getter for auction lot
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// GetLot getter for auction lot
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func (a *BaseAuction) GetLot() sdk.Coin { return a.Lot }
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func (a BaseAuction) GetLot() sdk.Coin { return a.Lot }
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// GetEndTime getter for auction end time
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// GetEndTime getter for auction end time
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func (a *BaseAuction) GetEndTime() time.Time { return a.EndTime }
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func (a BaseAuction) GetEndTime() time.Time { return a.EndTime }
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func (a *BaseAuction) String() string {
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func (a BaseAuction) String() string {
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return fmt.Sprintf(`Auction %d:
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return fmt.Sprintf(`Auction %d:
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Initiator: %s
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Initiator: %s
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Lot: %s
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Lot: %s
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@ -82,12 +80,15 @@ func (a *BaseAuction) String() string {
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// ForwardAuction type for forward auctions
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// ForwardAuction type for forward auctions
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type ForwardAuction struct {
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type ForwardAuction struct {
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*BaseAuction
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BaseAuction
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}
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}
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// WithID returns an auction wtih the ID set
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func (a ForwardAuction) WithID(id ID) Auction { a.ID = id; return a }
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// NewForwardAuction creates a new forward auction
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// NewForwardAuction creates a new forward auction
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func NewForwardAuction(seller string, lot sdk.Coin, bidDenom string, endTime time.Time) ForwardAuction {
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func NewForwardAuction(seller string, lot sdk.Coin, bidDenom string, endTime time.Time) ForwardAuction {
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auction := ForwardAuction{&BaseAuction{
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auction := ForwardAuction{BaseAuction{
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// no ID
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// no ID
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Initiator: seller,
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Initiator: seller,
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Lot: lot,
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Lot: lot,
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@ -102,16 +103,19 @@ func NewForwardAuction(seller string, lot sdk.Coin, bidDenom string, endTime tim
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// ReverseAuction type for reverse auctions
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// ReverseAuction type for reverse auctions
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type ReverseAuction struct {
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type ReverseAuction struct {
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*BaseAuction
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BaseAuction
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}
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}
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// WithID returns an auction wtih the ID set
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func (a ReverseAuction) WithID(id ID) Auction { a.ID = id; return a }
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// NewReverseAuction creates a new reverse auction
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// NewReverseAuction creates a new reverse auction
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func NewReverseAuction(buyerModAccName string, bid sdk.Coin, initialLot sdk.Coin, EndTime time.Time) ReverseAuction {
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func NewReverseAuction(buyerModAccName string, bid sdk.Coin, initialLot sdk.Coin, EndTime time.Time) ReverseAuction {
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// TODO setting the bidder here is a bit hacky
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// TODO setting the bidder here is a bit hacky
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// Needs to be set so that when the first bid is placed, it is paid out to the initiator.
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// Needs to be set so that when the first bid is placed, it is paid out to the initiator.
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// Setting to the module account address bypasses calling supply.SendCoinsFromModuleToModule, instead calls SendCoinsFromModuleToModule. Not a problem currently but if checks/logic regarding modules accounts where added to those methods they would be bypassed.
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// Setting to the module account address bypasses calling supply.SendCoinsFromModuleToModule, instead calls SendCoinsFromModuleToModule. Not a problem currently but if checks/logic regarding modules accounts where added to those methods they would be bypassed.
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// Alternative: set address to nil, and catch it in an if statement in place bid
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// Alternative: set address to nil, and catch it in an if statement in place bid
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auction := ReverseAuction{&BaseAuction{
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auction := ReverseAuction{BaseAuction{
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// no ID
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// no ID
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Initiator: buyerModAccName,
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Initiator: buyerModAccName,
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Lot: initialLot,
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Lot: initialLot,
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@ -125,12 +129,15 @@ func NewReverseAuction(buyerModAccName string, bid sdk.Coin, initialLot sdk.Coin
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// ForwardReverseAuction type for forward reverse auction
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// ForwardReverseAuction type for forward reverse auction
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type ForwardReverseAuction struct {
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type ForwardReverseAuction struct {
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*BaseAuction
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BaseAuction
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MaxBid sdk.Coin
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MaxBid sdk.Coin
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OtherPerson sdk.AccAddress // TODO rename, this is normally the original CDP owner, will have to be updated to account for deposits
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OtherPerson sdk.AccAddress // TODO rename, this is normally the original CDP owner, will have to be updated to account for deposits
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}
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}
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func (a *ForwardReverseAuction) String() string {
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// WithID returns an auction wtih the ID set
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func (a ForwardReverseAuction) WithID(id ID) Auction { a.ID = id; return a }
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func (a ForwardReverseAuction) String() string {
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return fmt.Sprintf(`Auction %d:
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return fmt.Sprintf(`Auction %d:
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Initiator: %s
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Initiator: %s
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Lot: %s
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Lot: %s
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@ -149,7 +156,7 @@ func (a *ForwardReverseAuction) String() string {
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// NewForwardReverseAuction creates a new forward reverse auction
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// NewForwardReverseAuction creates a new forward reverse auction
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func NewForwardReverseAuction(seller string, lot sdk.Coin, EndTime time.Time, maxBid sdk.Coin, otherPerson sdk.AccAddress) ForwardReverseAuction {
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func NewForwardReverseAuction(seller string, lot sdk.Coin, EndTime time.Time, maxBid sdk.Coin, otherPerson sdk.AccAddress) ForwardReverseAuction {
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auction := ForwardReverseAuction{
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auction := ForwardReverseAuction{
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BaseAuction: &BaseAuction{
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BaseAuction: BaseAuction{
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// no ID
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// no ID
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Initiator: seller,
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Initiator: seller,
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Lot: lot,
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Lot: lot,
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@ -17,7 +17,7 @@ func RegisterCodec(cdc *codec.Codec) {
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// Register the Auction interface and concrete types
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// Register the Auction interface and concrete types
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cdc.RegisterInterface((*Auction)(nil), nil)
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cdc.RegisterInterface((*Auction)(nil), nil)
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cdc.RegisterConcrete(&ForwardAuction{}, "auction/ForwardAuction", nil)
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cdc.RegisterConcrete(ForwardAuction{}, "auction/ForwardAuction", nil)
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cdc.RegisterConcrete(&ReverseAuction{}, "auction/ReverseAuction", nil)
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cdc.RegisterConcrete(ReverseAuction{}, "auction/ReverseAuction", nil)
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cdc.RegisterConcrete(&ForwardReverseAuction{}, "auction/ForwardReverseAuction", nil)
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cdc.RegisterConcrete(ForwardReverseAuction{}, "auction/ForwardReverseAuction", nil)
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}
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}
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