fix: ensure time elapsed is not negative (#855)

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Kevin Davis 2021-02-28 10:33:56 -07:00 committed by GitHub
parent 9d60358fcd
commit 5ff0e4eea4
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@ -671,13 +671,13 @@ func CalculateTimeElapsed(start, end, blockTime time.Time, previousAccrualTime t
}
if end.Before(blockTime) {
return sdk.NewInt(int64(math.RoundToEven(
return sdk.MaxInt(sdk.ZeroInt(), sdk.NewInt(int64(math.RoundToEven(
end.Sub(previousAccrualTime).Seconds(),
)))
))))
}
return sdk.NewInt(int64(math.RoundToEven(
return sdk.MaxInt(sdk.ZeroInt(), sdk.NewInt(int64(math.RoundToEven(
blockTime.Sub(previousAccrualTime).Seconds(),
)))
))))
}
// SimulateHardSynchronization calculates a user's outstanding hard rewards by simulating reward synchronization