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fix: ensure time elapsed is not negative (#855)
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@ -671,13 +671,13 @@ func CalculateTimeElapsed(start, end, blockTime time.Time, previousAccrualTime t
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}
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if end.Before(blockTime) {
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return sdk.NewInt(int64(math.RoundToEven(
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return sdk.MaxInt(sdk.ZeroInt(), sdk.NewInt(int64(math.RoundToEven(
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end.Sub(previousAccrualTime).Seconds(),
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)))
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))))
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}
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return sdk.NewInt(int64(math.RoundToEven(
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return sdk.MaxInt(sdk.ZeroInt(), sdk.NewInt(int64(math.RoundToEven(
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blockTime.Sub(previousAccrualTime).Seconds(),
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)))
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))))
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}
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// SimulateHardSynchronization calculates a user's outstanding hard rewards by simulating reward synchronization
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