fix: restore auction sims operations (#465)

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Kevin Davis 2020-04-23 17:51:37 -04:00 committed by GitHub
parent a4c5a13822
commit 23e23fdaaa
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@ -21,8 +21,8 @@ import (
) )
var ( var (
noOpMsg = simulation.NoOpMsg(types.ModuleName) errorNotEnoughCoins = errors.New("account doesn't have enough coins")
ErrorNotEnoughCoins = errors.New("account doesn't have enough coins") errorCantReceiveBids = errors.New("auction can't receive bids (lot = 0 in reverse auction)")
) )
// Simulation operation weights constants // Simulation operation weights constants
@ -72,10 +72,11 @@ func SimulateMsgPlaceBid(ak auth.AccountKeeper, keeper keeper.Keeper) simulation
// search through auctions and an accounts to find a pair where a bid can be placed (ie account has enough coins to place bid on auction) // search through auctions and an accounts to find a pair where a bid can be placed (ie account has enough coins to place bid on auction)
blockTime := ctx.BlockHeader().Time blockTime := ctx.BlockHeader().Time
params := keeper.GetParams(ctx)
bidder, openAuction, found := findValidAccountAuctionPair(accs, openAuctions, func(acc simulation.Account, auc types.Auction) bool { bidder, openAuction, found := findValidAccountAuctionPair(accs, openAuctions, func(acc simulation.Account, auc types.Auction) bool {
account := ak.GetAccount(ctx, acc.Address) account := ak.GetAccount(ctx, acc.Address)
_, err := generateBidAmount(r, auc, account, blockTime) _, err := generateBidAmount(r, params, auc, account, blockTime)
if err == ErrorNotEnoughCoins { if err == errorNotEnoughCoins || err == errorCantReceiveBids {
return false // keep searching return false // keep searching
} else if err != nil { } else if err != nil {
panic(err) // raise errors panic(err) // raise errors
@ -88,27 +89,21 @@ func SimulateMsgPlaceBid(ak auth.AccountKeeper, keeper keeper.Keeper) simulation
bidderAcc := ak.GetAccount(ctx, bidder.Address) bidderAcc := ak.GetAccount(ctx, bidder.Address)
if bidderAcc == nil { if bidderAcc == nil {
return simulation.NoOpMsg(types.ModuleName), nil, nil return simulation.NoOpMsg(types.ModuleName), nil, fmt.Errorf("couldn't find account %s", bidder.Address)
} }
// pick a bid amount for the chosen auction and bidder // pick a bid amount for the chosen auction and bidder
amount, err := generateBidAmount(r, openAuction, bidderAcc, blockTime) amount, err := generateBidAmount(r, params, openAuction, bidderAcc, blockTime)
if err != nil { if err != nil { // shouldn't happen given the checks above
return simulation.NoOpMsg(types.ModuleName), nil, err return simulation.NoOpMsg(types.ModuleName), nil, err
} }
// create a msg // create and deliver a tx
msg := types.NewMsgPlaceBid(openAuction.GetID(), bidder.Address, amount) msg := types.NewMsgPlaceBid(openAuction.GetID(), bidder.Address, amount)
spendable := bidderAcc.SpendableCoins(ctx.BlockTime())
fees, err := simulation.RandomFees(r, ctx, spendable)
if err != nil {
return simulation.NoOpMsg(types.ModuleName), nil, err
}
tx := helpers.GenTx( tx := helpers.GenTx(
[]sdk.Msg{msg}, []sdk.Msg{msg},
fees, sdk.NewCoins(), // TODO pick a random amount fees
helpers.DefaultGenTxGas, helpers.DefaultGenTxGas,
chainID, chainID,
[]uint64{bidderAcc.GetAccountNumber()}, []uint64{bidderAcc.GetAccountNumber()},
@ -118,60 +113,103 @@ func SimulateMsgPlaceBid(ak auth.AccountKeeper, keeper keeper.Keeper) simulation
_, result, err := app.Deliver(tx) _, result, err := app.Deliver(tx)
if err != nil { if err != nil {
return simulation.NoOpMsg(types.ModuleName), nil, err // to aid debugging, add the stack trace to the comment field of the returned opMsg
return simulation.NewOperationMsg(msg, false, fmt.Sprintf("%+v", err)), nil, err
} }
// to aid debugging, add the result log to the comment field
// Return an operationMsg indicating whether the msg was submitted successfully
// Using result.Log as the comment field as it contains any error message emitted by the keeper
return simulation.NewOperationMsg(msg, true, result.Log), nil, nil return simulation.NewOperationMsg(msg, true, result.Log), nil, nil
} }
} }
func generateBidAmount(r *rand.Rand, auc types.Auction, bidder authexported.Account, blockTime time.Time) (sdk.Coin, error) { func generateBidAmount(
r *rand.Rand, params types.Params, auc types.Auction,
bidder authexported.Account, blockTime time.Time) (sdk.Coin, error) {
bidderBalance := bidder.SpendableCoins(blockTime) bidderBalance := bidder.SpendableCoins(blockTime)
switch a := auc.(type) { switch a := auc.(type) {
case types.DebtAuction: case types.DebtAuction:
// Check bidder has enough (stable coin) to pay in
if bidderBalance.AmountOf(a.Bid.Denom).LT(a.Bid.Amount) { // stable coin if bidderBalance.AmountOf(a.Bid.Denom).LT(a.Bid.Amount) { // stable coin
return sdk.Coin{}, ErrorNotEnoughCoins return sdk.Coin{}, errorNotEnoughCoins
} }
amt, err := RandIntInclusive(r, sdk.ZeroInt(), a.Lot.Amount) // pick amount less than current lot amount // TODO min bid increments // Check auction can still receive new bids
if a.Lot.Amount.Equal(sdk.ZeroInt()) {
return sdk.Coin{}, errorCantReceiveBids
}
// Generate a new lot amount (gov coin)
maxNewLotAmt := a.Lot.Amount.Sub( // new lot must be some % less than old lot, and at least 1 smaller to avoid replacing an old bid at no cost
sdk.MaxInt(
sdk.NewInt(1),
sdk.NewDecFromInt(a.Lot.Amount).Mul(params.IncrementDebt).RoundInt(),
),
)
amt, err := RandIntInclusive(r, sdk.ZeroInt(), maxNewLotAmt) // maxNewLotAmt shouldn't be < 0 given the check above
if err != nil { if err != nil {
panic(err) panic(err)
} }
return sdk.NewCoin(a.Lot.Denom, amt), nil // gov coin return sdk.NewCoin(a.Lot.Denom, amt), nil // gov coin
case types.SurplusAuction: case types.SurplusAuction:
if bidderBalance.AmountOf(a.Bid.Denom).LT(a.Bid.Amount) { // gov coin // TODO account for bid increments // Check the bidder has enough (gov coin) to pay in
return sdk.Coin{}, ErrorNotEnoughCoins minNewBidAmt := a.Bid.Amount.Add( // new bids must be some % greater than old bid, and at least 1 larger to avoid replacing an old bid at no cost
sdk.MaxInt(
sdk.NewInt(1),
sdk.NewDecFromInt(a.Bid.Amount).Mul(params.IncrementSurplus).RoundInt(),
),
)
if bidderBalance.AmountOf(a.Bid.Denom).LT(minNewBidAmt) { // gov coin
return sdk.Coin{}, errorNotEnoughCoins
} }
amt, err := RandIntInclusive(r, a.Bid.Amount, bidderBalance.AmountOf(a.Bid.Denom)) // Generate a new bid amount (gov coin)
amt, err := RandIntInclusive(r, minNewBidAmt, bidderBalance.AmountOf(a.Bid.Denom))
if err != nil { if err != nil {
panic(err) panic(err)
} }
return sdk.NewCoin(a.Bid.Denom, amt), nil // gov coin return sdk.NewCoin(a.Bid.Denom, amt), nil // gov coin
case types.CollateralAuction: case types.CollateralAuction:
if bidderBalance.AmountOf(a.Bid.Denom).LT(a.Bid.Amount) { // stable coin // TODO account for bid increments (in forward phase) // Check the bidder has enough (stable coin) to pay in
return sdk.Coin{}, ErrorNotEnoughCoins minNewBidAmt := a.Bid.Amount.Add( // new bids must be some % greater than old bid, and at least 1 larger to avoid replacing an old bid at no cost
sdk.MaxInt(
sdk.NewInt(1),
sdk.NewDecFromInt(a.Bid.Amount).Mul(params.IncrementCollateral).RoundInt(),
),
)
minNewBidAmt = sdk.MinInt(minNewBidAmt, a.MaxBid.Amount) // allow new bids to hit MaxBid even though it may be less than the increment %
if bidderBalance.AmountOf(a.Bid.Denom).LT(minNewBidAmt) {
return sdk.Coin{}, errorNotEnoughCoins
} }
// Check auction can still receive new bids
if a.IsReversePhase() && a.Lot.Amount.Equal(sdk.ZeroInt()) {
return sdk.Coin{}, errorCantReceiveBids
}
// Generate a new bid amount (collateral coin in reverse phase)
if a.IsReversePhase() { if a.IsReversePhase() {
amt, err := RandIntInclusive(r, sdk.ZeroInt(), a.Lot.Amount) // pick amount less than current lot amount maxNewLotAmt := a.Lot.Amount.Sub( // new lot must be some % less than old lot, and at least 1 smaller to avoid replacing an old bid at no cost
sdk.MaxInt(
sdk.NewInt(1),
sdk.NewDecFromInt(a.Lot.Amount).Mul(params.IncrementCollateral).RoundInt(),
),
)
amt, err := RandIntInclusive(r, sdk.ZeroInt(), maxNewLotAmt) // maxNewLotAmt shouldn't be < 0 given the check above
if err != nil { if err != nil {
panic(err) panic(err)
} }
return sdk.NewCoin(a.Lot.Denom, amt), nil // collateral coin return sdk.NewCoin(a.Lot.Denom, amt), nil // collateral coin
}
amt, err := RandIntInclusive(r, a.Bid.Amount, sdk.MinInt(bidderBalance.AmountOf(a.Bid.Denom), a.MaxBid.Amount)) // Generate a new bid amount (stable coin in forward phase)
} else {
amt, err := RandIntInclusive(r, minNewBidAmt, sdk.MinInt(bidderBalance.AmountOf(a.Bid.Denom), a.MaxBid.Amount))
if err != nil { if err != nil {
panic(err) panic(err)
} }
// pick the MaxBid amount more frequently to increase chance auctions phase get into reverse phase // when the bidder has enough coins, pick the MaxBid amount more frequently to increase chance auctions phase get into reverse phase
if r.Intn(10) == 0 { // 10% if r.Intn(2) == 0 && bidderBalance.AmountOf(a.Bid.Denom).GTE(a.MaxBid.Amount) { // 50%
amt = a.MaxBid.Amount amt = a.MaxBid.Amount
} }
return sdk.NewCoin(a.Bid.Denom, amt), nil // stable coin return sdk.NewCoin(a.Bid.Denom, amt), nil // stable coin
}
default: default:
return sdk.Coin{}, fmt.Errorf("unknown auction type") return sdk.Coin{}, fmt.Errorf("unknown auction type")