0g-chain/x/bep3/simulation/genesis.go

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package simulation
import (
"fmt"
"github.com/cosmos/cosmos-sdk/codec"
"github.com/cosmos/cosmos-sdk/types/module"
"github.com/kava-labs/kava/x/bep3/types"
)
// RandomizedGenState generates a random GenesisState
func RandomizedGenState(simState *module.SimulationState) {
// TODO implement this fully
// - randomly generating the genesis params
// - overwriting with genesis provided to simulation
genesisState := types.DefaultGenesisState()
fmt.Printf("Selected randomly generated %s parameters:\n%s\n", types.ModuleName, codec.MustMarshalJSONIndent(simState.Cdc, genesisState))
simState.GenState[types.ModuleName] = simState.Cdc.MustMarshalJSON(genesisState)
}